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Old 14 July 2009, 16:13   #61
Galahad/FLT
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I'm assuming that you haven't cracked it to AmigaDOS files like Ringo did?

Just taken a look at his version, and the way he did it meant it would be a lot quicker crack than normalising the disk which is what I assume you've done.
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Old 14 July 2009, 22:52   #62
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Quote:
Originally Posted by Galahad/FLT View Post
I'm assuming that you haven't cracked it to AmigaDOS files like Ringo did?

Just taken a look at his version, and the way he did it meant it would be a lot quicker crack than normalising the disk which is what I assume you've done.
Getting the files is not the problem, I ripped them all when I made the WHDLoad version. Ringo's version is btw not 100% (gfx trash when you die as he overwrote some of the anim data with his loader patch).

Anyway, either I did something stupid or I triggered a random game bug. I assume it's the former. :P
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Old 15 July 2009, 01:03   #63
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Fire n Brimstone had the same problem, trackbuffer overwrote the bottom of the physical screen, think I did a fix for that one.
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Old 22 July 2009, 13:41   #64
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How is it going with this game training, StingRay? Hope it's not too annoying to train...
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Old 14 August 2009, 18:56   #65
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Any news about this one ?
 
Old 15 August 2009, 10:14   #66
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How is it going with this game training, StingRay? Hope it's not too annoying to train...
Doing the trainers is not much of a problem, for the reasons why I didn't release it yet, see below.


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Any news about this one ?


Got sidetracked a bit and there is some strange graphics corruption in the first level which I have yet to fix, don't know why it happens. Besides, doing a 100% version that works on 512k machines is quite tricky to do.
So patience please.
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Old 15 August 2009, 12:41   #67
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"La patience est la mère des vertus".
No problem StingRay, take all the time you need ! And MANY thanks for working on this one, all the members here are so grateful to you !
 
Old 06 September 2009, 13:41   #68
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I hope this project still is alive...

The Plague has such a good scrolling engine. A game worth palying is a game worth training!
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Old 19 October 2009, 14:41   #69
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Hi StingRay,

Any news about the game ? Thanks for doing all that tricky work !
 
Old 11 March 2010, 13:54   #70
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I would give up the 512k restrict because I don't think there's any A500 512k players out there...
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Old 11 March 2010, 13:57   #71
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I would give up the 512k restrict because I don't think there's any A500 512k players out there...
That's what YOU would do, I won't though. Anyway, didn't have much time to work on stuff like that lately but the project is not dead or forgotten.
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Old 15 March 2010, 11:24   #72
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Hope you'll find some time to continue StingRay
 
 


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