26 October 2020, 20:07 | #61 |
J.M.D - Bedroom Musician
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They should put a warning: "GRAC games gives addiction"
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18 November 2020, 17:19 | #62 | |
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22 January 2021, 14:02 | #63 |
Puttymoon inhabitant
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I am now deeply experiencing buggy GRAC 2 work and I would really appreciate v2.5 with some bugs fixed. Especially in Variables department.
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01 March 2021, 01:58 | #64 | |
Total Chaos forever!
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Quoting from Furtum Sacrem thread:
Quote:
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01 March 2021, 02:32 | #65 |
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Sorry for delay, last year was too difficult for us because our main jobs.
The actual status is this: - Grac 2.5 is ready and finish, we need do some tutorials and make a small game as tutorial guide. - Grac 3 is finish for ECS/OCS but we want add AGA support. We want use all our development in Grac 3 for make a new game. Only after release our game we release GRAC3. Our main problem now is obtain the necessary time out of our main work. Here a small demo running GRAC3 with graphic inventory working and lot of optimizations and new things coded by Birra. [ Show youtube player ] Last edited by kikems; 01 March 2021 at 03:25. |
01 March 2021, 03:20 | #66 | |
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Quote:
Last edited by kikems; 01 March 2021 at 08:47. |
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01 March 2021, 08:49 | #67 | |
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Birra free 2 screens maybe now he can try the AMCAF extension. As you say music player from GRAC is Noisetracker compatible, not Protracker it results that you can't use some Protracker commands and finetune not works. Actually Grac use Music Craft extension, it allow mix mod and fx samples at the same time, use low memory but eat a lot of CPU. Last edited by kikems; 01 March 2021 at 09:27. |
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01 March 2021, 09:21 | #68 |
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When we have some spare time it's possible that load all available old Grac games and update them with free bugs and add some music or something, but first I'm prefer contact with the original author of the games.
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01 March 2021, 11:00 | #69 |
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Until we release Grac2.5, if someone need solve grac2 bugs can use original Grac2 editor and send us the finished game to adapt to our Grac2.5 player. Maybe this help us to found and fix more bugs before release.
Last edited by kikems; 01 March 2021 at 11:26. |
02 March 2021, 02:14 | #70 |
J.M.D - Bedroom Musician
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Location: los angeles,ca
Posts: 3,681
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02 March 2021, 05:19 | #71 |
Total Chaos forever!
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Technically, all of the sound commands come from the Amos Music Extension whose assembly source comes with AmosPro. AMCAF's sound commands bypass that extension completely. There are some AMCAF related quirks such as using
Code:
Imploder Load "file",-3 |
02 March 2021, 10:22 | #72 |
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Blast fetching :-)
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02 March 2021, 10:30 | #73 |
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We are evaluating try ptplayer and translate asm code into AMOS extension.
In a possible AGA version we not have any problem with chip mem, but for ECS/OCS our main goal it's optimize for 512 Kb chip. AMCAF eat too chip men for us. |
01 August 2021, 04:55 | #74 | |
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Quote:
Today I am announcing AmiGameJam 2021, which is a game-making competition I have run for several years now. I'd like to promote game-making software like GRAC, and with any luck we'll have more entrants this year than ever before so I imagine some of them will want to use a tool like this for porting a PC adventure game to the Amiga. |
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01 August 2021, 05:37 | #75 | |
Total Chaos forever!
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Quote:
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03 August 2021, 18:20 | #76 | |
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Quote:
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06 August 2021, 04:42 | #77 |
Total Chaos forever!
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@kikems
What needs doing on GRAC 2.5 now? If it's just a music player in Assembly, Phx has already done that and it already dynamically allocates voices for sound effects independently of the voice number or the module. Does it just need to be wrapped in an extension and whipped into shape for AmosPro? |
30 August 2021, 19:49 | #78 |
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Sorry for delay, we are out of free time this year. Maybe in one month we continue our work with GRAC 2.5 and 3.
@Samurai_Crow I'd take your help with the music extension, we try some options but not find a good solution yet. Our last step was try some things about AGA for Grac3. More or less Grac3 is ready for OCS, but try to include AGA need made some changes in the actual source code and our actual table formats, I'm suppose we need update object, project , image load/save format and add some variables to made an AGA/OCS version. |
15 September 2021, 01:42 | #79 | |
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Quote:
This way, certain games made by GRAC that exploit the 12 MB CHIP RAM in V4 will be run only in that system which open a large horizone of graphics intensive, high quality games, instead of sacrificing quality games targeting low end configurations. I am not saying to remove ECS/OCS/AGA 2 MB CHIP RAM from the equation. I am saying allow the option to exploit the new hardware of 12 MB CHIP RAM which opens more audio, include speech audio, high end quality graphics by-passing 64 colors limitation, larger map sizes, allow more sprites, etc. Not ALL games are equal, some games with better eye candy of everything and better gameplay demand more powerful system. That feature should be in GRAC 3.0 and not GRAC 2.5, but GRAC 3.0. It should target highend systems such as: v4, FireBird, or even WinUAE with 2 GB CHIP RAM. GRAC should never be restrictive..it should detect what hardware it is run on and optimize the available resources at maximum capacity. What you may do is code a check in hardware spec inside GRAC. If Chip RAM exceed 2 MB then use these codes that exploit it and open large gap of doors. |
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15 September 2021, 03:00 | #80 |
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Can you at least release GRAC 2.5 first so we can make games until you resolve GRAC 3.0 ? I have some great game ideas I want to implment in GRAC.
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