16 June 2008, 22:12 | #61 | ||
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I bought the MegaDrive version as soon as it was released. It was a larger than standard cartridge though... http://en.wikipedia.org/wiki/Sega_Virtua_Processor and an interesting quote: Quote:
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16 June 2008, 22:19 | #62 | |
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What ELSE can you do with more work space? What are the advantages? What stuff can you do with System RAM that would improve or make better the Megadrive, or what sort of stuff is only possible with system RAM? As I said, I only saw it as space used for storing data, of whatever type, which is what the cartridges are doing. |
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16 June 2008, 22:19 | #63 |
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also Steel Talons http://uk.youtube.com/watch?v=ScYC8hFzuRU
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16 June 2008, 22:21 | #64 |
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LOL
I think when a game comes with its own built in Co-Processor your on a loose footing as a console goes!!! but irony there was enough of a sale to to provide the extra expense.... i would love to see inside one of those carts! |
16 June 2008, 22:33 | #65 |
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@Akira
I think this polygon point (forgive the pun) is really touching on the point, with a larger work area pre-rendering can take place, not just in graphics but also music, but with a larger work are, there is more room for routines... You could argue that the Cart would / could provide all thats needed, and indeed this is true for the most part, but with the more needed the more memory hence more expensive. Its a huge shame the MegaSeedy never really took off, but Arguably it did show some of the limitations of 64K RAM even if the MegaCD had its own cache. In the long run, with good programming structure, (i.e. you know you only have 64K work area) you can Pull routines in and out of that area, but this came with time as developers learned to make full use of the platform. so in a nut shell, yes the Cart system with 64K workspace (for sound / graphics / game routines) will work with good programming but its not the better solution as time / history has shown us. |
16 June 2008, 23:01 | #66 |
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You are talking about demoscene stuff which has no place in games, or polygon games which i really don't give two asses about ;D
Besides that, anything else? I still don't get the advantage. Do you need to put routines in work RAM? The whole game code needs to be put in 64KB or can it be kept in the cart and "loaded" at times? Isn't that where the cart advantage starts? The code needs not to be loaded since it is in a ROM and can be accessed as fast as RAM? again, excuse my ignorance, but I want a deeper explanation, this intrigues me |
16 June 2008, 23:25 | #67 |
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@Akira
I fear i fail in the ability to explain it fully, but it wont stop me trying..... besides... I must try to catchup to that obscene post count of yours... AND you took a year off.... meh.... I will get there..... i might have to Nab your keyboard... but its worth it!!! that L337 P05T3R prize WILL BE MINE! |
16 June 2008, 23:32 | #68 |
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Any DSP or sound chip can play 'frequency modulation' sounds You can easily set up a software synth producing simple wave forms (which was done I guess) on the Amiga. So even though it's there is no hardware synthesizer inside the Amiga it still is capable of producing the same result. That was what I meant and nothing else. But the main point is which platform had the better sound quality and even if it's subjective IMHO that was the Amiga
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16 June 2008, 23:46 | #69 |
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Done, Amiga 18 colours, MD 30 colours and just for the sake of it, SNES 58 colours. (Pictures are in this order too)
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16 June 2008, 23:50 | #70 | ||
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Useless, like using samples in a Megadrive. Cannot say which sound is best. Amiga is best for sampled sound, megadrive is best for synthesized sound. Quote:
You will never get there. Muhuhuhahahaha! |
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16 June 2008, 23:58 | #71 | |
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Bah..... Way to go!!!! completely demoralize a Zetr0.... sheesh.... imma gonna go and Hide in off topic..... gonna poke the Alexh-bot with a stick.... before i do go... please note that the MD is an awesome bit of kit for the time, the A500 is also an Awesome bit of kit... I have them both.... and i wouldn't part with them |
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17 June 2008, 00:00 | #72 |
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And still the Amiga version looks best But conversions tend to be not as good as the original. There were some really great games on the MD (I had one back then) and I think I got what Akira means now You can't really compare the machines even if they have the same CPU.
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17 June 2008, 00:00 | #73 |
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I did part with my Megadrive... when I got a PS2 about six-and-a-half years ago... how I regretted it...
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17 June 2008, 00:14 | #74 |
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Mmh, is the Mega Drive Gods version in 25FPS too? A shame that the Bitmaps weren't skilled enough to do smooth scrolling games.
Last edited by Retro-Nerd; 17 June 2008 at 00:27. |
17 June 2008, 00:26 | #75 | |
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It's the only version I can stomach playing. |
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17 June 2008, 00:27 | #76 | |
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Now we all understood it is pointless to compare, specially in the year 2008 :P So what's the next thread, Amiga vs. Atari ST again? :P What about Amiga vs. SNES :P |
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17 June 2008, 00:29 | #77 | |
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I think we should do Amiga vs. MsDos Okay really pointless on the hardware side, but great for arguing about games |
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17 June 2008, 00:33 | #78 | |
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17 June 2008, 00:37 | #79 |
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Judging from the Gods screenshots, I think the Amiga version looks much better than the SNES one. I much prefer the cool (literally) look of the Amiga version to the pink and more colorful SNES one. It's not only about the number of colors, it's also how they're used.. and making the hero.. pink?!?
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17 June 2008, 00:59 | #80 | |
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@laffer Great minds think alike mate |
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