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#61 | ||||||||||
Registered User
Join Date: Dec 2011
Location: Poland
Posts: 166
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Look at City's, units, music, sounds comes from everywhere. Quote:
Heroes 3 is just far more superior than any other HOMM including 4,5,6, all together. Quote:
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For example Hero is specialized in Nagas, and Naga unit gain extra Speed Attack and Defense under his command. Hero specialized in Chain Lighting when cast this spell it will do more damaged etc. Quote:
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...and HOMM4 suxx Quote:
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Hey man, its 2012!!! Be serious. 2MB was not enough in 1992. Last edited by tom256; 12 February 2012 at 23:40. |
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#62 | ||
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,867
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Also, if you remake the game from scratch, it may turn out that you need less than 10 MB. Don't underestimate the fact that a lot of peecee software isn't very optimal. Quote:
The fact is that the peecee version may just be slow and require more recourses than are truly needed. If I had the game, I might be able to make a good estimate, but I don't ![]() |
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#63 |
Registered User
Join Date: Jan 2011
Location: France
Age: 52
Posts: 507
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I don't. I have 10 Mb (2 CHIP + 8 Fast), and this was the most ram you could have at the time i bought it. And it was more than enough then. That's why i don't think many have more, and i tend to not call it a "Classic" Amiga anymore if beyond.
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#64 |
Registered User
Join Date: Dec 2011
Location: Poland
Posts: 166
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Maybe it time to buy new ACA1231??
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#65 |
Registered User
Join Date: Jan 2011
Location: France
Age: 52
Posts: 507
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#66 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,867
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Oh no
![]() ![]() 4 GB? How much ram do you have in your peecee? And what on earth do you need 4GB for on an Amiga anyway? Actually, it can't be 4 GB because the first 16 MB can't be filled with ram completely ![]() |
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#67 |
Registered User
Join Date: Jan 2011
Location: France
Age: 52
Posts: 507
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my PC has 4GB.. Of course i don't have 4GB for my Amiga, but i guess with a PC and 4GB, you can set the max possible RAM for your AMiga, what ever that number is (160 MB ?)
Well, anyway, my point was that Amigas with over 10Mb aren't Classic amigas for me anymore. Some people would even says as soon as you have an expansion in your Amiga it's no more a classic Amiga. |
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#68 |
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,365
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HOMM2 would work for 10MB, and even though it's a little bit too small for it, memory footprint of the game should decrease as i work on it. But memory sizes are OT for me.
I don't want to endlessly argue here, and HOMM3 being 800x600x16 is alone a reason for me to say plain "no" to a port. And rather than starting from scratch, it's better for me to add the features in HOMM2. |
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#69 |
Registered User
Join Date: Dec 2011
Location: Poland
Posts: 166
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Any news about next version???
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#70 |
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,365
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I will try to put it online ASAP. Next week probably.
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#71 |
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,365
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#72 |
Posts: n/a
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Hello
You doing great work with the Heroes 2 ! I tested the game today with my A1200 Specs: Phase 5 T/ERC Blizzard 68040 32mb Indivision Aga MK2 WB 3.9 Game works pretty well with my system and im hoping that you will contiune the project & improve it ![]() Tommi |
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#73 |
Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 42
Posts: 3,244
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Ohh i forgot to test . thanks, downloaded !!
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#74 |
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,365
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#75 | |
Zone Friend
Join Date: Apr 2005
Location: Leipzig/Germany
Age: 50
Posts: 459
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Quote:
![]() Thank you meynaf!!! |
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#76 |
Posts: n/a
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Hey Meynaf I wanted to test this piece of work but it seems to me that homm2.lzx (just grabbed it twice from your site) has an error. At least on my real A1200 (OS3.9) I cannot extract it: Unarc doesn't open it, LhA complains that the archive is corrupt (no data extracted) and lzx (1.21 68020/030) produces a guru when I try to extract it.
Any help would be much appreciated. Might be that just me miggy is playing tricks on me but you never know, so I figured it best to ask ![]() homm2.lzx (MD5: 07327246931e7f3dd73f7e559f90d423) Edit: Hrmm I was able to extract it ona peecee with universal extractor. So it is not the archives... Guess I have to check my archivers... Edit: Got the culprits seems like my system didn't like the mountfiles BoingBag4 installed since I removed them (VNC,JAZ etc.) I can extract it and play but I have to agree that it is a bit too slow on a 68030 especially on the worldmap but nicely done Meynaf! Would love to see it improved, this brings back memories of very hot Hot-Seat-Sessions ![]() Last edited by ari68k; 26 June 2012 at 02:35. |
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#77 |
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,365
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It's possible you had some MaxTransfer issues or something like that.
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#78 |
Registered User
Join Date: Dec 2011
Location: Poland
Posts: 166
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Set Maxtransfer to 0x1FE00 and check if the problem still exist.
BTW If you are using FFS, adding 1000 buffers will help a lot with disks transfer. Last edited by tom256; 26 June 2012 at 20:02. |
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#79 |
Posts: n/a
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I do not know why it affected lzx and lha but the new files of BoingBag4k in DEVS: DosDrivers caused trouble when I moved them to Storage/DosDrivers them all was cool
![]() I tried to convert the midi files on a peecee the best I could do was a FastTracker format (*.xm). I used the following programs for this: http://www.hitsquad.com/smm/programs/xmi2mid/ http://openmpt.org/download (FasTracker compatibility mode in Song Settings and compatibility export to XM from the File menu) Now I am pondering what to use to get the FastTracker module converted to ProTracker (If one chooses to directly export to Protracker from OpenMPT one looses half of the rows) There is also one tool on aminet which might help to get a direct midi to ProTracker conversion but it is rather complex to configure if one does not know much about midi (like myself). http://aminet.net/package/mus/misc/ptmid I will compare the XM files I created with the midi's if they sound correct to my ears I can upload them. Or maybe someone who has more knowledge of midi/mod can take it from here with the hints I provided? Edit: Sadly the tools I used all lost informations in form of patterns,instruments and samples beginning with XMI2MID ![]() Maybe if we know a way to get clean Midi files from the game XMI files (midi+DLS?) we can use OctaMED and one of the plugins from the aminet. (I have compared the XMI and MID files with foobar2000 on Windows because I couldn't find anything to play XMI on Ubuntu and sadly they are not identical as in the MID files already miss information from the XMI's) @Tom256: Yeah AddBuffers really helps quite a bit Last edited by ari68k; 26 June 2012 at 21:16. |
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#80 |
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,365
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If you have converted the midi files into something else, even if it's more than 4ch please upload. At least i will tell you if they sound good to my ears too.
I remember trying some convertion program in the past, and it gave lamentable results. |
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