English Amiga Board


Go Back   English Amiga Board > Main > Nostalgia & memories

 
 
Thread Tools
Old 26 February 2004, 20:22   #61
Marlon
Registered User
 
Marlon's Avatar
 
Join Date: Dec 2002
Location: England, York
Age: 55
Posts: 275
Bombjacker, you want the Arkanoid ADF? Check the zone, man.
Marlon is offline  
Old 26 February 2004, 20:43   #62
SilentBob
Junior Member
 
SilentBob's Avatar
 
Join Date: Nov 2003
Location: Norway
Age: 49
Posts: 246
Quote:
Originally posted by JudasEZT
well, you have Hybris =)
Hybris was a good game, played it (and still do) a lot, but TC had a charm of its own.
SilentBob is offline  
Old 26 February 2004, 20:58   #63
abelthorne
Registered User
 
abelthorne's Avatar
 
Join Date: Nov 2003
Location: France
Posts: 142
About Street Fighter 2 games :

- Street Fighter 2 is a conversion from the arcades, with far less detailed graphics, less colors, less speed and almost no playability

- Super Street Fighter 2 is a conversion too, quite playable (well for an Amiga game), but graphics seems to have been made from scratch, they don't look like arcade sprites tuned down

- Super Street Fighter 2 Turbo is, as far as I remember, a real conversion of SSF2X/SSF2T, it has good graphics and animation, it has (I guess, but if someone could check...) the turbo bars, but I don't know if it's a faithful conversion (i.e. I don't know if Akuma/Gouki is present). I think it was playable with a cd32 pad in order to have 6 buttons
abelthorne is offline  
Old 26 February 2004, 22:15   #64
cv643d
Registered User
 
cv643d's Avatar
 
Join Date: Jul 2002
Location: Sweden
Posts: 762
Anyone knows with what joystick/joypad Turbo was meant to be played with besides the CD32 pad?

I played it years ago with a single button joystick and couldnt do anything besides medium kicks or punches..

Seems weird since I dont think a lot of Amiga users had joypads/sticks with more than one button.
cv643d is offline  
Old 26 February 2004, 22:53   #65
abelthorne
Registered User
 
abelthorne's Avatar
 
Join Date: Nov 2003
Location: France
Posts: 142
I think you could choose in the options which kind of joy/pad you used :
- 2 buttons : 1 for punch and 1 for kick, with different types (quick/medium/strong) depending of the time you let the button pressed or something like that
- 6 buttons cd32 : as on arcade or consoles

I don't know if it was playable with 1-button joy but I think so (then, how do the game manages the difference between punches/kicks, I don't know ; I don't remember how it was done for SF2 and SSF2).
abelthorne is offline  
Old 27 February 2004, 19:33   #66
Marlon
Registered User
 
Marlon's Avatar
 
Join Date: Dec 2002
Location: England, York
Age: 55
Posts: 275
Quote:
Originally posted by Marlon
Bombjacker, you want the Arkanoid ADF? Check the zone, man.
I tell you, that's the last time I bother uploading to the Zone for anyone, last couple of times and not even a "thank you"...
Marlon is offline  
Old 27 February 2004, 19:39   #67
CodyJarrett
Global Moderator
 
CodyJarrett's Avatar
 
Join Date: Mar 2001
Location: UK
Age: 46
Posts: 6,166
Bombjacker's last post on the EAB was nearly a year ago - I doubt that he's still around.
CodyJarrett is offline  
Old 27 February 2004, 23:05   #68
Interceptor
Registered User
 
Interceptor's Avatar
 
Join Date: May 2002
Location: Essex, UK
Posts: 414
ZZKJ wasnt responsible for OutRun, that was Fergus Mcwosisname
Interceptor is offline  
Old 28 February 2004, 07:01   #69
Codetapper
2 contact me: email only!
 
Codetapper's Avatar
 
Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,187
Quote:
Originally posted by Akira
About ZZKJ, I havent seen a decent arcade conversion from him, really. Probe always said he was the slickest programmer and all that, but Super Hang On and Outrun blow. Severely.

Any other games coded by him, that might put his image a bit higher?
According to HOL he has had a hand in 4 games:

Super Hang On - Pretty good, especially for 1988!
Smash TV - Not bad but nothing amazing
Supremacy - Only did small parts
Power Drift - Awful

Overall not in the same class as guys like Archer Maclean, Geoff Crammond, John Twiddy etc...
Codetapper is offline  
Old 28 February 2004, 16:03   #70
7-Zark-7
Zone Friend
 
7-Zark-7's Avatar
 
Join Date: Aug 2001
Location: Brisbane/Australia
Posts: 1,270
I'm sure ZZKJ had a hand in Super Monaco GP as well-though I'd agree about not ranking him alongside other immortals mentioned, though I don't think any of them handled any arcade conversions!
7-Zark-7 is offline  
Old 28 February 2004, 17:45   #71
Interceptor
Registered User
 
Interceptor's Avatar
 
Join Date: May 2002
Location: Essex, UK
Posts: 414
well, his "Jedi coder" reputation came from the spectrum scene, not the Amiga
Interceptor is offline  
Old 23 January 2010, 10:22   #72
s2325
Zone Friend
 
s2325's Avatar
 
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
Victory Road have better gameplay on Amstrad CPC than on Amiga :/
s2325 is offline  
Old 28 March 2011, 00:27   #73
s2325
Zone Friend
 
s2325's Avatar
 
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
Quote:
Originally Posted by Tim Janssen
E-swat * (after playing it for two rounds I erased the disc)
There is also second (unofficial) conversion of E-Swat for Amiga: [ Show youtube player ]
s2325 is offline  
Old 03 August 2011, 15:09   #74
Shoonay
Global Caturator
 
Shoonay's Avatar
 
Join Date: Aug 2004
Location: Porando
Age: 43
Posts: 6,107
Fun fact, this is probably THE WORST official conversion of the classic 2D Mortal Kombat games in the series:
[ Show youtube player ]
Shoonay is offline  
Old 05 November 2011, 14:23   #75
atchoo
SWOS enthusiast
 
Join Date: Sep 2011
Location: Italy
Age: 47
Posts: 45
My 2 cents...
1) I don't remember many "arcade perfect" conversions on Amiga.
2) Many "not so perfect" conversions are good/very good/excellent games though (Bubble Bobble, Liquid Kids, Rainbow Islands, The New Zealand Story, etc. etc.).
3) Arcade hardware is often better than Amiga 500* one (and perfectly known by devs): Capcom CPS-1, Sega System 16, Sega System 24, etc. etc. Look at System 16 for comparison.
4) Amiga devs rarely (never?) had the opportunity to work well.

* and than Atari ST... >_<

Last edited by atchoo; 05 November 2011 at 14:28.
atchoo is offline  
Old 08 June 2024, 22:19   #76
Retro1234
Phone Homer
 
Retro1234's Avatar
 
Join Date: Jun 2006
Location: 5150
Posts: 5,808
Quote:
Originally Posted by CodyJarrett View Post
It was Amiga Power - issue part one was 22 page 80 and part two was issue 23 page 80.

Here is a list of arcade conversions on the Amiga, unless I have missed some:



Vindicators
Just seen a video about Vindicators arcade made by Atari - quite a nice graphically pleasing game - you would think if Atari made this they would be able to get a good port for there home computers - like the ST ???

Last edited by Retro1234; 08 June 2024 at 22:50.
Retro1234 is offline  
Old 09 June 2024, 01:12   #77
Minuous
Coder/webmaster/gamer
 
Minuous's Avatar
 
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 2,669
No, the coin-op Atari and home computer Atari were completely separate companies by then.
Minuous is offline  
Old 09 June 2024, 10:04   #78
Megalomaniac
Registered User
 
Join Date: Sep 2022
Location: Eastbourne
Posts: 1,073
I remember that Amiga Power feature very well. The fact that a certain other computer wasn't mentioned as a contributing factor to how poor some of them were can probably be attributed to Stuart having owned that particular computer himself. In a few cases I wonder if he's underestimating the Amiga as a result - is the arcade version of 1943 (for example) really beyond the Amiga's potential to the extent that conversion would make you think? You've only got to look at the already-mentioned Hybris for proof that it could get a lot closer than it did. As mentioned, even a lot of very enjoyable Amiga arcade conversions probably could have been better had they been pure Amiga developments, perhaps using later coding skills too. As said, early ones like Marble Madness, Arkanoid and Pac-Mania were more Amiga-exploiting that a lot of later ones - Pang and Rod-Land stick out as quite impressive efforts though.

Still, I broadly agree with most of the ratings in that Amiga Power feature, not sure what possessed Stuart to give Rolling Thunder 7/10 though.

Last edited by Megalomaniac; 09 June 2024 at 10:50.
Megalomaniac is offline  
Old 12 June 2024, 23:46   #79
gimbal
cheeky scoundrel
 
gimbal's Avatar
 
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,962
Quote:
Originally Posted by Retro1234 View Post
Just seen a video about Vindicators arcade made by Atari - quite a nice graphically pleasing game - you would think if Atari made this they would be able to get a good port for there home computers - like the ST ???
Yeah. Try to emulate that game in MAME. It had a really special controller apparently, I haven't figured out yet how to make it playable.

I don't think the Amiga version was that bad, I had fun with it especially in two player mode. Not being able to rotate the turret was a big loss though.
gimbal is offline  
Old 13 June 2024, 10:16   #80
str0m
Registered User
 
Join Date: Oct 2016
Location: Newcastle, UK
Posts: 269
OT: If you want a great version of Vindicators and you have a PS2 or OG Xbox then pickup Midway Arcade Treasures 1, only costs about £5 in the UK and has an amazing list of games on it inc Vindicators and other twin stick ones like Smash TV, Robotron etc

https://en.wikipedia.org/wiki/Midway_Arcade_Treasures

My local retro arcade had the Vindicators cabinet, worked well with the trank controls. I think Arcade Club Bury has it as well
str0m is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Which are the most accurate Amiga arcade conversions? Codetapper Nostalgia & memories 288 25 August 2017 08:53
Old Amiga's conversions Vs. MAME atchoo Retrogaming General Discussion 33 13 January 2012 01:22
AtariST games to Amiga conversions list superturrican2 Retrogaming General Discussion 18 11 January 2010 23:35
Searching for Amiga conversions/clones named differently mr_a500 Looking for a game name ? 7 15 January 2007 08:39
What Amiga-conversions did you miss the most? Danielos Retrogaming General Discussion 9 30 January 2006 01:01

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 19:02.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.10415 seconds with 14 queries