25 August 2014, 13:40 | #61 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
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"ALLOWS for" does not mean that they actually are. I will just stop with my opinions here and let the actual people that are relevant decide (mr. StingRay )
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25 August 2014, 14:35 | #62 | |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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Quote:
Please stop polluting this thread, I will use the original AND the SID style music anyway as I, unlike you, prefer that people can decide on their own which music they like better. |
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25 August 2014, 14:39 | #63 |
Registered User
Join Date: Oct 2009
Location: Germany
Posts: 3,307
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@adrdesign:
Hehe... I guess it can be a boring task to convert/copy a song to mod. I like the way (if the game is worth it) like it is done with WTSS. Original music + new own music because the average game music has bad quality. |
25 August 2014, 14:43 | #64 | ||
CaptainM68K-SPS France
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Quote:
Quote:
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25 August 2014, 16:03 | #65 |
Registered User
Join Date: Nov 2013
Location: Spain
Age: 45
Posts: 314
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Woa, didn't expect that discussion!!! Hope to be polite
1st of all: Like me, there are lots of non-english people that could have limited english skills, so they (like me) can be sound kinda rude. I preffer just reading the opinion, not the way they wrote. So, tomcat666, I respect your opinion and understand you Everyone has his own likes, moreover in this nostalgic things (they are engraved in our memory, mixed with emotions and feelings). That modules are my best try, I don't have the skills for making a faithfull-sounding c64 tune because the sounds, but I ASSURE you that the C64 tuneS (THERE ARE THREE) and the YM tunes notedata are the same (1:1). Actually I'm working on music for living and didn't have inspiration enough, I did that conversions like I was doing a sudoku (sure, It's kinda to me) trying to keep as much feel as I could. Think of my modules like a starting point. Anyone can retouch them If they love the tune enough. PS: I wish there was more people lending hands for projects like this. I'd love to see more music versions also for my pleasure c'mon people! |
03 September 2014, 01:02 | #66 |
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Location: Salisbury
Posts: 766
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I'd live to help musically on these projects but I am stacked making my album this year. I'll tap on the window come January to see what's going on
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03 September 2014, 14:44 | #67 | |
Registered User
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Location: Texas, USA
Posts: 121
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Quote:
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03 September 2014, 19:12 | #68 |
Registered User
Join Date: Nov 2013
Location: Spain
Age: 45
Posts: 314
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03 September 2014, 21:16 | #69 |
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Location: Texas, USA
Posts: 121
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I wouldn't say improve. Just make it different. alternatives are always nice. =)
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08 September 2014, 16:09 | #70 |
Walk Off? Boolander!
Join Date: Aug 2012
Location: Gladstone Australia
Age: 48
Posts: 628
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Hi Stingray, hows progress going on the port?
Looking forward to playing it |
11 September 2014, 19:58 | #71 |
Registered User
Join Date: Nov 2013
Location: Spain
Age: 45
Posts: 314
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+1 for hansel75
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11 September 2014, 20:48 | #72 |
AmigaMan
Join Date: Oct 2012
Location: Castro Urdiales/Spain
Posts: 763
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+1 I really like this game
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11 September 2014, 22:14 | #73 |
AMOS Extensions Developer
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Location: near Cambridge, UK
Age: 44
Posts: 1,924
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23 September 2014, 07:35 | #74 |
Registered User
Join Date: Nov 2013
Location: Spain
Age: 45
Posts: 314
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bump...
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23 September 2014, 14:08 | #75 |
Registered User
Join Date: Jul 2011
Location: UK
Posts: 341
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Looking forward to the conversion as I used played it on the ZX Spectrum
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21 October 2014, 23:42 | #76 |
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Location: Spain
Age: 45
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bump.
May I ask if this project is still alive? Just curious. |
08 November 2014, 23:53 | #77 |
Registered User
Join Date: Nov 2013
Location: Spain
Age: 45
Posts: 314
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Since the author didn´t give a response while keeps posting everywhere, I suppose this project is almost freezed. I don´t think this behaviour helps to the amiga community, maybe I´ve been a bit intense?
BTW: without acrimony, won´t work anymore with such people. Hope they get well! |
09 November 2014, 06:11 | #78 |
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Join Date: Feb 2007
Location: Melbourne, Australia
Age: 41
Posts: 3,773
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He's probably just sick of being nagged about it. I'm sure he hasn't given up on it, this is StingRay we're talking about here. He's capable of doing anything.
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02 December 2014, 23:52 | #79 |
Registered User
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Location: Zaragoza, Pamplona-Iruña, Bera
Age: 42
Posts: 444
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Any news about this conversion?
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03 December 2014, 07:09 | #80 | |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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Quote:
Besides, I'm still doing other stuff as well so it's not a 24/7 project for me, quite the opposite actually. At the moment I am converting all the graphics data so I can draw all stuff in a native Amiga format and drop the ST->Amiga screen conversion stuff as I do not like that. This will take a while and since I have to do stuff for Revision as well, there probably won't be many news to report before Easter 2015. Last edited by prowler; 04 December 2014 at 22:38. Reason: Off-Topic cleanup. |
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