26 February 2022, 13:24 | #61 |
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Just ran a test - from the end of the opening fanfare to the point where the background sound changes for stage 2 was 46 seconds on the arcade version, 42 seconds on the Amiga port. (I think my default Amiberry config is an A1200 with extra chip memory.)
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26 February 2022, 14:12 | #62 | |
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found & fixed the scrolling glitch bug on slow machines.
I'll release a new version with that and some other improvements. Quote:
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27 February 2022, 10:26 | #63 |
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Brutal once you get to the taller buildings, that plus your wrists start to explode haha!
Brilliant game this. |
28 February 2022, 01:26 | #64 |
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28 February 2022, 05:50 | #65 |
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download the newest version on itch. That has been fixed, alongside with scrolling glitches.
Last edited by jotd; 28 February 2022 at 06:13. |
28 February 2022, 07:39 | #66 |
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@jotd: many thanks for quick fix release !
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28 February 2022, 17:29 | #67 |
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Nope, still whipping through that first level in 42 seconds. It's not a big deal, but the only reason I timed it at all was that playing it I thought "This seems a touch fast".
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28 February 2022, 18:21 | #68 |
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A new version - gameplay:
[ Show youtube player ] |
01 March 2022, 06:16 | #69 |
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nice play. I wish that someone can get to the base stage.
Anyone can create an icon (for whdload) ? There's a built-in trainer BTW. I don't know if I should give it away |
01 March 2022, 07:37 | #70 | |
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Quote:
Here are my personal glowicons and iGame png screenshot. |
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01 March 2022, 09:48 | #71 |
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okay, for trainer type "jotd" anytime (also work with my previous games btw)
Then you can use function keys for various effects. Some are only for test purposes but F1: next levels (harder) F2: invincible (not very fun) F3: infinite lives F5: infinite fuel other function keys are only for debug. |
01 March 2022, 09:52 | #72 |
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Thanks jotd, it's very useful, but I love to play without cheats.
But for a testing purpose the cheat is welcome |
01 March 2022, 10:47 | #73 |
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I've made a few icons in different sizes and colour depths. I've also included a bit of boxart that I've created.
Oh, and great job on the port as well! |
04 March 2022, 22:59 | #74 |
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I'm pretty sure I played all kind of Scramble conversions and this one is the best. Feels just like as I remember the real thing. 2 button support is very welcome.
Maybe in level 2 the aliens flying around is a little to easy to shoot? I guess it is cause of original is NTSC. In whd-load if I force the game to NTSC would it go a little faster? Maybe the bullet sound should be a tad up in level? One thing that is missing is 2-player. Would be fun to have if not to difficult to implement. I already supported the game but 10 Euro extra from me for 2-player Completed the game by the way Thanks Last edited by nikosidis; 05 March 2022 at 12:23. |
06 March 2022, 08:14 | #75 | ||
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10 euro? quitting my day job right now
About the aliens, they should have the same trajectory and speed. The bullets have the same speed. Maybe hitboxes are too big. But i get caught one in a while trying to look what I'm bombing on the ground and let an UFO pass, so it's not that easy. About the 2 player game, yeah, maybe. That would make the game easier in places, and hellish in the tunnel level. Plus the other ship should be different enough from the first one, at least for the colors. Plus there's the fuel management specially in the end you'd have to alternate the shooting of the tanks so all players get enough fuel... will a killed player respawn with temporary invincibility? or make everyone restart the level? definitely not designed as 2 player Plus I wanted to redo the screen layout as I packed the scores in the bottom section whereas the Amiga can handle 256 pixels height without issues, and we already need PAL, so... Quote:
Quote:
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06 March 2022, 20:16 | #76 |
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Hi Jotd: Haha, I know it is not much but it is something.
I'm not thinking 2 player mode at once but each other time. It was like that in the arcade. You know to compete for hiscore Thanks for the other info. |
06 March 2022, 21:06 | #77 |
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I can foresee - maybe- Super Cobra coming since the base code is here ^^
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07 March 2022, 10:17 | #78 | |
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Quote:
ah that would be very doable that! Well, I checked a video and there are major differences. Plus I don't have the reverse engineered code, and I don't have the ripped maps either. So probably I'm not going to do it. |
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07 March 2022, 12:13 | #79 |
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Looks very cool, I never played the MSX original. I need to fix that
So now we're porting all the MSX games eh? |
07 March 2022, 14:35 | #80 |
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MSX? err no it's an original arcade game.
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