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#61 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,954
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#62 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,972
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#63 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
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you lot are off-topic!
Discuss pointless trainers in games please and not what is the best/worst platformer! |
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#64 |
Registered User
Join Date: Jun 2002
Location: .
Age: 48
Posts: 5,562
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#65 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,954
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#66 |
Registered User
Join Date: Jun 2002
Location: .
Age: 48
Posts: 5,562
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last time i did, (and the times before) yes...
but it's a lot since i tryed that. Last edited by Marcuz; 08 September 2008 at 19:06. |
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#67 |
Registered User
Join Date: May 2007
Location: australia
Posts: 97
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do i need say "commando" ?there's at least one version badly trained where grenades are useless and enemies seem almost impervious to your gunfire
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#68 | |
Zone Friend
Join Date: Dec 2005
Location: Tampere
Age: 41
Posts: 600
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Quote:
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#69 |
Registered User
Join Date: Jul 2005
Location: -
Posts: 1,698
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Must try this again myself as well as I never got this to work. What's a collision-happy game? ...Stryx.
Last edited by demoniac; 08 September 2008 at 21:20. |
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#70 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,570
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#71 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,954
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I thought since some games need the 'sprites and sprites vs. playfield' option it would work the other way too. Now I know I'm wrong
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#72 |
Into the Wonderful
Join Date: Mar 2002
Location: England
Age: 49
Posts: 2,335
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#73 |
Super Robot Pilot
Join Date: Dec 2007
Location: Modena (Italy)
Age: 49
Posts: 871
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Once I got a trained version of C64 game Vixen (a Rygar clone). The cheat was infinite energy and inifinte time. On the end of the 1st stage, when remaining time had to be convertend in bonus points, the game looped ^^
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