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#61 |
Banned
Join Date: Nov 2012
Location: Spain
Posts: 495
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Even so, I was referring to the angle of vision. be difficult to capture the the graphic art from the view zenith
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#62 |
Puttymoon inhabitant
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I know, but that is something that cannot be changed at this point. The game is top view like Alien Breed series and it will not be changed to another perspective.
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#63 |
Banned
Join Date: Nov 2012
Location: Spain
Posts: 495
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Yet, it sure looks good. :-)
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#64 |
marquis
Join Date: Oct 2013
Location: Czech Republic
Posts: 26
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Hi guys,
I have uploaded new video with current progress on Youtube - feel free to compare it to the video two months old ![]() http://www.chaosguns.com/2014/01/video-update-2.html |
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#65 |
Registered User
![]() Join Date: Nov 2010
Location: .
Posts: 376
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I like the game and I love when you post tech details on your blog
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#66 | |
Banned
Join Date: Nov 2012
Location: Spain
Posts: 495
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Quote:
Some bullets are very slow. Are you applying [ Show youtube player ] effect? ![]() |
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#67 |
Banned
Join Date: Nov 2012
Location: Spain
Posts: 495
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Some objects require the corresponding shadow in the same direction, not?
The movement of the characters look a bit like this. [ Show youtube player ] Perhaps serve to inspire. |
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#68 |
Global Moderator
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My only "complaint" from the video is that the monsters don't sound very frightening.
I'd suggesting having a scarier sound as it would probably surprise some players focused on other things and therefore have an impact on the gameplay On the other hand it might be too disctracting for some people. So perhaps have an option to select between scary. Otherwise, it keeps looking better and better ![]() |
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#69 | |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,056
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Quote:
Currently we're working on all objects and in game tiles and most of them have been already fixed or optimised (and their shadows as well). Current video contains still the old versions, so expect yet another major facelift of in-game gfx with a future video upload. ![]() Last edited by Tsak; 19 January 2014 at 04:58. |
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#70 |
Banned
Join Date: Nov 2012
Location: Spain
Posts: 495
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Tsak Thanks, good to hear it. .
Finally, I think if that Alien breed looks like.:-) |
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#71 |
Registered User
Join Date: May 2010
Location: London, UK
Posts: 268
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This is looking superb.
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#72 |
MI clan prevails
Join Date: Jul 2010
Location: Belgrade, Serbia
Posts: 1,443
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Great job guys
![]() Make sure that your PayPal info is loud and clear ingame, onbox, online and wherever, so we can reward your efforts with some monneah ![]() |
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#73 |
marquis
Join Date: Oct 2013
Location: Czech Republic
Posts: 26
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#74 |
Banned
Join Date: Nov 2012
Location: Spain
Posts: 495
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![]() ![]() This gives life to the Amiga |
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#75 |
Amiga NetRunner
Join Date: Apr 2005
Location: Spain
Age: 45
Posts: 942
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I saw a screenshot with few screens of alien breed. Is the game only using modified alien breed levels or that was only for testing purposes?. Are the levels new ones?
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#76 | |
Puttymoon inhabitant
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Quote:
http://eab.abime.net/showpost.php?p=933494&postcount=64 |
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#77 |
Registered User
Join Date: Feb 2013
Location: Dublin/Ireland
Posts: 403
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This looks great, well done and keep up the good work!
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#78 |
marquis
Join Date: Oct 2013
Location: Czech Republic
Posts: 26
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Hi guys, donations via PayPal are now possible:
http://www.chaosguns.com/2014/01/paypal-donations.html |
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#79 |
MI clan prevails
Join Date: Jul 2010
Location: Belgrade, Serbia
Posts: 1,443
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It's a little confusing. Please make it in EURos
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#80 |
marquis
Join Date: Oct 2013
Location: Czech Republic
Posts: 26
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You are right, sorry. I have changed it to EUR!
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