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#61 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,168
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I am the dude he sent the disk to
![]() So I've made an ADF of the disk and uploaded it to the Zone for all to see what might have been. Thanks to CuLpRiT for sending me the disk so promptly and for calling me "Sir Graham" on the envelope ![]() |
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#62 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,020
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My old mate Rob Dorney is listed in the credits for additional graphics, he kept that quiet!
Rob Dorney was also known as Red Devil/DCS |
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#63 |
Registered User
Join Date: Sep 2006
Location: Cheshire/UK
Posts: 31
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Yep, The Main menu pic, which was the one briefly advertised on the back of cuamiga (still got that upstairs).. And the traced joystick/mouse/joypad... And come to think of it.. The player ships also! lol
Im off to the zone. Thanks Sir H! ![]() by the way.. http://www.facebook.com/people/Trevor-Mensah/1638101219 Any1 got faceook account? I feel this may be him. Ask him 2 email me please, someone! I wanna thata miggy! Last edited by CuLpRiT; 31 May 2009 at 03:04. |
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#64 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
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Awesome!
Will check it out. Thanks a lot. ![]() |
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#65 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Thank you but at this stage it's nothing special. Game have pretty AGA title screen but ugly (to me) and "squished" background gfx. It should run on standard A500 with something like that.
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#66 |
Registered User
Join Date: Sep 2006
Location: Cheshire/UK
Posts: 31
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Yes, I should stress that while under the Atrophy name, the gfx where all made by Frank Tout, not a graphics artist. And painfully enough, this level was one of the more pleasing of them all (!)
Please refer to the 'frustratinlgyfewEnigmabits' download and/or the released pics, from the first page, to see Wades much more appealing work. :UPDATE: Senoir Wade has sifted thru his miggy and found a lot more gfx from the game. Sadly, the rolling demo disks he has are corrupted, but great news that hes found all of these. I havent even seen them for over 10 years, so please excuse the dribble ![]() They are in original format here, iff etc enigmagfx.rar Last edited by CuLpRiT; 07 June 2009 at 15:43. |
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#67 |
Registered User
Join Date: Jan 2008
Location: SouthEast-ish UK
Posts: 372
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Was going to offer to see what Wade has got, but seems you've already done that.
Remember him showing me it once and got very excited about it. Not sure I was ever meant to see it but hey I did ![]() Look forward to going through this again! |
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#68 |
Registered User
Join Date: Sep 2006
Location: Cheshire/UK
Posts: 31
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Ok lads. Time to roll your sleeves up. We need help on getting a newer version of Enigma up and running.
Mr Wade has pulled it out of the hat and come up with two disks. One is an adf image of a ds0: disk. Probably the first rolling demo disk. In winuae, we cant get it to boot up. And secondly, he has zipped up a load of files, believed to be some source code for a lot of the levels. With proper gfx, music etc. One of the files is asm, and I remember using these files when I was starting with the sprite movepaths I hope u coders out there can assemble these into running levels for the rest of us. And make the ds0: disk easier to access. Make haste and Good luck! |
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#69 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,574
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It is standard FFS formatted floppy (non bootable = no bootblock installed)
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#70 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,865
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Bootable disk attached. Game itself won't work as disk2 is missing.
Edit: If you copy the contents of the big zip (Enigma.zip) to "Work:Enigma" (or create an assign) you can then start Enigma or Enigma3. Assembling the levels is impossible as there are a lot of source files missing. Apparently there's also a registered/cracked version of PicCon included in the zip which is quite nice. ![]() Last edited by StingRay; 15 June 2009 at 18:52. Reason: info added |
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#71 |
Posts: n/a
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Thanks Stingray!
Funnily enough, you were the first person who sprang to mind when I found these sources, but couldn't find a contact address for you. ![]() I'll give the zip contents a try and see if I can get it running. Thanks again old friend! |
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#72 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,865
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Hi old chap, it's been a while, long time no see.
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#73 |
Posts: n/a
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I got it working, so thank you! I'd never have figured out the assign stuff. I've been away from the Amiga too long now.
Sadly it wasn't one of my best looking levels and the copper background was set too dark (we had it so the level fades from day to night), but it's really nice to see it again. We definitely had the other levels functioning, but no idea when or how. Hope you are keeping well anyway mate. It has been a really long time, though it's good to see you're still actively coding and supporting the Amiga! ![]() |
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#74 | |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,826
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Quote:
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#75 |
Posts: n/a
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Aha! If you rename some of the level folders to "level2" and follow Stingray's instructions, you can see some of the other levels!
Unfortunately you won't get the enemy sprites designed for each specific level and their colours are corrupt (which is a shame as I was really happy with some of them), but you can see some different backgrounds at least. |
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#76 |
Posts: n/a
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Hi guys,
Still haven't got the full source-code to Enigma tracked down some early parts but extracted off of some OLD floppies. Be aware I haven't even looked at this code and haven't got a clue which version it is (if it was old, final, production release code, etc.). At least I found some parts. I'm going to keep digging. Not sure how much value this stuff will be, its so OLD.... ![]() Cannot upload everything either as I'm hitting some new user limit???? -T |
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#78 |
BlizzardPPC'less
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I remember waiting for Enigma to be released.
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#79 |
Registered User
Join Date: Sep 2006
Location: Cheshire/UK
Posts: 31
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Nice work morecode. Some files in the main directory are called Enigma, not Atrophy. So It should have Wades gfx at some level
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#80 | |
Zone Friend
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![]() Quote:
![]() http://hol.abime.net/hol_search.php?N_ref_artist=5876 Updated. Thanks for this nice bit of info! He also participated in I. M. 2025, obviously! |
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Thread | Thread Starter | Forum | Replies | Last Post |
Phenomena - Enigma | Paul_s | request.Demos | 16 | 11 February 2016 02:08 |
Enigma demo module | frikilokooo | request.Modules | 15 | 18 February 2008 00:21 |
Athropy / Enigma | plasmatron | request.Old Rare Games | 3 | 12 June 2003 18:57 |
Enigma/Phenomena graphics corruption | Roderick | support.WinUAE | 9 | 04 July 2002 18:00 |
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