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#61 |
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Join Date: May 2023
Location: Norwich
Posts: 530
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The original Mario and Donkey Kong games were licensed to multiple systems, primarily because they predated the launch of the NES. It was really only since Super Mario Bros that they've kept him mostly exclusive (although I have a feeling there was one of those constant run games on mobiles not that long back at least).
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#62 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 43
Posts: 7,116
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Ever since the original movie, as far as I've read.
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#63 | |
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Join Date: Aug 2013
Location: Marseille / France
Posts: 1,533
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Quote:
An obscure educational game from the 90's on MS Dos isn't exactly the same of releasing your flagship game licence on your eternal rival console. Had Nintendo released Super Mario Wonders on the PS5 it would have been even in regular press. |
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#64 | |
Moderator
Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,761
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Quote:
Not posted by me as claim because "OK SM64 guy did the voice for that too, but Nintendo didn't find them to sue them like they did even non-Mario games on 16-bit computers" or similar Mandela Effect conspiracy theories. ![]() I.e. my linked game is irrefutable. Again, though, most of Nintendo's characters came from arcade, Game & Watch, etc so that the "originated on" point is already met and swatted. The main point here that whatever qualifications we put on Amiga characters, we should put also on (perhaps previously beliebed) console characters. We may end up with zero, if we're strict enough, or we may up with many Amiga characters that match the criteria of previously beliebed console characters. Both results require an attitude adjustment. ![]() |
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#65 |
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Join Date: Jun 2008
Location: somewhere else
Posts: 550
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All mario games: https://www.mariowiki.com/List_of_games
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#66 |
Speedbump gimme goosebump
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Not to forget Hotel Mario on the CD-i...
No love for Titus the Fox folks ![]() |
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#67 |
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Join Date: Aug 2013
Location: Marseille / France
Posts: 1,533
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#68 |
Speedbump gimme goosebump
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Why is that, does it look like a crocodile / alligator to you
![]() I've read a good deal about how Moktar originated on the Gameboy and stuff, but I also have in mind Lagaf' / Mokar wasn't exactly depicted as a likeable character (more like poil à gratter to the Maghrebi community in France due to the borderline racist stereotypes scattered in the game and pertaining to the way it was advertised), therefore I see Titus the Fox (it, the leaping fox from the love it or hate it platform game) as an acceptable character that fits the bill, at least in this place and time. |
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#69 |
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Join Date: Sep 2022
Location: Eastbourne
Posts: 1,220
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The Mario educational games are hardly proof of Mario not being an iconic Nintendo character. They may have made arcade games before they made their own consoles, and they may have made Game & Watch games featuring the characters, but you attach Mario (and Luigi / Princess / Yoshi / Bowser etc) to Nintendo consoles. Donkey Kong is a bit more borderline as the NES came out so long after the original games. Console manufacturers who have in-house developers can have much more exclusivity on characters than computer manufacturers, so I don't think there's a like-for-like comparison.
The Middle Eastern setting of Titus the Fox (the game) is the only real clue that Titus the Fox (the character) wasn't intended as a hero character all along. He's such a natural brand figure. Not being French I can't know the entire context behind Lagaf / Moktar, but it feels very uncomfortable, and it's surprising that he was considered an acceptable main character for a game so relatively recently. |
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#70 | |
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Join Date: Aug 2013
Location: Marseille / France
Posts: 1,533
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Quote:
Maybe it is because they were one of the few to support the GX4000. As for the game characters, well I didn't knew it at that time since as you said, it was Lagaf/Mokhtar in France, not a very likeable local celebrity IMO. |
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#71 |
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Join Date: Jun 2017
Location: Finland
Posts: 381
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I'm listing Amiga games that had memorable characters for me. No regard to order of importance or what other platforms the games were published on.
Ice cream man - Speedball Wizkid All the Lemmings and Settlers The announcer in Ballistix - "Let the game commence" All the pieces in Battle Chess PP Hammer The mysterious Blade Warrior The wizards in Celtic Legends The mummy in Dungeon Master - we jumped off our chairs when one appeared and said 'boo' to us when we turned 180 degrees in a dead end The hero in Flashback The Zamboni in Wayne Gretzky Hockey, complemented by the players' skates actually leaving marks on the ice during play Colin Curly in Pushover & One Step Beyond Turrican The giant fish appearing in Virus |
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#72 |
Global Moderator
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,583
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#73 |
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Join Date: Sep 2022
Location: Eastbourne
Posts: 1,220
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It's a nice thought that, in the dark dystopian future hinted at by the Speedball II intro, there's still room for ice cream. Still, I'd be thinking a mission-based shooter and R&D battle between rival gangs, perhaps similar to Syndicate (although that came much later). We had the Glasgow Ice Cream Wars, after all...
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#74 |
Global Moderator
Join Date: Sep 2006
Location: Germany
Age: 46
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#75 |
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Join Date: Jul 2013
Location: Liverpool
Posts: 2,608
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+1 for Lemmings
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#76 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 43
Posts: 7,116
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#77 |
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Join Date: Jan 2004
Location: Yorkshire
Posts: 772
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I still remember a magazine which I bought having the catchphrase "Move over Sonic, Zool's storming through" or something similar so I guess they were trying to make a mascot out of him but I was going to say that Titus the Fox was a much more memorable character and iirc he was really fast too.
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#78 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 43
Posts: 7,116
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#79 |
Moderator
Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,761
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I would still say Lemmings and Giana are early enough to be iconic for Amiga.
There's also the thought that Amiga offered the freedom of development away from consoles that saw ideas go much farther and wider than the controlled, licensed environment of consoles, and that asking for an iconic character is not what the Amiga (or even previous 8-bit computers) was about. The corporations were building some fandom around merchandising to push sales around a figurine, the games (although launch titles had to be great) were secondary. Plushies and card and board games. We can still do that, though. ![]() |
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#80 |
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Join Date: May 2023
Location: essex
Posts: 660
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The marble in Marble Madness and the Beast in Shadow of the Beast 1. Sure they may be on other systems in 86/89 respectively but they were easily showcases for a reason to get an A100 and A500 respectively IMO and that's why I picked them
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