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#61 |
Banned
Join Date: Jul 2010
Location: Earth
Age: 46
Posts: 500
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Have tested the options for the A600/1200 IDE Controller and get no result with @xaind's build. The WinUAE config option is:
"ide=a600/a1200" Edit: Have looked into the --help of ./configure and find this: "--enable-gayle Enable GAYLE IDE emulation (default no)" by default, the Amiga 600/1200 IDE Controller Emulation is turned off... @xaind - can you try to build with this switch ON? PS: there are many other interesting switches since E-UAE... Last edited by nexusle; 10 September 2010 at 16:31. |
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#62 |
Banned
Join Date: Jul 2010
Location: Earth
Age: 46
Posts: 500
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Now have tried to build a executable by myself. I used the following configure line:
Code:
./configure CFLAGS="-m32" LDFLAGS="-m32" CPPFLAGS="-m32" --with-sdl --with-sdl-sound --with-sdl-gl --with-sdl-gfx --enable-drvsnd --enable-a2091 --enable-gayle --enable-ncr Code:
ncr_scsi.c:48: warning: missing braces around initializer ncr_scsi.c:48: warning: (near initialization for ‘regsinfo[0]’) ncr_scsi.c:113: warning: missing initializer ncr_scsi.c:113: warning: (near initialization for ‘regsinfo[64].be’) ncr_scsi.c: In function ‘regname’: ncr_scsi.c:120: warning: comparison between signed and unsigned ncr_scsi.c: In function ‘ncr_bget2’: ncr_scsi.c:292: warning: comparison of unsigned expression >= 0 is always true ncr_scsi.c: At top level: ncr_scsi.c:424: error: static declaration of ‘ncr_bank’ follows non-static declaration ncr_scsi.c:316: error: previous declaration of ‘ncr_bank’ was here make[3]: *** [ncr_scsi.o] Error 1 make[2]: *** [all-recursive] Error 1 make[1]: *** [all] Error 2 make: *** [all-recursive] Error 1 |
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#63 | |
PUAE maintainer
Join Date: Feb 2010
Location: fort lauderdale
Posts: 195
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applied your patch (except for blkdev.c in Makefile.am)
Quote:
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#64 | |
PUAE maintainer
Join Date: Feb 2010
Location: fort lauderdale
Posts: 195
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Quote:
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#65 |
PUAE maintainer
Join Date: Feb 2010
Location: fort lauderdale
Posts: 195
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#66 | |
PUAE maintainer
Join Date: Feb 2010
Location: fort lauderdale
Posts: 195
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Quote:
goal is simple; winuae clone for *nix systems.. what more did you expect? |
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#67 |
Banned
Join Date: Jul 2010
Location: Earth
Age: 46
Posts: 500
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tried it and get new errors:
Code:
Undefined symbols: "_blkdev_fix_prefs", referenced from: _fixup_prefs in main.o "_blkdev_vsync", referenced from: _vsync_handler in custom.o "_a2091_free", referenced from: _do_leave_program in main.o "_a2091_init", referenced from: _expamem_init_a2091 in expansion.o "_a2091_reset", referenced from: _customreset in custom.o "_a3000_add_scsi_unit", referenced from: _initialize_mountinfo in filesys.o "_rethink_a2091", referenced from: _INTREQ in custom.o "_a2091_add_scsi_unit", referenced from: _initialize_mountinfo in filesys.o "_blkdev_default_prefs", referenced from: _default_prefs in cfgfile.o ld: symbol(s) not found collect2: ld returned 1 exit status make[3]: *** [uae] Error 1 make[2]: *** [all-recursive] Error 1 make[1]: *** [all] Error 2 make: *** [all-recursive] Error 1 |
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#68 |
Registered User
Join Date: Jan 2008
Location: SouthEast-ish UK
Posts: 372
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Set sights high with another dev wanting to help!
My goals would be to have games running 50fps smooth. Make it so ![]() ![]() |
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#69 |
Posts: n/a
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Thanks.
Unless I've messed something up in my extract - these autogenerated files are still a part of the repository: # modified: Makefile.in # modified: src/Makefile.in # modified: src/archivers/dms/Makefile.in # modified: src/archivers/zip/Makefile.in # modified: src/caps/Makefile.in # modified: src/gfx-amigaos/Makefile.in # modified: src/gfx-beos/Makefile.in # modified: src/gfx-curses/Makefile.in # modified: src/gfx-sdl/Makefile.in # modified: src/gfx-svga/Makefile.in # modified: src/gfx-x11/Makefile.in # modified: src/gui-beos/Makefile.in # modified: src/gui-cocoa/Makefile.in # modified: src/gui-gtk/Makefile.in # modified: src/gui-muirexx/Makefile.in # modified: src/gui-none/Makefile.in # modified: src/jd-amigainput/Makefile.in # modified: src/jd-amigaos/Makefile.in # modified: src/jd-beos/Makefile.in # modified: src/jd-linuxold/Makefile.in # modified: src/jd-none/Makefile.in # modified: src/jd-sdl/Makefile.in # modified: src/keymap/Makefile.in # modified: src/md-68k/Makefile.in # modified: src/md-amd64-gcc/Makefile.in # modified: src/md-generic/Makefile.in # modified: src/md-i386-gcc/Makefile.in # modified: src/md-ppc-gcc/Makefile.in # modified: src/md-ppc/Makefile.in # modified: src/od-amiga/Makefile.in # modified: src/od-beos/Makefile.in # modified: src/od-generic/Makefile.in # modified: src/od-linux/Makefile.in # modified: src/od-macosx/Makefile.in # modified: src/od-win32/Makefile.in # modified: src/sd-alsa/Makefile.in # modified: src/sd-amigaos/Makefile.in # modified: src/sd-beos/Makefile.in # modified: src/sd-none/Makefile.in # modified: src/sd-sdl/Makefile.in # modified: src/sd-solaris/Makefile.in # modified: src/sd-uss/Makefile.in # modified: src/sysconfig.h.in # modified: src/td-amigaos/Makefile.in # modified: src/td-beos/Makefile.in # modified: src/td-none/Makefile.in # modified: src/td-posix/Makefile.in # modified: src/td-sdl/Makefile.in # modified: src/td-win32/Makefile.in # modified: src/test/Makefile.in |
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#70 |
Registered User
Join Date: Sep 2010
Location: St. Petersburg, Russia
Posts: 50
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Hi All!
Now I'm trying to implement Qt frontend for PUAE. At this moment it's compiling and work on MacOS X. UAE with Qt graph and gui work more fast in windowed mode (it seems like SDL gfx frontend have a problem in cross-thread interaction). In future Qt frontend give me a possibility to work with ONLY ONE CODE for Linux, MacOS, Windows and of cause all power of Qt framework! Is somebody interested in that work? Last edited by Wicked_Digger; 13 September 2010 at 16:15. |
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#71 |
Banned
Join Date: Jul 2010
Location: Earth
Age: 46
Posts: 500
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#72 | |
PUAE maintainer
Join Date: Feb 2010
Location: fort lauderdale
Posts: 195
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Quote:
i've once installed qt hoping to spare time for gui (and threading, etc) but i've never got the chance to work on it. we really need up to date gui as we have lotsa new features but most of them are not available on gui. btw, i'm planning to buy a macbook pro soon :} |
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#73 |
Registered User
Join Date: Sep 2010
Location: St. Petersburg, Russia
Posts: 50
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[Link removed - Graham]
But! Setup default.uaerc (set kick.rom and floppy) at first and place to default location (current user home = ~/) - Floppy changing don't work (i don't understand why ![]() - Keyboard not supported at all - SDL needed for sound but not placed to bundle - Qt in bundle Qt work on linux and windows great, you may work on thous platforms or take MacOS like a VMware virtual machine on some torrent trackers, work fine with small restrictions (i'm use it for development at work ![]() Last edited by Graham Humphrey; 13 September 2010 at 18:19. |
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#74 |
Banned
Join Date: Jul 2010
Location: Earth
Age: 46
Posts: 500
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@Wicked Digger
Your Download doesn't work... @GnoStiC If you want, I could lend you my old MacBook Pro (first Intel MacBook Pro with CoreDuo and ATI X1600) until you have purchased your own MacBook Pro. You only send me the shipping costs and tell my your address. |
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#75 |
Registered User
Join Date: Sep 2010
Location: St. Petersburg, Russia
Posts: 50
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#76 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,980
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Easy :
Quote:
The file isn't in the zone anyway. |
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#77 |
Banned
Join Date: Jul 2010
Location: Earth
Age: 46
Posts: 500
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#78 |
Registered User
Join Date: Sep 2010
Location: St. Petersburg, Russia
Posts: 50
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It's disappeared after upload (3 times) O_o
[Link removed - Graham] Last edited by Graham Humphrey; 13 September 2010 at 18:18. |
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#79 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,168
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I've removed the links as it is against the board rules to directly link to the Zone files, as TCD has already stated. Sorry.
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#80 | |
Banned
Join Date: Jul 2010
Location: Earth
Age: 46
Posts: 500
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Quote:
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