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#61 |
Registered User
Join Date: Mar 2007
Location: Mallorca,Spain.
Age: 44
Posts: 1,154
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#62 |
Banned
Join Date: May 2011
Location: Spain
Posts: 519
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colours
Thanks for you too Frikilokooo.
I want to clarify the issue of colors... FishV2 Resolution 640x512 interlace mode with 16 Colors! AmivaniaV3 Resolution 320x256 EHB 64 colors. Spacer REMAKE Resolution 320X256 32 Colours. ![]() |
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#63 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,168
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Hope you finish these, they look really very good indeed.
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#64 |
95th User
Join Date: May 2001
Location: Brighton/UK
Age: 48
Posts: 3,120
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Any chance of some videos?
Stunning work ![]() |
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#65 |
Banned
Join Date: May 2011
Location: Spain
Posts: 519
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New Blog!
@Graham Humphrey Thanks for your support mate
![]() @DJAY thanks for you too ![]() Videos? check my new Blog! ![]() http://amitenworld.blogspot.com.es/ |
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#66 |
Games-Coffer
Join Date: Aug 2012
Location: London / England
Posts: 131
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Tennis Champs I think was made in AMOS - an Addictive "cartoony" game which originally was posted to a famous Amiga Magazine for inclusion on a coverdisk (Full Game - Freeware). I believe they then went on to make/release a commercial game of it at a later date which looked practically the same.
I reviewed the game, and its downloadable from my site too. Reading back a few threads, I read somewhere that Jet Strike was created in AMOS too. |
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#67 |
Registered User
Join Date: Mar 2011
Location: UK
Age: 40
Posts: 143
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@Amiten...
Those games are looking good, man! Especially Amivania! ![]() |
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#68 |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
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@Amiten
Nice work. The graphics really are particularly good, and the music is fitting as well. But just a suggestion... the jumping motion on Castlevania is very strange, he goes straight up diagonally and then comes straight down diagonally again. I see this a lot in the AMOS games. Really he should move in move of a parabola trajectory because of gravity. It's easy enough to do, simply give him an upwards velocity when he jumps and accelerate him downwards at a constant rate. In fact I find a little bit of acceleration/inertia in all directions makes controlling a character just that little bit more fun, and it feels more professional. |
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#69 |
Registered User
Join Date: May 2006
Location: The Netherlands
Age: 44
Posts: 199
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The Prophet according to this review: http://amr.abime.net/review_3731
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#70 | |
Global Moderator
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Quote:
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#71 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,941
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Quote:
Code:
AMOS_System/Music.Lib :AMOS_System/Compact.Lib :AMOS_System/Request.Lib :AMOS_System/Compiler.Lib :AMOS_System/Serial.Lib ![]() ![]() |
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#72 |
Global Moderator
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Good investigation
![]() You checked it via an hex editor? Or something else? Would this work for any game made in AMOS (if such a case was to rise again)? |
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#73 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,941
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I had to install the game and then simply search for the text 'AMOS' inside the main executable. AMOS leaves its traces
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#74 | |
AMOS Extensions Developer
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 44
Posts: 1,924
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Quote:
If the AMOS.library isn't included in the executable then the game must be run using the RAMOS program which will also be present as a separate file. Should the game be compressed (or encrypted) in some way then the last resort is to eject the disk when the game attempts to read/write to it (dangerous I know, so only do this with copies NOT originals...). If it was made in AMOS (or AMOS Pro) you will get an AMOS requestor appear! (NB: Some programs may switch off the AMOS requester and tell it to use the workbench one instead) Some AMOS games still leave Control+A (switch between game and Workbench) and Control+C (halt program) active, but this is not 100% reliable as someone may program those features in deliberately to software made in other languages. |
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#75 |
Puttymoon inhabitant
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Starbase 13 and Epsilon 9, nice adventure games from Edmund W. Clay.
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#76 |
Global Moderator
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Thanks for the details TCD and Lonewolf10. Nice to have some rather foolproof methods of checking that.
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#77 |
Registered User
Join Date: Apr 2013
Location: .
Posts: 263
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Anyone still coding Amos?
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#78 |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
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I still code AMOS, although not games but my development tools are all written in AMOS.
I have an old AMOS game I never released, I was thinking about it the other day, I should probably release it. |
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#79 |
Registered User
Join Date: Nov 2011
Location: Nuernberg
Posts: 818
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Have you already looked at AROS Vision? It includes AMOS Pro with lots of extensions.
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#80 |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
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I haven't but I am really moving away from it now to be honest, I can write my own extensions anyway if I need them.
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