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Old 25 October 2017, 09:26   #61
Samurai_Crow
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Quote:
Originally Posted by TEOL View Post
Does this keep the aspects of the old one though. Being able to play every tracker format ever made for the AMIGA plus more of other systems from 8-Bit to 32-Bit obviously only outputting in 8-Bit over the AMIGA but still working.

If so we seriously need the real thing ported on PC Deliplayer, XMP, UADE in the BZR Player frontend really doesn't do it justice anymore as there are no new versions made in years so some have problems on sub songs on Lemmings in UADE the latest thing on Windows some tracks don't run but most do and some load from XMP not UADE due to clashing with spectrum analyzers so we need something to do the spectrums on the Eagleplayers really and the real Eagleplayer so that every track works too.

Yeah, so Eagleplayer 2.5 for Windows anyone? There is real room for a PC version which just works Deliplayer isn't it anymore because not maintained and BZR's UADE UI whilst better than Deli now isn't quite Eagleplayer it's an all in one place thing but not standalone every format ever AMIGA style and it switches between multiple players on some amiga bits and Deli as it's old and you have to fart about getting it running with Compatability Mode as it's out of date on both the players and OS is just doesn't cut it as the stand alone anymore.

Anyone up to the challenge of a full up to date on codecs and all AMIGA player for the PC.

Maybe add the channels off and on to grab samples on wave record mode and notes going down on the player feature of BZR but on Eagleplayers instead of XMP it kinda looks like when playing mods through tracker software but you can click on them and enable and disable sound channels.

And then for the true icing of the cake the latest 2017 build of the players themselves will be in it due to being Eagleplayer for PC.

Gotta make it happen guys tired of 10-2 years out of date PC Players.

As Delitracker/Player 2 and Eagleplayer 2 codecs have always been interchangable for the PC one we only want the best of the best codec revisions that work perfect according to the people but mostly it will be the 2017 ones probably.
Eagleplayer is written in 68k Assembly. You'd be lucky to get it running on OS4 or MorphOS. It is unportable to Wintel without either an emulator or a total rewrite. I'd stick to UADE sources for now.

Last edited by Samurai_Crow; 15 July 2020 at 17:03.
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Old 15 July 2020, 13:28   #62
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Update Eagleplayer 2.06, Info and Download in First Page

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Old 15 July 2020, 17:01   #63
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Which player do I need to enable to be able to play Impulse Tracker modules?
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Old 15 July 2020, 18:08   #64
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A new version of my favorite module player .... thanks for the info
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Old 15 July 2020, 22:40   #65
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Which player do I need to enable to be able to play Impulse Tracker modules?

Tested pulse_-_impulse-tracker-demo, I dragged the module onto the Eagle Player and had no problem playing the module :9

Last edited by AMIGASYSTEM; 24 July 2020 at 13:08.
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Old 16 July 2020, 00:04   #66
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Quote:
Originally Posted by AMIGASYSTEM View Post
Tested pulse_-_impulse-tracker-demo, I dragged the module onto the Eagle Player and had no problem playing the module :9

I just downloaded and tried that (both opening via the file button and by dragging). Both times, it tells me "Unknown soundformat!"
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Old 16 July 2020, 01:06   #67
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Copy the attached Impulsetracker file to the path:

Eagleplayer\Eagleplayers\

http://eab.abime.net/zone/Impulsetracker.zip

Last edited by AMIGASYSTEM; 16 July 2020 at 01:14.
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Old 16 July 2020, 02:27   #68
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Awesome, that did it! Thanks!
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Old 17 July 2020, 09:19   #69
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Dunno if they're / he / she is gonna read it but, wow, thanks for the very significant update ! Been using it for decades, that's great one of the major players is still supported. Modules are in the top reasons why we love the Amiga. Even Deliplayer for Windows has been abandoned... 16 years ago !!
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Old 20 July 2020, 21:10   #70
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How to update old EP to V2.06? Does Installer script won't overwrite some important files like my own settings?
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Old 20 July 2020, 21:18   #71
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You can update everything manually except the files in the "Configs" folder, but you must first backup the old version.
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Old 20 July 2020, 23:12   #72
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Nice to see that the minimum requirements would mean that Amiga A1200 should be sufficient to run this!

Just a query, does playing mods via Amiga offer any advantage to using mod players on PC?
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Old 20 July 2020, 23:19   #73
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Nice to see that the minimum requirements would mean that Amiga A1200 should be sufficient to run this!



Just a query, does playing mods via Amiga offer any advantage to using mod players on PC?
4 voice mods use the audio DMAs so those mods do. More voices than that require some sort of mixer and those mods are at a disadvantage on Amigas without sound cards.
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Old 20 July 2020, 23:27   #74
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I just want this for mods that would ordinarily be ripped from games rather than custom made by other artists.

I'm assuming since the mods ripped from games ran natively then they should work?
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Old 20 July 2020, 23:38   #75
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Originally Posted by lesta_smsc View Post
I just want this for mods that would ordinarily be ripped from games rather than custom made by other artists.

I'm assuming since the mods ripped from games ran natively then they should work?
They should work.
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Old 01 March 2021, 11:47   #76
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a bit stupid question.. is it using AHI drivers like Ami AMP, or did you make your own low level mixing routines??
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Old 01 March 2021, 12:16   #77
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This is just an info for all people who use EaglePlayer

I spotted that with version 2.06 the volume is lower than previous 2.05 release of the same player

This is normal, but it can be "fixed"

Just disable the "14 Bit Amplifier" (via the Amplifier manager) which is used by default

In this way the "ChipRam Amplifier" or "FastRam Amplifier" will be used and the volume will come back to its "normal" output (higher volume)

Regards, chip
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Old 01 March 2021, 13:18   #78
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Quote:
Originally Posted by chip View Post
This is just an info for all people who use EaglePlayer

I spotted that with version 2.06 the volume is lower than previous 2.05 release of the same player

This is normal, but it can be "fixed"

Just disable the "14 Bit Amplifier" (via the Amplifier manager) which is used by default

In this way the "ChipRam Amplifier" or "FastRam Amplifier" will be used and the volume will come back to its "normal" output (higher volume)

Regards, chip
That's interesting as I noticed that too but assumed it was some default equaliser settings that changed it. Lol
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Old 01 March 2021, 13:57   #79
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As i said, it's the default amplifier the culprit for the low volume

I guess 14 Bit Amplifier is set as default since this is able to play also more than 4 voices (for example Oktalyzer modules can be up to 8 voices)

Instead the ChipRam or FastRam amplifiers can play maximum to 4 voices
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Old 01 March 2021, 14:04   #80
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This player is my goto and has been since back when I used the Amiga for mod before discovering the Winamp mod plugin!
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