28 January 2019, 18:45 | #61 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,573
|
Enable/disable shortcut support added:
event=KEY_F1 All event names are listed in source tree inputevents.def file. If event is mapped to trainer option, it is also filtered and won't be seen on Amiga side. |
28 January 2019, 19:40 | #62 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
|
Is there an example inputevents.def file included? and is this the latest beta?
|
28 January 2019, 19:59 | #63 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,573
|
Quote:
|
|
28 January 2019, 20:06 | #64 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
|
Thank you very much. I shall test this week
|
28 January 2019, 21:48 | #65 |
Retro Gamer
Join Date: Jan 2005
Location: Underworld
Age: 51
Posts: 4,072
|
Is this working somewhat? How can I help?
|
08 June 2019, 08:42 | #66 |
Registered User
Join Date: Sep 2015
Location: Montreal
Posts: 297
|
Toni this is excellent work!! :-)
I tested and works flawlessly with Mortal Kombat 2 WHDload loaded through workbench, The WHDload version has a NonDOS Image packed with RNC crunched files [patch] name=Infinite fatality time enable=true data=51CFFFE27E004E757E014E7536381D96 offset=0 replacedata=6700FFE27E004E757E014E7536381D96 access=write |
26 May 2021, 09:45 | #67 |
Registered User
Join Date: Sep 2015
Location: Montreal
Posts: 297
|
Toni, have you ever thought about adding a rumble/vibrate controller action per port?
So for example: when you lose energy in Turrican or a specific player gets dropped in a fighting game, WinUAE checks when a specific PC instruction event is triggered as specified through the trainer file it can perform a rumble action to a controller attached to specific joystick port as specified through the action. Another case would be if there is a toggle joystick/CD32 pad change in the game, so when a game changes joystick modes in the game menu, the trainer file triggers the event (as per the specific PC instruction) and toggles the action to switch between CD32 pad/Joystick input mode on the emulator. This is just the theory, if interested I can attempt find specific instructions for a few games. and if you allow actions as per running commands on the host, we can even make the lights go off when Turrican enters the game-over screen.. :-) Last edited by ztronzo; 26 May 2021 at 10:21. |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
ARIII Deep Trainer with WinUAE | thor | support.WinUAE | 17 | 16 July 2019 04:57 |
OctaMED Plugin for WinAMP | trodas | support.Apps | 23 | 27 August 2014 16:19 |
I wonder why there's no EaglePlayer plugin for DI music? | MethodGit | Amiga scene | 1 | 07 August 2010 16:48 |
CAPS (SPS) Plugin... | DamienD | project.SPS (was CAPS) | 8 | 08 November 2005 09:27 |
mod plugin | Carlos Ace | request.Apps | 5 | 30 August 2002 22:13 |
|
|