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#61 | |
FS-UAE Developer
![]() Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
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Quote:
![]() This depends on config (config, memory allocation (and JIT?) determines whether UAE uses "real" Z3 mapping or not). |
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#62 | |
Registered User
Join Date: Mar 2013
Location: Leipzig/Germany
Posts: 472
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No problem.
Quote:
Anyway by forcing uae_z3mem_start = 0x40000000I get 4k res with 32MB gfx mem, if Z III mem is enabled with FS-UAE. So maybe it's not a bug, just a slight missconfiguration (does this word even exist?). Looks like Z III mem is essential somehow, at least in auto mode (checked with WinUAE). |
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#63 |
FS-UAE Developer
![]() Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
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Pushed a new commit which fixes clipboard sharing (and properly includes 1920x1080 uaegfx resolution).
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#64 |
Registered User
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Why maprom is no longer supported ? can't use Blizkick to load icon.library and many things like my real A1200
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#65 |
FS-UAE Developer
![]() Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
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#66 |
Registered User
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okay perfect
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#67 | |
Registered User
Join Date: Mar 2013
Location: Leipzig/Germany
Posts: 472
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Quote:
![]() Clipboard text sharing works fine, sharing images does not work. It's a windows only feature, isn't it? Any idea why fastest possible mode is not really fastest possible? CPU usage on the host is close to zero. It's slightly faster with JIT, but not fastest. ![]() |
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#68 |
Registered User
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I just copied uaegfx to DEVS:Monitors and ran ScreenMode prefs and selected 1920x1080...i.e. usual stuff.
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#69 |
Registered User
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Yes, it actually was 1920x1080! I also had Zorro 3 memory enabled, as you know from my logs. Didn't check however, if it was real 32bit. But choosing 16 bit gave me resolution and color corruption (gray became green and right half of screen went mad, but was "usable" in terms of detecting what's going on the screen). 8-bit mode showed only garbage.
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#70 | |
FS-UAE Developer
![]() Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
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Quote:
Yes, I expected there to be problems with this. It has to do with code controlling sleeps, timing, vsync, busywaits etc. There's been a lot of changes to this code since WinUAE 3.2, and I haven't gotten around to look at this area yet (except making sure non-fastest-modes work OK). |
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#71 | |
Registered User
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Quote:
uaeboard = full+indirect (which become uae_uaeboard = full+indirect in FS-UAE). Not sure if Toni changed the default in some WinUAE update. Better ask him regarding this! |
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#72 | |
Registered User
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Quote:
Code:
moveq #0,d0 rts Code:
moveq #0,d0 rts Last edited by BastyCDGS; 18 May 2019 at 21:46. |
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#73 |
Registered User
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Just a small note. It might be a good idea to replace rtgmaster.library, etc. with the versions in the latest WinUAE versions, in case something changed. I did this some time ago, when getting my configs to work with WinUAE 4.x via wine.
So maybe this also explains why you had 1080p issues. Last edited by BastyCDGS; 18 May 2019 at 22:08. |
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#74 | ||
Registered User
Join Date: Mar 2013
Location: Leipzig/Germany
Posts: 472
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Quote:
Quote:
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#75 | |
Registered User
Join Date: Mar 2013
Location: Leipzig/Germany
Posts: 472
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Quote:
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#76 | |
Registered User
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I had 1080p desktop resolution, this might explain why it hadn't issue with that. |
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#77 |
Registered User
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Found another bug with clipboard sharing:
Trying to release input grab with middle mouse button also triggers pasting from clipboard. |
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#78 |
Registered User
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Good morning, Frode!
Did two patches for fixing the CR+LF issue on Linux. The reason I added the secondary patch is because I'm not sure how to deal with ANSI characters in function amiga2pc. Please note I don't know about Line ending on Mac and other supported platforms, might need special care, too. If interested, I can try to port the Windows Bitmap stuff to SDL bitmap stuff, i.e. allow copying images via Clipboard in FS-UAE, too. Last edited by BastyCDGS; 19 May 2019 at 09:34. Reason: Added secondary patch |
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#79 |
Registered User
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Regarding cross-platform image support for clipboard sharing, just figured out that SDL2 itself only seems to support text.
However, a little research brought those websites, which might help: https://github.com/dacap/clip https://playcontrol.net/ewing/jibber...Prototype.html https://jtanx.github.io/2016/08/19/a...board-library/ https://forums.libsdl.org/viewtopic.php?p=24823 |
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#80 | ||
FS-UAE Developer
![]() Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
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(A quick update: the console debugger can now be used on Windows also. That has not been possible in FS-UAE previously).
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However, to chose between the patches; What does parsecsi do? Can we safely skip that? (It seems to - on purpose - drop some type of character sequences). Patch 1 looks safer in that regard. Some of the code in amigatopc seems to be a pass-through (if there already is an CR in the clipboard), bypassing the parsesci stuff also. We might not want to #ifdef away that "pc = 1". Instead keep the passthrough? Optionally also strip the CRs from that string? I don't really know what the use case for this feature is, maybe some Amiga software adapted for the UAE already produces "PC-compatible" (Windows) clipboard text? EDIT: Pushed a safe (?) version to github. Right, I remember now, that's why I left out image support. I'm not really interested in writing lots of platform-specific code for that. Last edited by FrodeSolheim; 19 May 2019 at 11:18. |
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