![]() |
![]() |
#61 |
Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 42
Posts: 3,258
|
Some good stuff coming out in the coming months, support the guys making stuff !!!
|
![]() |
![]() |
#62 |
Registered User
Join Date: Feb 2010
Location: Espoo / Finland
Posts: 823
|
|
![]() |
![]() |
#63 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,807
|
I am happy about anybody creating something for the Amiga.
Be it pure ASM, AMOS, Blitz, Backbone, Red Pill, whatever. If it's something you can play, and enough people have the right config to do so, why give a fuck about how it was made? If you are doing some kind of compo though, you need defined specs. OCS/ECS 521k+512k AGA (with basic 1200 specs) and "WILD" (any classic Amiga config is allowed, even Vampire) I don't want to compete with my OCS/ASM-thing against somebody creating a game for 68060 and RTG. |
![]() |
![]() |
#64 |
Registered User
Join Date: Jan 2014
Location: Belgrade / Serbia
Age: 41
Posts: 1,017
|
Backbone/Redpill shouldn't be banned but have its own category.
|
![]() |
![]() |
#65 |
Registered User
Join Date: Nov 2016
Location: France
Posts: 867
|
minimum config: 68030+8Mo Fast. if it allows to have better game even without optimization
Pong on Steam need a i3 ![]() |
![]() |
![]() |
#66 |
Banana
Join Date: Jul 2016
Location: Darmstadt
Posts: 1,217
|
Totally agree!
I'm currently getting to grips with Blitz and the programming aspect is fine but the Amiga-isms are hard to get one's head round. Palettes and bit planes are a bit of a leap for someone used to DirectX and Java. |
![]() |
![]() |
#67 | |
Registered User
Join Date: Jan 2014
Location: Belgrade / Serbia
Age: 41
Posts: 1,017
|
Quote:
![]() I started with Blitz a year ago. Here's a "demo" I did in Blitz few months ago, checking plausibility for a game that might or might not happen in future... [ Show youtube player ] |
|
![]() |
![]() |
#68 |
Total Chaos forever!
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
Posts: 2,224
|
|
![]() |
![]() |
#69 |
Banana
Join Date: Jul 2016
Location: Darmstadt
Posts: 1,217
|
That is awesome if somewhat motion sickness inducing
![]() |
![]() |
![]() |
#70 |
Registered User
Join Date: Jun 2008
Location: somewhere else
Posts: 549
|
MSXDev 2018 have two categories this year: http://www.msxdev.org/msxdev18-rules/
Maybe something like that could be done for the Amiga ? I'm all for a competition of games that run only on a 68000 and 512k of memory. |
![]() |
![]() |
#71 |
Registered User
Join Date: Nov 2016
Location: France
Posts: 867
|
That everyone finds pleasure to program, that everyone finds pleasure to play. No matter the details. This is the main, long life to the amiga and all those who make it live.
|
![]() |
![]() |
#72 |
Registered User
Join Date: Jan 2014
Location: Belgrade / Serbia
Age: 41
Posts: 1,017
|
You guys got me in the mood to share some things I kind a kept partially secret for not some obvious reason.
Here's Pong I made fairly quick for the retro meeting we had here last weekend. And it works on A500. [ Show youtube player ] So my bottom line is Try Blitz Basic! |
![]() |
![]() |
#73 | |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
|
Quote:
![]() MSX Dev works with prizes, with the community donating money for prizes. Anyone thinks this would be feasible within the Amiga comunity ? |
|
![]() |
![]() |
#74 |
Total Chaos forever!
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
Posts: 2,224
|
All of this talk about hardware variants has me thinking there should be a standard scoring rubric where part of the final score is judged by how effectively the hardware was used. If higher specs were used effectively then it will not hinder the score.
A better use of the category system would be action games vs. strategy games and possibly other genres. There will be a second rubric for genre specific ratings. There should be a reusability quotient for using libraries or engines but this will be tempered by the hardware usage quotient. An example of good use of Graphics.library instead of reinventing the OS functions with hardware banging would be an example of the software utilization quotient. Using Backbone will be like pushing a car with a wet noodle as an example of poor software utilization. Does this sound more fair? |
![]() |
![]() |
#75 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,807
|
That sounds a bit too complicated and subjective, I think...
I think three categories and people voting in each one are good enough... |
![]() |
![]() |
#76 |
Total Chaos forever!
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
Posts: 2,224
|
Maybe so. I was thinking of AmigaE and Modula2 for reusability because it would make future competition better due to better tools and libraries existing.
|
![]() |
![]() |
#77 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
|
3 categories
1) OCS/ECS 68000 1mb 2) AGA 68020 2mb 3) Whatever the heck you want to use and I still think maybe 1) and 2) could be the same category. Thing is, would anyone like to organize such a thing? I wouldn't do it as I would prefer to develop something for it ![]() |
![]() |
![]() |
#78 | |||
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
Quote:
![]() Quote:
![]() Quote:
It also answers your other question; people / Amiga shops / companies are willing to support / sponsor such a thing ![]() |
|||
![]() |
![]() |
#79 | |
Registered User
Join Date: Jun 2008
Location: somewhere else
Posts: 549
|
Quote:
![]() |
|
![]() |
![]() |
#80 |
Total Chaos forever!
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
Posts: 2,224
|
|
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Furtum Sacrum, new Amiga game in development | kikems | Retrogaming General Discussion | 88 | 23 November 2021 20:28 |
Amiga Game Development Contest - Prize Money | DamienD | Coders. Contest | 49 | 16 April 2019 17:26 |
Amiga Game Development Contest - Looking for Judges | Shatterhand | Coders. Contest | 22 | 01 March 2019 21:24 |
New Amiga Game in Development phase | Amiten | project.Amiga Game Factory | 18 | 28 December 2015 18:55 |
DiscreetFX Sponsers a Retro Amiga Game Creation Contest starring "Hottie™ | Pyromania | Retrogaming General Discussion | 30 | 06 November 2007 19:48 |
|
|