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#61 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 43
Posts: 7,112
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It was like Christmas morning, every day.
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#62 |
Global Moderator
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,539
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#63 |
Registered User
Join Date: Sep 2022
Location: Eastbourne
Posts: 1,213
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The Settlers works really well on a 1 Meg A500, with lovely luxury extras on bigger Amigas. Aside from being a great game, it's probably one of the finest accomplishments in terms of making great use of multiple levels of Amiga hardware.
I started with cassettes too, so even the slowest-loading Amiga games felt fast to me initially, and Monkey Island 2 wasn't the only multi-disk adventure I played from one drive. Loading between or during levels was a bit more of an irritation though, with most great 8-bit games you loaded it once and that was that. |
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#64 |
Dream Merchant
Join Date: Sep 2007
Location: Dreamlands
Posts: 530
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So I picked the Bitmap Universe book up again to have a look and to reply to the OP the simple answer is: they've never been seriously intended to release an Amiga version really.
It was a PC project right from the start back in 1990 or so (yeah, that took 5 years in the making) and they had one coder worling on the Amiga version at one point but they stopped him because he was "catching up too quickly" on the PC version and they moved him on the PC branch. According to the book the Amiga version was aimed at 600 and 1200, but not 500 (?), the playable demo had close to no AI implemented, but it was mostly working. What a waste. |
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#65 | ||
Registered User
Join Date: Oct 2017
Location: Berlin
Posts: 518
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It was really fun reading all your responses, there was way more tech & history discussion that I had hoped for!
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#66 | ||
Dream Merchant
Join Date: Sep 2007
Location: Dreamlands
Posts: 530
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Quote:
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#67 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 43
Posts: 7,112
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#68 |
Alien Breeder
Join Date: Dec 2007
Location: Szigetszentmiklos / Hungary
Age: 47
Posts: 1,117
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#69 |
Dream Merchant
Join Date: Sep 2007
Location: Dreamlands
Posts: 530
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#70 |
Alien Breeder
Join Date: Dec 2007
Location: Szigetszentmiklos / Hungary
Age: 47
Posts: 1,117
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#71 |
Registered User
Join Date: Jun 2009
Location: Dublin, then Glasgow
Posts: 6,416
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No doubt the Mac version would run fine. I played Settlers 2, Sim City 2000 and others on Mac OS on my Amiga back in the day. Must give Z a go next time I find myself with nothing to do...
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#72 |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,533
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I can't fond the recquirements of the Mac version. It would probably give us a clue of the recquirements for an hypothetical Amiga native one.
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#73 |
Registered User
Join Date: Jun 2009
Location: Dublin, then Glasgow
Posts: 6,416
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Well, I did quote the requirements as printed on the box, earlier in the thread. Minimum spec is a Performa or Quadra (the lowest spec of which is a 68030), 8MB, System 7.0 and a CD-ROM drive. It may well have run on a lesser CPU, but given 68030 Macs were commonplace at the time it probably made sense to quote the Performa/Quadra as a baseline.
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#74 |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,533
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Thanks. I'm getting old (especially because I've answered to your post before
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#75 | |
Martin Shaw
Join Date: Nov 2005
Location: Scotland
Posts: 475
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Quote:
This seems to reference two releases. ![]() At 1998 Apple were well into PPC G3 @ 233MHz or higher. |
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#76 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 43
Posts: 7,112
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Well you can see it on the site of this Ticktock Games limited that is mentioned above as well:
https://www.ticktockgames.com/?page_id=183 2011 iOS version, 2012 for regular Mac and Android platforms and the 2013 release was apparently an iOS "Realtime Multiplayer Edition", interesting. And then in 2014 the Steam version. From DOS to iOS to Mac/Android back to iOS and then Steam. What a journey. |
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#77 |
Registered User
Join Date: Jan 2019
Location: Finland
Posts: 663
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#78 | ||
Dream Merchant
Join Date: Sep 2007
Location: Dreamlands
Posts: 530
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Quote:
Yeah Apple went full PPC BITD, but many apps/games were still "fat" executables (68K+PCC) until 2000 at least. Quote:
I remember I still had many Fat games and apps on my iMac G3/400 back in 2000/2001. |
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#79 |
Alien Breeder
Join Date: Dec 2007
Location: Szigetszentmiklos / Hungary
Age: 47
Posts: 1,117
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I wonder if it is only me who thinks about Cannon Fodder immediately if a screenshot from Z pops up?
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#80 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 43
Posts: 7,112
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I mean it's a birds eye view game with tiny sprites. Cannon Fodder does not hold a monopoly.
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