09 June 2009, 15:52 | #61 | |
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Say, what program do you use to convert images to IFF format? Had a quick look in PS3, but there seems to be no IFF option there. Lars |
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09 June 2009, 16:23 | #62 |
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PS2/PS3 You have to add it from 'X:\Goodies\Optional Plug-Ins\File Format' (X: being your CD drive) folder to 'C:\Program Files\Adobe\Adobe Photoshop CS2\Plug-Ins\File Formats' Just look for 'IFF Format.8BI'
It's not added by default, so you need to manually do it yourself Last edited by DH; 09 June 2009 at 16:44. |
09 June 2009, 17:46 | #63 |
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@Demon:
May I use your Logos in my own amiga/nds intros ? Proper credits are given, of course. |
09 June 2009, 18:24 | #64 |
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Erm... Well these are really being done for pmc and he has the say so. I can't answer for him but I'm sure he'll be on soon.
If you want me to create some for you let me know. Obviously they'll have to be different from the ones above |
09 June 2009, 18:40 | #65 |
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Ok. No matter.
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09 June 2009, 19:26 | #66 |
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@ Apollo - I'd prefer it if you didn't use the ones that DH has already created for me - I'm trying to make the 'Retro' name into my own old skool demo group name really. That doesn't mean you couldn't ask DH very nicely if he wouldn't mind doing a logo for you... Just like I did in fact
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09 June 2009, 19:57 | #67 |
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Nice work guys pmc + DH, I look forward to the next demo
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10 June 2009, 05:27 | #68 |
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11 June 2009, 03:11 | #69 |
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Nice little demo pmc. Congratulations on reaching that goal
Runs well in E-UAE for the Mac, assembled with ASM-One 1.49. PhxAss seems to barf on line 1684: Code:
stars_size equ (stars_end-stars)/8 Code:
moveq #(pr_Channel1-pr_Channel0)/2-2,d0 Seems a bit nuts that PhxAss can't do this simple arithmetic. Is there an easy way around this, or should I avoid PhxAss? |
11 June 2009, 07:35 | #70 |
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Excuse me for going of topic, but I read you are using E-UAE for the Mac.
Mac running latest OS on Intel? Oh, and easy to install? Already a quick look at the link provided earlier in this lovely thread, but info there seems to be quite old. |
11 June 2009, 08:48 | #71 | |
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Cheers mate, appreciated.
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Easiest way round it? Use an assembler that doesn't complain. |
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11 June 2009, 14:43 | #72 |
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Im not sure but maybe it helps when you try bit-shifting :
instead: Code:
moveq #(pr_Channel1-pr_Channel0)/2-2,d0 Code:
moveq #((pr_Channel1-pr_Channel0)<<1)-2,d0 PS: My doc-File for PhxAss 3.95 says that all arithmetic operations should be fine with absolute constants. Do you use some older version of phxass ? Last edited by Apollo; 11 June 2009 at 14:51. Reason: Something important to add. |
11 June 2009, 14:51 | #73 | |
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Quote:
It should be Code:
moveq #((pr_Channel1-pr_Channel0)>>1)-2,d0 |
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11 June 2009, 23:21 | #74 |
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Yep. One should stay with the first thought. I typed the right-shift operator in first place and then "corrected" it after I posted it. Thank you for correcting.
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18 June 2009, 18:36 | #75 | |
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I've compiled E-UAE from source to make sure it had all the OGL goodness and it was still just too poor to seriously use. And this was on an 8 core Mac Pro. WinUAE really is the way to go. If I could get the syntax highlighting working in TextMate for 68000 assembly, I'd be in heaven. |
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18 June 2009, 21:10 | #76 |
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thanks for the info korruptor.
I'll just happily hammer away on the real thing.. |
19 June 2009, 09:39 | #77 | ||
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@Apollo:
Quote:
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Redwood pointed something interesting out to me: According to this page: http://sun.hasenbraten.de/~frank/projects/ PhxAss has reached End of Life. It looks like vasm is the new hotness. I haven't been able to get vasm to assemble a working version of PMC's demo yet, unfortunately. @korruptor: Not sure why you're getting such awful performance out of E-UAE. I just did some quick tests using PMC's demo and a game (Superfrog) and I'm getting 50fps just fine on a slower Mac than yours... and that's in windowed mode with no frame-skipping too. @Vortex: If you're still interested, I've just uploaded a new build of E-UAE to the zone. It's built for Intel Macs only. I compiled in support for IPF images, but not SCSI (so no CDTV/CD32 support.) I don't think it's too difficult to use. You just need to create some configuration files and then you can double-click them in the Finder to use them. I've included an example config file. There's a configuration editor available if you don't want to roll them yourself: http://www.pimley.net/projects_hi-toro.html Finally, make sure you read the keyboard doc. Remember on the Mac the command-key combinations use F11, not F12 (so the keyboard combination to do a warm reboot, for example, is F11+r). |
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19 June 2009, 10:56 | #78 |
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xaind: That's interesting, I've tried it on all my macs and I've had the same lack of performance each time. Hence building from source to check.
I'm running Super Frog on a build of it now, 3.06ghz 15" MacBook Pro and it's peaking at 46fps as soon as there's more than a few sprites on screen. I'll have another look over the weekend and see if I've got a crusty version of any of the libs getting in the way but to be honest, now I've got the virtual machine I'd probably still stick with WinUAE - at least it's supported. Thanks for the info |
19 June 2009, 23:33 | #79 | ||
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Quote:
Quote:
Code:
move.l #0.d0 rts Btw, no more hardcore Kuma Seka Assembler Users out there ? |
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20 June 2009, 10:25 | #80 | |
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I assume everyone who was using Seka back in the day moved onto ASM-One and Seka just died...? |
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