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#61 |
Registered User
Join Date: Feb 2013
Location: Dublin/Ireland
Posts: 403
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Great stuff, congrats and looking forward to trying out later!
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#62 |
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,572
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That's something completey different, and the only finished project in the contest. Congratulations!
![]() I'm probably too bad/old to play it properly. In the video it looks so easy, but I cannot change between the tracks quickly enough. ![]() On my test system (A1200, ACA1230) I saw a small glitch: the Amiga ball sprite got corrupted. Maybe an AGA problem? Did you switch off AGA properly? |
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#63 | ||
Registered User
![]() Join Date: Dec 2017
Location: Austin, TX
Age: 41
Posts: 418
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Quote:
![]() I did most development with a USB mouse which has higher sensitivity. I later tested with an Amiga Technologies mouse which has lower sensitivity but felt it still played fine on the harder tracks. Seemed a good balance between the two. Quote:
I've added FMODE and BPLCON4 to the copperlist, perhaps one of those is the issue. Could you try again? https://amigageek.com/modsurfer/modsurfer.lha (Aminet is down so I can't update there right now.) Thanks for testing. ![]() |
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#64 | ||||
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,572
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Quote:
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I guess that's probably not what you want to hear. ![]() Quote:
Quote:
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#65 | |
Registered User
![]() Join Date: Dec 2017
Location: Austin, TX
Age: 41
Posts: 418
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![]() Quote:
![]() That's a new one to me. Out of a lot of testing (admittedly mostly in FS-UAE) the only sprite issue I saw was when I first tested on a real Amiga and had forgotten to program BPLCON3.SPRES. The ball looked twice as tall and split into two pieces. Thanks for testing! |
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#66 |
Registered User
Join Date: Feb 2017
Location: UK
Posts: 109
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Well done arcanist, great submission. I like how you can select your own mod tracks and see how well they play. Will have to dig out all my old mods now. Great implementation.
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#67 |
Registered User
Join Date: Mar 2018
Location: Austria
Posts: 618
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Very nice game arcanist!
Apart from a good idea and implementation I like the rock solid stabilty it has. Runs fine on my A1200 (4MB Fast, 28Mhz) and on my A500. From WB and from Disk. Never crashed (here) and always possible to cleanly exit to WB. Mouse control works fine here (Logitech BT Mouse via USB Adapter) but I also like to play it with a Joystick (Suzo Arcade). I tried some of my mod tracks and put the best in a zip file. It's in the zone. Have fun! ![]() |
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#68 | |
Registered User
![]() Join Date: Dec 2017
Location: Austin, TX
Age: 41
Posts: 418
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Quote:
![]() I was watching AmigaBill stream the game on Twitch on Monday. Seeing the viewers enjoying MODs as more than background music was exactly what I hoped for. As Bill rightly said the game is all about the music. The visuals and gameplay are just there to draw you into the world of Amiga's talented musicians. |
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#69 |
Competition Moderator
Join Date: Feb 2008
Location: Germany
Posts: 4,756
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Nice game. Very interesting to see what tracks are generated from the MODs. Like phx my reactions are too slow to be proficient at it though.
Implementation seems flawless to me. |
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