05 October 2018, 23:26 | #61 | ||
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Games like Monkey Business weren't sold in computer stores in the U.S. back then - they were often mail-order only (at least, Monkey Business was to begin with) and could only be bought directly from the publishers. The U.S. software market was distinctly different from the Euro software market - you just have to look at and read the American computer mags to get a strong sense of that. Don't believe that every software company back then was professional like EA.....it was far from it in a lot of cases! I remember reading over and over in the American Amiga mags that for many months after the launch of the A1000, users there were starved for commercial software (and, worse still, some couldn't even get hold of the A1000 itself because of problems with C='s distribution channels). Commodore had made big promises that lotsa commercial software would be available at or soon after the A1000's launch, but they were promises they knew they would never be able to keep. That's where Amiga user groups, online software services (accessed using dial-up modems) and PD companies like Fred Fish stepped in to fill the hole. Without them, the A1000 (and the Amiga, in general) would've died a much quicker death in the U.S. than it did. Quote:
http://amiga.resource.cx/exp/a1050 https://www.bigbookofamigahardware.c...ct.aspx?id=971 (check the manual - it is (c) 1985) Last edited by DrBong; 06 October 2018 at 02:06. |
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05 October 2018, 23:28 | #62 | |
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this game is a buggy donkey kong clone Last edited by Mrz; 05 October 2018 at 23:58. |
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05 October 2018, 23:56 | #63 |
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btw,
this game works in all amigas, works in all kickstarts the only problem is don't like fast memory ie in a plain unexpanded A600 will work I tested in my A1200 and worked, but I disabled the accel which have z2 fast memory I'm sure will work on A1200 with any accel using Z3 memory without problems btw2, there is a bug in the lives counter does not count the lives left correctly |
06 October 2018, 00:06 | #64 | |
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06 October 2018, 00:07 | #65 | |
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The original Amiga 1000 was a bit spendy and not marketed as a games machine at all. It was not a surprise there weren't a lot of gaming options for it. And the fact that the first game required 512k on a machine that came with 256k isn't a reason it can't have happened. It's just a bad decision from a game publisher. Game publishers make bad decisions all the time. ;-) I am a tad surprised that the first game was a 512k game, but I don't deny it based on the evidence at all.. |
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06 October 2018, 00:22 | #66 | |
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so is logic to say it could not have been sold until christmas 1985 or 1986 one of these is the 1st Amiga game http://hol.abime.net/hol_search.php?Y_released=1985 but of course no one can be knows for sure which one |
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06 October 2018, 00:37 | #67 |
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Of course, you are assuming that the executable that you are looking at is the same as was a first release of that game.
Might be, but do we know that? Is the executable date, the date that the bad crack was released? Last edited by desiv; 06 October 2018 at 00:42. |
06 October 2018, 00:52 | #68 | ||||
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To illustrate this point, Amiga World didn't do any game reviews (as opposed to serious software/hardware reviews) until their May/June '86 issue. In that issue, they reviewed: - One-on-One - Seven Cities of Gold - Borrowed Time - Mindshadow - Monkey Business In the previous Mar/Apr '86 issue, however, Amiga World had a software buyers guide. They listed 30 games that either had been released or were due for release in the first quarter of 1986 or later. The games listed as being available in the table at the end of the software buyers guide are below. Curiously, only 3 out of the 5 games reviewed the following month (i.e. One-on-One, Seven Cities of Gold, Mindshadow) appeared in the software buyers guide; the other two games - Monkey Business and Borrowed Time - weren't in the software buyers guide at all. - Deja Vu - Hacker - all Infocom games (x19) <----- no specific titles listed unfortunately and erroneous anyway as 19 Infocom games definitely hadn't been released by early '86 - One-on-One - Seven Cities of Gold - Skyfox Last edited by DrBong; 09 October 2018 at 20:13. Reason: Fixed typos + sentence! |
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06 October 2018, 00:58 | #69 | ||
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https://is.gd/a7x0fa Quote:
Also, the scene release indicates that it's Monkey Business V2.1 ("cracked" in November 1985). Was there a Monkey Business V1.x and 2.0 released previously for the Amiga, or did the version numbering follow on from the Mac version released prior to the Amiga one? Last edited by DrBong; 06 October 2018 at 15:05. |
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06 October 2018, 01:02 | #70 |
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To be fair, while I think it is likely Monkey Business was the first commercial Amiga release, that ad is for the Macintosh version of the game. ;-)
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06 October 2018, 01:09 | #71 | |
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however there is something rare ,the startup-sequence date is from 25 nov 85 anyways I think the game was compiled and finished in 11 dec 1985 because most files in floppy have such date Last edited by Mrz; 06 October 2018 at 01:15. |
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06 October 2018, 01:15 | #72 | |
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Of course, the Monkey (get it?) Wrench in this whole thing?? Most Amiga 1000's shipped didn't have a real time clock. Not sure we can count on file dates to ID anything with a lot of confidence. ;-) And I wouldn't say "nobody" had the Amiga 1000. It was spendy, but some people bought them early... |
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06 October 2018, 01:28 | #73 | |
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Incidentally, Monkey Business wasn't sold exclusively by mail-order in the U.S., as it did appear in computer store ads in later issues of Amiga World etc. BTW did you spot that the game was marketed for 128k and 512k Macs in that ad?! Geez, I wonder why then the Amiga conversion needed 512k ram!! Anyway, Don_Adan keeps posting comments about EA being responsible for the first commercial Amiga game release (and that it couldn't possibly be Monkey Business), but he's come up with diddly squat to actually back up anything that he's said. If you're gonna be so dogmatic about something, at least do some due diligence first! Bear in mind also, not too long ago there were more than a few people (read: skeptics) saying that Monkey Business had never even been released on the Amiga. This thread was created to demonstrate otherwise. At the end of the day, the Mac was the lead version for the game and the game was, indeed, advertised in computer mags (albeit for the Mac only AFAIK). I'd be surprised if The Other Valley Software advertised the Amiga or ST versions as they were a small outfit, only ever releasing 2 games for Mac/ST/Amiga before disappearing. Incidentally, the AtariMania entry for Monkey Business is quite sparse by their standards - no scans of game packaging, adverts etc. and apparently there's no game dump available either. Last edited by DrBong; 06 October 2018 at 02:33. |
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06 October 2018, 01:34 | #74 | |
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but computers from developers usually are much more complete and expanded than user' computers I assume a developer computer should have a realtime clock |
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06 October 2018, 02:40 | #75 | |
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( as I said to desiv) but probably such info is wrong due all the files in this game are from 11 dec 1985, surely the computer from crackers didn't have realtime clock that's because the date of the startup-sequence was changed to the past ( the date of the kickstart/ workbench) for example if you try to crack a 1991 'game in some A500 without realtime clock, the file you will create or change will be created in 1987 however the game is from 1991 and can confuse the people in the future which could think the game was created in 1987 because there is 1 file from 1987 |
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06 October 2018, 03:09 | #76 |
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06 October 2018, 03:16 | #77 | |
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1. When Amiga 1000 256K was available to buy in USA shops? 2. When A1050 256K RAM expansion was available to buy in USA shops? 3. You know any TV material from USA TV station about debut A1000 in USA shops? And Im sure that EA games/utils was sold together with first Amigas. EA created many Amiga standards, like IFF, Deluxe Paint, Deluxe Music etc. Is not logical to sold computer without single game available to buy. Last edited by Don_Adan; 06 October 2018 at 03:22. |
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06 October 2018, 03:23 | #78 |
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Based on the information from the magazine (AmigaWorld) and HOL, we KNOW that Monkey Business was at least one of the first commercial games released.
That is obvious. Regardless of whether it should have been. It was. The only other question is, since it was definitely in that batch of possible firsts, was it actually the first. The only information we have as for whether or not it was actually the first is currently: 'My candidate [for most obscure Amiga game] is Monkey Business from The Other Valley Software. It's a Donkey Kong clone released in late 1985--the first game Amiga World received (I was AW's games editor) and, quite possibly, the first Amiga game, period.' [Source: Peter Olafson (ex-Amiga World games editor), "The Most Obscure Amiga Game" online thread (23-Feb-2000); comp.sys.amiga.games newsgroup] Personally, I believe Peter Olafson. Not that it is for sure, because even he wasn't sure, but that it is likely to have been. If 256k expanders weren't available and it couldn't have been the first, I would think the ex-Amiga World games editor would have known that. ;-) Also, browsing thru the first issue of AmigaWorld, it looks like not only was the 256k expander available at release, but there were 3rd party memory expansions advertised before the Amiga was released. It doesn't look like having more than 256k available was an issue. https://archive.org/details/amiga-wo...-1985/page/n53 Last edited by desiv; 06 October 2018 at 03:31. |
06 October 2018, 03:44 | #79 | |
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Last edited by Don_Adan; 06 October 2018 at 03:50. |
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06 October 2018, 04:00 | #80 |
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Yep, there are other possibles.
But as we can tell that Monkey Business was in that possible list, and Peter Olafson (who covered Amiga games for Amiga World magazine) believes it likely was, I am leaning that direction. |
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