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#61 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Quote:
Appreciate you confirming that the .ADF is 100% working / tested my friend ![]() ...but again; hat's off to the man meynaf ![]() |
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#62 |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,984
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#63 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Quote:
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#64 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,949
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Nice one, meynaf
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#65 |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,984
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#66 |
Registered User
Join Date: Sep 2004
Location: Tacoma, WA USA
Age: 52
Posts: 1,927
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Wow! Very nice! Thank you for doing this! I always wanted this game on the Amiga since I had my C64/Atari 800XL! (and was mad the ST got it and not the Amiga!)
![]() Created a HD install with 256 color icons! In Da Zone! Last edited by TjLaZer; 03 February 2016 at 06:33. |
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#67 |
Registered User
Join Date: Jul 2005
Location: -
Posts: 1,698
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Heh, not to say that you didn't contribute anything, but I was congratulating meynaf for his fine work as I replied to his original request of someone else playing the game to the final level.
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#68 |
Registered User
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,862
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Graphically this game do not stun me, but game-play is awesome, I like how every move is mapped to keyboard so it is very fun to play. Great work !
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#69 |
Puttymoon inhabitant
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I posted the link to Indie Retro News article to lemonamiga.com homepage News. Thanks Meynaf, thanks Neil.
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#70 |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,984
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#71 |
Registered User
Join Date: Mar 2003
Location: UK
Age: 51
Posts: 214
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Thank you meynaf for another great port.
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#72 |
Registered User
Join Date: May 2009
Location: NY / USA
Posts: 267
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Excellent! Thanks for porting this meynaf.
Played with the joystick option which worked great. The third guy killed me with one kick while I made the error of running full speed at him ![]() |
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#73 |
Registered User
Join Date: Dec 2014
Location: Poland
Posts: 15
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Thank you guys for this port
![]() My blog entry about it: http://davka.pl/articles/6/karateka-...ported-in-2016 and this is Karateka by meynaf working on my Vampire 2: ![]() ![]() ![]() Video: [ Show youtube player ] Last edited by Davka; 03 February 2016 at 17:17. |
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#74 |
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,355
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For a little bit of fun, try fighting with the girl at the end.
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#75 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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#76 |
Puttymoon inhabitant
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Please, could some mod take part of this thread regarding meynaf's Karateka port and put it to its own new therad? I think it is worth announcing. A bit hidden here.
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#77 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,949
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#78 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Game need quick quit to Workbench after falling into sea
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#79 |
Junior Member
Join Date: Sep 2001
Location: UK
Posts: 148
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This is really cool. Meynaf can you share some more details on the process you used to port the game? What language did you decompile it to? Was it a high level language like C? Or did you translate raw assembly instructions? Did you end up patching the direct memory addressing in the scripting language or in your decompiled binary?
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#80 | |||
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,355
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Quote:
Quote:
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Direct memory addressing was rarely really direct ; it nearly always used some base address (like end of program or start of screen memory) which some offset got added. |
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