03 May 2015, 15:52 | #61 |
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Thanks stainy What a small world
I've created a fork on Github - http://github.com/peteuk/piUAE and have included the files I added. I'm Just compiling it now to make sure I didn't forget anything. Still untested, except for executing the binary. |
03 May 2015, 16:11 | #62 |
AMIGA EMU DEV
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I didn't understand sense of this experiment.
In anyway main arm-jit source files from p-uae or pi-uae still not present. |
03 May 2015, 16:20 | #63 |
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The goal of me experimenting was to see if I could get it to compile, and I did so im happy anyway
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03 May 2015, 17:08 | #64 |
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Nice! Wish I could test it lol Congrats on getting it to compile. Now how can one test the JIT?
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03 May 2015, 17:11 | #65 |
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I would guess easiest way would be to try a benchmark with it enabled and disabled?
Im currently compiling the SDL version. |
03 May 2015, 17:31 | #66 |
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Cool. I think SDL makes more sense than gtk unless someone intentionally wants that.
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03 May 2015, 17:38 | #67 |
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My thoughts too.
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03 May 2015, 20:59 | #68 |
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The binaries seem really unstable and I haven't had a chance to test that much.
I've got to work tonight and will have a play in the morning. |
04 May 2015, 17:15 | #69 |
Total Chaos forever!
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Re: SDL vs. GTK
I don't know if GTK can open an OpenGL-ES context but SDL requires version 2 to do so. Most Amiga NG platforms are stuck on SDL 1.2 series so SDL is no help. The desktop OpenGL drivers are not written for RasPi series yet. Of additional note is that SDL 2 is only partially source compatible with SDL 1.2. Last edited by Samurai_Crow; 04 May 2015 at 17:22. |
04 May 2015, 17:32 | #70 |
Total Chaos forever!
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Correction: The OpenGL drivers are not hardware accelerated. I installed Warzone 2100 on Raspbian to be greeted by a slow slideshow of unaccelerated framebuffer.
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12 May 2015, 17:32 | #71 |
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I think this project is dead, It looks like Gnostic has deleted his github.
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12 May 2015, 17:41 | #72 |
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Noticed this as well. Oh well.
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12 May 2015, 18:00 | #73 |
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Yep, Lots of others in development by the looks of it anyway
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