15 November 2023, 02:03 | #61 | ||||
CaptainM68K-SPS France
|
Quote:
They both were drawn with EDSPR and EDMAP (these tools was used to make Snow Bros on Amiga, but they were compatible with the CPC 160x200 mode 0 16 colors pixel size). The tools in question were made by John Brandwood. I have some magazine screenshots where you can see Dawn Drake doing the CPC batman sprite on her Atari ST. Quote:
Quote:
Quote:
|
||||
15 November 2023, 09:17 | #62 | |
Registered User
Join Date: Feb 2007
Location: Cologne / Germany
Posts: 216
|
Quote:
According to the manual and the credits in the WoD intro, the programming of both Atari ST & Amiga version of Wings of Death was done by Marc Rosocha. |
|
15 November 2023, 09:53 | #63 | ||
Registered User
Join Date: May 2023
Location: Norwich
Posts: 438
|
Quote:
Quote:
Everything else about the display is handled by the Gate Array itself, including colour and screen mode changes. Changing a colour mid screen requires that the CPU wait for the desired position (usually by using one of the six raster interrupts, which is why many games have their stats panel at exactly the same point) and then writing to the Gate Array registers (0 to select a Pen, 1 to change it's colour). Writing to the colour register will take effect almost immediately (and annoyingly a couple of pixels earlier on a Plus model) You can certainly create similar visual effects to the Amiga copper, but it's 100% down to CPU time. And you can create lots of cool effects by (ab)using the CRTC, but they're all to do with moving, bending, stretching, scrolling or repeating the screen and nothing to do with colours (notwithstanding the weird "bits of HSYNC mid scanline" side effects) This feels like it's going way off topic from the ST though, happy to chat in another thread about it if you want to learn more. |
||
01 December 2023, 22:20 | #64 |
Registered User
Join Date: Oct 2023
Location: Cherbourg / France
Posts: 10
|
Jet Set Willy, of course ! :-D Cann't prevent myself for beeing a very bad clown ! :-)
|
26 December 2023, 07:05 | #65 |
Registered User
Join Date: May 2023
Location: essex
Posts: 524
|
Depends on how you look at it really, yes the framerate on Stunt Car Racer on the ST is a little bit faster BUT without that gut wrenching creaking boards sound effect when you went round those banked turns at max speed and the chassis breaking sound effect that makes your teeth hurt it is not really that great. engine noise was awesome too. in fact if there ever was an update for 030/040 type Amigas the sound is the one thing that doesn't any work on improving it IMO
|
27 December 2023, 16:59 | #66 | |
Registered User
Join Date: Dec 2021
Location: Australia
Posts: 191
|
Quote:
Or more accurately surprised at the Amiga version after seeing the ST version. It absolutely reeks of ST-port-itis. It's similar, but a little better than the Amiga version. The music, gameplay tweaks, plus being faster and a touch more responsive make a reasonable difference to how the game plays. Would have been a great game with the ST's speed plus a little more fluidity. I still thought the Amiga version was okay-ish though and had some good fun in 2 player mode with my brother and some friends "back in the day". |
|
27 December 2023, 17:03 | #67 | |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,827
|
Quote:
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Why Did Amiga Games have So Many ST Port Games? | Amiga Forever | Retrogaming General Discussion | 9 | 11 November 2010 10:47 |
List of Amiga games that are not at Atari ST | Nekto | Retrogaming General Discussion | 18 | 26 October 2009 18:30 |
Amiga games with ST tracks | dlfrsilver | Retrogaming General Discussion | 44 | 17 January 2009 02:45 |
Games that were great on the Amiga and were ~equal on the ST. | Tolismlf | Nostalgia & memories | 52 | 03 August 2006 23:07 |
ST games that never made on Amiga... | the wolf | Retrogaming General Discussion | 8 | 07 March 2004 18:04 |
|
|