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#61 |
Mutation Software
Join Date: Sep 2009
Location: Sconnie Botland
Age: 59
Posts: 840
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#62 |
Italian Amiga Zealot
Join Date: Jan 2009
Location: Italy
Age: 36
Posts: 1,913
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Truly impressive
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#63 |
Registered User
![]() Join Date: Apr 2008
Location: France
Age: 41
Posts: 471
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Day-1 purchase for me beyond all doubt, congrats !!
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#64 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,980
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Looks great
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#65 |
Mutation Software
Join Date: Sep 2009
Location: Sconnie Botland
Age: 59
Posts: 840
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Cheers
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#66 |
Registered User
Join Date: Jan 2015
Location: Finland
Posts: 31
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Cant wait!
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#67 |
Registered User
Join Date: Nov 2016
Location: France
Posts: 856
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https://www.instagram.com/explore/tags/cyberpunks2/
"Top posts from # cyberpunks2 are currently hidden because the community has reported some content that may not meet Instagram's community guidelines." Who is dumb enough to point out this retro game page ?? |
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#68 |
Mutation Software
Join Date: Sep 2009
Location: Sconnie Botland
Age: 59
Posts: 840
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^ Probably me LOL
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#69 |
Mutation Software
Join Date: Sep 2009
Location: Sconnie Botland
Age: 59
Posts: 840
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@Zabi Thank you!
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#70 |
Mutation Software
Join Date: Sep 2009
Location: Sconnie Botland
Age: 59
Posts: 840
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Wiz in CyberPunks land!
![]() Quick peek at progress of CyberPunks 2 (Amiga AGA) after about a week of coding. Here we have the initial mash-up of maps, palettes, music, copperlist, status panels and large playfield objects loaded with basic but fully functional memory management for seamless sub-level play later. I'll probably start work on it again after Christmas into 2023. Season's Greetings ![]() Youtube video here... [video since removed but will be replaced with a better one later] Last edited by AmigaDweeb; 17 December 2022 at 12:23. |
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#71 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,980
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Looks better and better
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#72 |
Registered User
Join Date: Nov 2019
Location: Greece
Posts: 992
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Good to see the magic-wielding geezer in action again.
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#73 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
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Really cool!
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#74 |
Mutation Software
Join Date: Sep 2009
Location: Sconnie Botland
Age: 59
Posts: 840
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Cheers guys
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#75 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,859
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very very nice!
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#76 |
Registered User
![]() Join Date: Apr 2008
Location: France
Age: 41
Posts: 471
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Hi ! Thanks for the progress report :-) Keep up the great work ! Meanwhile, getting back to Wiz and CP 1
![]() (BTW, will you re-release some physical copies of your past games by any chance ?) |
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#77 | |
Mutation Software
Join Date: Sep 2009
Location: Sconnie Botland
Age: 59
Posts: 840
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![]() Quote:
The previous games are all sold out as you may know, but there may be a small run of physical micro series cased titles near release of cyberpunks 2. Regards cyberpunks 1, that is now only available on the CD32 gold compilation in digital download .iso format from my mini website below. Hoping to do a limited release of cyberpunks 2 on physical cd32 cdrom too next time round ![]() Season's Greetings to all, Adrian |
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#78 |
Registered User
Join Date: Sep 2016
Location: New York, USA
Posts: 184
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Great work Adrian! I can't wait for the game. It sucks being trapped here in The Plaza
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#79 |
Mutation Software
Join Date: Sep 2009
Location: Sconnie Botland
Age: 59
Posts: 840
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#80 |
Mutation Software
Join Date: Sep 2009
Location: Sconnie Botland
Age: 59
Posts: 840
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Couple of WIP update videos below...
Anim tiles and sprite masks all going in over the next week or so on all levels. This newer game now uses a coordinate move-to and targeting system. Later on as the game evolves, the other non-human players will go and grab any bonus items they see and move to/fire at on screen aliens etc autonomously from the main human player where they can. Any non-human player's that get left behind in the game map now also catch up to the main human player in the second video after a short flash of their sprite. The collision is turned off in the second video so I could better reach that part of the map to test the anims. Happy New Year. [ Show youtube player ] [ Show youtube player ] |
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Thread | Thread Starter | Forum | Replies | Last Post |
Mutantology + Mutation Gold | MethodGit | request.Old Rare Games | 68 | 14 November 2020 11:39 |
Mutation Software | AmigaDweeb | Retrogaming General Discussion | 83 | 10 June 2020 14:06 |
A somewhat geeky trip through CyberPunks main source code file (circa 1993) in Devpac | AmigaDweeb | Nostalgia & memories | 43 | 12 January 2020 10:57 |
Mutation Gold | MrX_Cuci | HOL contributions | 3 | 14 March 2017 00:32 |
Mutation has left the goddamn building. | MethodGit | Amiga scene | 2 | 01 September 2004 14:38 |
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