06 February 2020, 12:29 | #61 |
Defendit numerus
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Perhaps the answer I had already given about rotations was in stealth mode.
[don't take it personal Solo, I like joking ] |
06 February 2020, 12:32 | #62 | |
Inviyya Dude!
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Quote:
But I am much too lazy for that and simply believe you.. |
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06 February 2020, 12:36 | #63 |
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06 February 2020, 12:38 | #64 |
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06 February 2020, 12:56 | #65 |
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Memory impact of the pre-render can be reduced a lot. Some ideas:
You only need octants of each image because of the circular symmetry. Quadrants will reduce less but make the handling very easy. You don't need two animations for clockwise and anti-clockwise turns, you can use the same animation and play it forwards or backwards (if there is more than one intermediate step at all). Of course, you need the extra steps for each z-position of the tunnel. You don't have to have any possible combination of tiles / no tiles pre-rendered. You can select each tile to be opaque, transparent or coloured merely by changing the palette (or perhaps bitplane pointers) for each tile if you have a pre-rendered checkerboard tile pattern. The only thing you will have to blit together is one bitplane of the signs that come on some tiles like arrows etc. |
06 February 2020, 13:05 | #66 |
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Or you combine movement and rotation, as in having one sequence of one block forward with clockwise rotation, and one with counterclockwise.
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06 February 2020, 13:07 | #67 |
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06 February 2020, 13:23 | #68 | |
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Sorry, but all this pre-render + LUT thing sounds not right. Ever more when i read something similar on PPA before... And before You answer, there already was idea about "turn off" tiles to see background. |
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06 February 2020, 13:27 | #69 | |
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Of course I'm only guessing about the techniques, as I won't make any definite guesses until I see it running on the real deal. But still, claiming that NOTHING is prerendered is just plain bollocks. |
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06 February 2020, 14:23 | #70 |
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This can be done with the palette. You just need a lot of black (sky) and white (stars) colours in your palette. This means the tile can still be there but all its colours map to black and white only depending on the one additional bitplane that has stars or nothing in it and one bitplane that determines "opaque" or "transparent" (or selects colour of the tile, then it would be two selector bitplanes).
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28 December 2020, 18:14 | #71 |
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Any news on this one?
The boys down at the PPA have plenty to say about other's prods so I'm hoping to give this one a full review (if it ever materialises). |
20 April 2021, 23:23 | #72 |
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Still no news then?
Wasn't this supposed to be released in like July 2020? All fur coat and no knickers this is. |
21 April 2021, 07:52 | #73 |
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mcgeezer: I'm also waiting for this but it went quiet. Was some complaining about the Corona situation. Seams dead
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21 April 2021, 10:22 | #74 |
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Releasing a shiny little demo is a magnitude of a difference from creating the infrastructure for a whole game.
Guess someone learns that right now. |
21 April 2021, 10:57 | #75 |
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Well, there's a lag but the project is moving forward and is doing well :-)
In short: About 80% of the work is done. * The game currently has 16 levels. * The engine and optimizations are finished. * The music part is finished. * XTD / Lamers joined the team. * Bitter / Futuris joined the team. There are still some things to do in the graphics and many minor improvements in the gameplay. Currently I'm working on the intro and outro of the game. |
21 April 2021, 11:01 | #76 |
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Greeeat! Thank you for an update!
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21 April 2021, 11:30 | #77 | |
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Is the music something near the C64 version? The music in that version is just fantastic! Only letdown in the C64 version is that it is not possible to have music and sound effects at the same time. 3 channels, but Amiga has 4 |
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21 April 2021, 12:49 | #78 |
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18 July 2021, 00:05 | #79 |
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A premiere of the game is getting closer. I posted a gameplay video on real hardware.
Youtube: [ Show youtube player ] [ Show youtube player ] |
18 July 2021, 00:19 | #80 |
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That looks quite nice!
It's still aiming for A1200/020@14 with 4MB of fast? |
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