01 March 2016, 19:49 | #61 |
Jackie Chan
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 1,001
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Indeed it's impressive for only 16 colours.
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05 March 2016, 14:01 | #62 |
Amiga lover
Join Date: Jun 2015
Location: Italy
Posts: 21
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Woow, really impressed!!!
With all the respect for coders and their hard work, i must admit that when a good graphician get involved, the project assumes a commercial professional look. Keep on going on, well done!!! |
06 March 2016, 20:40 | #63 |
Pixel Blender!
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You do know Wayne, Magnus and you have now just raised the bar with this game, looks absolutely amazing and massive kudos to you both giving your time to create wonderful new Amiga games.
Will you be releasing a play testing beta soon? The videos are just pointing at me laughing, I really want to give this a go. Keep up the awesome work to you both. |
06 March 2016, 21:46 | #64 |
Eleventh Hour Games
Join Date: Feb 2011
Location: Carnforth, England
Age: 49
Posts: 560
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Massive thankyou to the positive feedback, I am quite overwhelmed actually. Feedback has been almost universally positive! As the graphician on this (a term I adore and hope to bring back) I can assure you I am producing my best work I possibly can on not only this game but a couple of others I am contributing to also.
Graphically I am extremely pleased with how it is looking, but that pales in comparison to watching it play. The speed of things is incredible. The scrolling is amazing and Magnus keeps producing these incredible little touches or effects that blow me away. It's going to be a really great action game. We are still a very long way away from a demo, months at least. When we're getting close to the physical release we'll release the teaser demo ready for orders to be taken for the CD version and Limited Edition Big Boxed floppy disk/CD version (this is the plan). I don't think we will need any more playtesters as we already have a very small team of those ready to do that side of things. Considering we have only been working on this since December of last year things have progressed incredibly quickly. The game has evolved to be much larger than we originally planned too but those aspects are coming together really nicely now. I suspect we'll be putting together a nice new video in the coming weeks showing you all how things are progressing. Magnus sent over some test footage today and I can't stop watching it. The basics are very nearly done. After that comes the task of creating new background tiles and then the levels etc. It's all coming together very nicely and it's something I have wanted to do for 20 years: to help create a game for Amiga that will be remembered and I believe we're doing that right now. And yes, there has been talk of another game after we complete this one. Last edited by CaptainNow; 06 March 2016 at 22:00. |
07 March 2016, 00:12 | #65 | |
Jackie Chan
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 1,001
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Quote:
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30 March 2016, 20:23 | #66 |
Eleventh Hour Games
Join Date: Feb 2011
Location: Carnforth, England
Age: 49
Posts: 560
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I thought I would just post a very quick update (sadly no screenies just yet)...work continues on this project and we continue to make excellent progress!
I really wish I could tell you about the awesome new bits and pieces but we're waiting to create a new video for public consumption, hopefully this will be in a few weeks! This is just a check-in to say hello! Stay tuned and thankyou for your continued interest and support. ...more news to follow...(soon-ish) |
30 March 2016, 21:41 | #67 |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,945
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Good stuff! We await with baited breath that video!
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30 March 2016, 22:19 | #68 |
Registered User
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,862
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good to see You still work on it
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31 March 2016, 14:04 | #69 |
pixels
Join Date: May 2014
Location: Australia
Age: 53
Posts: 476
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Awesome LordNipple, keep going, thanks for the update
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01 April 2016, 16:16 | #70 |
Registered User
Join Date: Nov 2004
Location: Zaragoza, Pamplona-Iruña, Bera
Age: 42
Posts: 444
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Really awesome :-)
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04 April 2016, 11:57 | #71 |
Eleventh Hour Games
Join Date: Feb 2011
Location: Carnforth, England
Age: 49
Posts: 560
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Here you go!
A new video, sooner than expected! Remember there is still a TON of work to do, SFX will wait for a while yet, we have placeholder SFX for the moment. I hope you enjoy what you see and don't forget to check the F.A.Q here: http://wayneashworthart.com/scourge%...underkind.html [ Show youtube player ] |
04 April 2016, 12:19 | #72 |
Registered User
Join Date: Dec 2013
Location: GR
Age: 47
Posts: 1,416
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Ever used cosmigo pro motion? It blows out of the water dpaint, grafx2 and everything else. Quite similar to Deluxe paint too. It's not free though.
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04 April 2016, 12:30 | #73 |
Eleventh Hour Games
Join Date: Feb 2011
Location: Carnforth, England
Age: 49
Posts: 560
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04 April 2016, 12:38 | #74 |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,945
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Hi, i'm at work atm so ill watch the vid later, but in the FAQ it says you won't be making a CD32 version, which of course for me is disapointing, but i want to support the project, you also mention the CD version will contain the ADF, if possible could you include a HD installable version, that way people with CD32's can use those files and make their own bootable CD32 disc?
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04 April 2016, 12:56 | #75 | |
Eleventh Hour Games
Join Date: Feb 2011
Location: Carnforth, England
Age: 49
Posts: 560
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Quote:
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04 April 2016, 14:04 | #76 |
Registered User
Join Date: Nov 2010
Location: South Wales
Age: 47
Posts: 944
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Like the look of this a lot. Will defo be buying
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04 April 2016, 15:54 | #77 |
Registered User
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,862
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I see lot of progress and I like that idea with bombs destroying walls.
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04 April 2016, 17:58 | #78 |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,945
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Just watched the new vid...wow such progress since the last vid, you have a commercial quality game here fellas, the animation and small touches really add to the game, very impressive, keep it up!
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05 April 2016, 01:16 | #79 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,054
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I like how the game looks, if it would still be the early 90s it could be a release by a well-known developer/publisher, and it would look better than most of the other games of the time.
Keep up the good work |
06 April 2016, 19:41 | #80 |
Eleventh Hour Games
Join Date: Feb 2011
Location: Carnforth, England
Age: 49
Posts: 560
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Huge thankyou for the support!!
Remember, please consult the FAQ on my website for more details! http://wayneashworthart.com/scourge%...underkind.html |
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