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#61 | |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
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Quote:
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#62 | |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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Quote:
Please stop polluting this thread, I will use the original AND the SID style music anyway as I, unlike you, prefer that people can decide on their own which music they like better. |
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#63 |
Registered User
Join Date: Oct 2009
Location: Germany
Posts: 3,307
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@adrdesign:
Hehe... I guess it can be a boring task to convert/copy a song to mod. I like the way (if the game is worth it) like it is done with WTSS. Original music + new own music because the average game music has bad quality. |
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#64 | ||
CaptainM68K-SPS France
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#65 |
Registered User
Join Date: Nov 2013
Location: Spain
Age: 45
Posts: 314
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Woa, didn't expect that discussion!!! Hope to be polite
![]() 1st of all: Like me, there are lots of non-english people that could have limited english skills, so they (like me) can be sound kinda rude. I preffer just reading the opinion, not the way they wrote. So, tomcat666, I respect your opinion and understand you ![]() That modules are my best try, I don't have the skills for making a faithfull-sounding c64 tune because the sounds, but I ASSURE you that the C64 tuneS (THERE ARE THREE) and the YM tunes notedata are the same (1:1). Actually I'm working on music for living and didn't have inspiration enough, I did that conversions like I was doing a sudoku (sure, It's kinda to me) trying to keep as much feel as I could. Think of my modules like a starting point. Anyone can retouch them If they love the tune enough. PS: I wish there was more people lending hands for projects like this. I'd love to see more music versions also for my pleasure ![]() |
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#66 |
Registered User
Join Date: Aug 2008
Location: Salisbury
Posts: 750
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I'd live to help musically on these projects but I am stacked making my album this year. I'll tap on the window come January to see what's going on
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#67 | |
Registered User
Join Date: Feb 2009
Location: Texas, USA
Posts: 121
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Quote:
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#68 |
Registered User
Join Date: Nov 2013
Location: Spain
Age: 45
Posts: 314
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#69 |
Registered User
Join Date: Feb 2009
Location: Texas, USA
Posts: 121
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I wouldn't say improve. Just make it different. alternatives are always nice. =)
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#70 |
Walk Off? Boolander!
Join Date: Aug 2012
Location: Gladstone Australia
Age: 48
Posts: 628
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Hi Stingray, hows progress going on the port?
Looking forward to playing it ![]() |
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#71 |
Registered User
Join Date: Nov 2013
Location: Spain
Age: 45
Posts: 314
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+1 for hansel75
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#72 |
AmigaMan
Join Date: Oct 2012
Location: Castro Urdiales/Spain
Posts: 763
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+1 I really like this game
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#73 |
AMOS Extensions Developer
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 44
Posts: 1,924
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#74 |
Registered User
Join Date: Nov 2013
Location: Spain
Age: 45
Posts: 314
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bump...
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#75 |
Registered User
Join Date: Jul 2011
Location: UK
Posts: 341
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Looking forward to the conversion as I used played it on the ZX Spectrum
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#76 |
Registered User
Join Date: Nov 2013
Location: Spain
Age: 45
Posts: 314
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bump.
May I ask if this project is still alive? Just curious. |
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#77 |
Registered User
Join Date: Nov 2013
Location: Spain
Age: 45
Posts: 314
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Since the author didn´t give a response while keeps posting everywhere, I suppose this project is almost freezed. I don´t think this behaviour helps to the amiga community, maybe I´ve been a bit intense?
BTW: without acrimony, won´t work anymore with such people. Hope they get well! |
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#78 |
Registered User
Join Date: Feb 2007
Location: Melbourne, Australia
Age: 41
Posts: 3,773
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He's probably just sick of being nagged about it. I'm sure he hasn't given up on it, this is StingRay we're talking about here. He's capable of doing anything.
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#79 |
Registered User
Join Date: Nov 2004
Location: Zaragoza, Pamplona-Iruña, Bera
Age: 42
Posts: 444
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Any news about this conversion?
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#80 | |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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Quote:
Besides, I'm still doing other stuff as well so it's not a 24/7 project for me, quite the opposite actually. ![]() At the moment I am converting all the graphics data so I can draw all stuff in a native Amiga format and drop the ST->Amiga screen conversion stuff as I do not like that. This will take a while and since I have to do stuff for Revision as well, there probably won't be many news to report before Easter 2015. Last edited by prowler; 04 December 2014 at 22:38. Reason: Off-Topic cleanup. |
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