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#61 |
pixels
Join Date: May 2014
Location: Australia
Age: 53
Posts: 476
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Nice work with the remake and thanks for sharing a preview
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#62 |
Registered User
Join Date: Jul 2011
Location: UK
Posts: 341
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It's going to be great. Even your first video looks amazing compared to the ZX Spectrum version I remember
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#63 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
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Wow, even with the crappy video quality this looks like a perfect conversion. Great job Galahad !
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#64 |
Registered User
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,862
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Looks quite good.
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#65 |
Puttymoon inhabitant
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#66 |
Italian Amiga Zealot
Join Date: Jan 2009
Location: Italy
Age: 36
Posts: 1,913
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#68 |
Zone Friend
Join Date: May 2006
Location: France
Posts: 1,835
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@Galahad
I don't particularly like the choice of the ST palette. I tend to prefer the monochrome versions (Spectrum/C64). Is it doable to be able to change the palette(s) with better ones? Maybe if you put it(them) in a config file or anything else... Kamelito |
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#69 |
Registered User
Join Date: Sep 2013
Location: CA/USA
Posts: 346
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Looks great! Keep up the good work and thank you.
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#70 | |
Registered User
Join Date: Nov 2013
Location: Spain
Age: 45
Posts: 314
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Quote:
![]() Thanks for all your work Gallahad, you´re close to redemption. keep your excellent work! |
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#71 | |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,016
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Quote:
Score panel is a separate 16 colours to the main game. What sort of colours are we talking here? |
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#72 |
Zone Friend
Join Date: May 2006
Location: France
Posts: 1,835
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Dream could be something like this : https://www.youtube.com/user/endangermice
What I'm talking about is having the possibility to change it so it look better maybe a gfx guy here could improve it. I would prefer the Atari ST palette of the unreleased Starquake II maybe an option to have them both? Kamelito |
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#73 | |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,016
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Quote:
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#74 |
Registered User
Join Date: Feb 2012
Location: United Kingdom
Posts: 3,184
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I like how this is coming along. Soon you'll be releasing things under heading of Fairlight presents... AoA (Atari on Amiga)
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#75 |
pixels
Join Date: May 2014
Location: Australia
Age: 53
Posts: 476
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I'd be happy to contribute to looking at palette ideas for the score panel and offering/creating suggestions (who do I gently need to poke to get access to the zone ?
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#76 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
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Galahad, Starquake II has *much* better graphics and palette. Would it be possible to choose between the original and that? They do look much better.
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#77 | ||
Registered User
Join Date: Jan 2015
Location: London/UK
Posts: 229
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Quote:
Galahad, good vork ![]() You can cound on me for the sounds effects, I have so much experience with it, you can tell me the memory and the number of them, I will doit. I miss ingame music on the AtariST, I think no game can lack ingame musics. Maybe my good friend ADRDESIGN maybe want to do some musics for the game. What are you thinking about that? I recomend some diferent ingame musics for diferent parts of the map. Quote:
![]() Last edited by TCD; 07 March 2015 at 16:28. Reason: Back-to-back posts merged. |
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#78 |
Registered User
Join Date: Nov 2013
Location: Spain
Age: 45
Posts: 314
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I found the game has at least 3 different tunes in. Anyone can rip them in full? I think demo mode cuts the song too early... YM format, please.
@Tony Galvez: I don´t know how the MSX chip works. Please, explain how did you get those spectacular samples and I will research some sounds based on this tune. ![]() Just a wip for the basic version (to work on). Needs to implement noise channel and ssc samples... (sorry for the arps, they will be removed) EDIT: I could convert to MOD the Speccy, C64 and CPC versions indeed, don´t think I would worth the time anyway, only for nostalgic purposes. What do you think? Last edited by adrdesign; 07 March 2015 at 23:22. |
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#79 |
Registered User
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 2,087
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Personally for me, I'd not bother with the Speccy music - it was just filler. The effects on the other hand... They really made the game; on the Spectrum it was a riot of audio. Get some decent effects in and you've cracked it.
D. |
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#80 | |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,016
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Quote:
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