14 April 2013, 16:53 | #61 |
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Today, I put in some sound effects for moving, bumping, switches and the elevators
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28 April 2013, 22:00 | #62 |
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New game version uploaded
http://cherno.lima-city.de/hg1/hg2web.html The water is kinda working, sometimes the ambient sound behaves weird but otherwise it's ok. Unfortunately I had to disable the dynamically generated hydraulic pillars under the elevators, but they didn't work properly anyway It's still possible to screw up the perspective and thus, movement if you press the turn and move keys too quick Edit: Also, you can not strafe or go backwards underwater, this is no bug but rather becasue I won't update the strafing movement functions until the most up-to-date movement (forward) has been finished. Last edited by Cherno; 07 October 2015 at 21:06. |
28 April 2013, 22:40 | #63 |
Puttymoon inhabitant
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That is great! There is a problem with elevator (it moves up and down, but it doesnt elevate me sometimes), but all together it has really the HG feeling! You plan to reconstruct the whole original game?
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28 April 2013, 22:55 | #64 |
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Well, eventually
I'm doing it bit-by-bit and primarily try to make a proof-of-concept so maybe other fans see it and decide they want to help make it a proper game. That's why I often just code things so they barely work without any bells and whistles. Once I can more or less reconstruct an entire level's structure, I will move on to things like GUI, Inventory system, shooting guns and so on. Don't expect too much graphic and sound-wise, I'm no artist so I'm content with using placeholders for all models etc. until it can be replaced by a proper model someone actually spent some time on edit: I see what you mean about hte elevator. I think it only applies to the first one though. The raycast it uses to find if someone is standing on it apparently doesn't find the player hitbox, probably a problem with the elevator's own hitbox blocking it. Thanks for pointing it out! Last edited by Cherno; 28 April 2013 at 23:01. |
28 April 2013, 23:18 | #65 |
Puttymoon inhabitant
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At least something like Short Action Games could be possible with your engine. I know the major problem would be to create a game for 4 players probably, but even 1pl game in your environment - with a good level design - could be interesting.
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29 April 2013, 01:46 | #66 |
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Thanks to your input I put in () another few hours to fix those elevators. I can happily say that they finally work as intended and they are no longer floating in mid air but have those pillars under them that block the player and prevent him from walking beneath the elevator platform. It is not visible in the scene but at any point of time there are only as many pillars under each elevator as needed to fill out the spaces between the platform and the ground beneath. This means that the elevator could be on the second floor of a building without those pillars being pushed through half the map under it
Fun fact: It took me about 14 hours trying to find the bug and in the end I just had to delete a four-letter word Here's the link if anyone is interested. http://cherno.lima-city.de/hg1/hg3web.html Last edited by Cherno; 07 October 2015 at 21:06. |
29 April 2013, 08:48 | #67 |
Puttymoon inhabitant
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Now thats perfect!
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01 May 2013, 18:13 | #68 |
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Aaand another productive day
New version: http://cherno.cwsurf.de/hg1/hg4web.html Major new things: 1. Forcefields that can be deactivated by switches. 2. Pushable blocks, one of the last things that were needed to recreate a level from the original game. They can be pushed with Space and pulled with Left ALT keys. They behave weirdly when on stairs but the basic functionality is there. The door is still bugged Now it's time to work on the GUI so the player can use the mouse for various things, and to access the inventory and DTS (map). |
01 May 2013, 19:54 | #69 |
Puttymoon inhabitant
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I ended trapped in a pit. I need a teleport psi-amp
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01 May 2013, 20:34 | #70 |
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For now, you have to keep using the "Refresh browser" Psi-Amp :P
Edit: ... And I finally got the door working as intended. I'll include it with the next release Last edited by Cherno; 01 May 2013 at 22:41. |
02 May 2013, 17:26 | #71 |
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Today, I completed the water script. Now I can make the water level go up and down like in the game
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03 May 2013, 12:22 | #72 |
MI clan prevails
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It asks for some thingamajig installation
Can someone please post a video of a few minutes of gameplay ? |
03 May 2013, 16:22 | #73 |
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You need to install the Unity3D web player to play it on the web.
Here's the newest version: http://cherno.lima-city.de/hg1/hg5web.html However, I also assembled an offline version just for you. Controls: Move: WASD | Strafe: QE | Activate Switch, Open Door, Push Block: Space | Pull Block: Left ALT https://www.dropbox.com/s/h055f6n0z9sq4lx/HG5.zip?dl=0 Not much in the way of gameplay though Last edited by Cherno; 07 October 2015 at 21:14. |
03 May 2013, 17:11 | #74 |
MI clan prevails
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Whoaaa thanks a lot mate
The offline version works like a charm ! It is very Hired Guns-ish ! The sounds, the familiar textures and objects. It's all there For some reason strafing doesn't work under water. We'll just say it's due to panic |
03 May 2013, 17:16 | #75 |
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Yes, strafing doesn't work underwater. This is no bug, I just haven't updated the movement functions yet, the only one up-to-date is the forward motion, once it is finished it will be used to update the other movements
I'm currently working on the GUI and it's really difficult, especially with 4 screens |
03 May 2013, 20:43 | #76 |
Puttymoon inhabitant
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And blocks still can't be put to the elevators.
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03 May 2013, 21:52 | #77 |
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I made it this way
I'm not sure but I think it wasn't possible in the original game either. |
05 May 2013, 01:53 | #78 |
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Good news, the GUI is coming along nicely and the basic layout is done. I also set up a splitscreen mode. Currently on the to-do list:
1. Figuring out how to make each viewport have it'S own fog etc. for when one character is underwater but the other isn't 2. Inventory System 3. DTS / Map 4. Character Selector |
05 May 2013, 13:00 | #79 |
Into the Wonderful
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This looks really good. I was a big fan of HG's incredible atmosphere, but never really got into the game properly. Maybe I'll play this remake more.
Good work. |
05 May 2013, 15:20 | #80 |
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Thanks
I'm currently trying to figure out how to make a map screen |
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