12 June 2012, 17:27 | #61 | |
TinkerTailorContentMaker
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Quote:
2. The CD32 A.K.A. AGA version isn't really AGA in the true sense, it doesn't use any of the AGA chipset features at all afaik. It was released for the CD32 as an exercise to bolster the already lackluster selection of CD32 games...However this version does benift from some bug fixes. This version has also been made to run off standard disk. |
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12 June 2012, 22:51 | #62 | |
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Did Someone Mention The Frontier Story Book?
Quote:
I put it together myself from a wide variety of sources, highlights also include (but still missing the final part) a Frontier Comic Book! Have a look at this thread http://spacesimcentral.com/ssc/topic...lite-ii-comic/ Last edited by Geraldine; 11 April 2013 at 10:02. Reason: Updated links |
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12 June 2012, 23:07 | #63 | |
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geraldine you have now been promoted to GOD |
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12 June 2012, 23:16 | #64 |
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12 June 2012, 23:21 | #65 |
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12 June 2012, 23:27 | #66 |
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Just wondering...
I tried the CD32/AGA version and it had a bug where when using the mouse (e.g. when docked at a port) it would randomly fire the lasers. Bad news. Does this version you are talking about have that bug or not? |
12 June 2012, 23:37 | #67 |
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If your referring to the Special Edition here at EAB, I am afraid so. It has something to do (I think) with the CD32 controller code that was added to the game. Also, that version still has the CD32 set speed bug too. I sent out an appeal across many forums in the hope that some bright coder might step forward with a solution, but no word as yet I am sorry to say
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13 June 2012, 00:41 | #68 |
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Yes, I tried the Special Edition from EAB and also a couple of versions listed as CD32 from elsewhere around the web and they all had the laser firing bug.
A real shame! |
13 June 2012, 02:08 | #69 | |
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13 June 2012, 15:09 | #70 |
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If the CD32 version had better textures and Gfx then it must be very subtle, I can't say I've noticed any difference...Ahh yes the laser bug, what a pain in the ass that is. In all the years of playing I've never tried using the pad, mmm will have to give it a whirl and see how it goes....Would be fantastic to have a version without that bug though...
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13 June 2012, 19:01 | #71 |
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The main difference between the standard disk based version and the CD32 release was (and I am not 100% sure about this) the addition of a few extra buildings and a navigational aid, the ZZ1, to help players using a pad to play the game.
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17 June 2012, 18:06 | #72 | |
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Quote:
Here is a screenshot of the PC version with additional texture mapping. |
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18 June 2012, 12:32 | #73 |
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I always thought the game looked better without the textures, I prefer the nice clean lines of the Miggy version In the pics below Potsmoke66 (one of the Pioneer devs) shows us what his model looks like with and without textures or shaders, the untextured one looks very Miggy Frontier like
Last edited by Geraldine; 18 June 2012 at 12:50. |
18 June 2012, 22:14 | #74 |
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I have it on the Amiga CD32 I think it better on there..
I stll like the first one better on the bbc micro computer. |
19 June 2012, 12:12 | #75 |
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Remember the novel that came with the first one Elite,I loved reading it and it would put in that place in your mind ready for the game..
I had it originally on the Electron(Clone of the BBC Model B)in 1984 (then on the C64)and played it all the time even when I would get killed 10 minutes into the game.. (those dam pirates) Last edited by spannernick; 19 June 2012 at 12:24. |
19 June 2012, 13:00 | #76 | |
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yeah i used to love the storys,they really get you in the "feel"of the games and makes you part of it |
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19 June 2012, 13:09 | #77 |
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The Dark Wheel?
Text version here http://spacesimcentral.com/ssc/files...-elite-clones/ I will get around to making a nice PDF eventually EDIT: Just can across another link for the Dark Wheel that you can also read. Have a look here http://www.iancgbell.clara.net/elite/dkwheel.htm Last edited by Geraldine; 11 April 2013 at 10:04. Reason: Another Dark Wheel Link |
21 June 2012, 17:53 | #78 | |
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Quote:
Yes, I had both and totally agree. I hear 0x10c is going to have a similar look, polys with no textures (if it ever comes out.) I like the idea of that. http://0x10c.com/ http://en.wikipedia.org/wiki/0x10c Exciting stuff if it happens |
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29 August 2013, 17:13 | #79 |
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