02 May 2021, 23:40 | #741 |
Registered User
Join Date: Feb 2018
Location: Poland
Posts: 357
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Agree with every single opinion here on texture improvement - this rises it up to another league.
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02 May 2021, 23:53 | #742 |
Registered User
Join Date: Jan 2019
Location: Sweden
Posts: 20
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Wooow those graphics!!! Insanely incredible!!!!! I also love that new stereo positioned audio!! It really gives an amazing connection and presence to it all !!
It leaves no opportunity for any in-game music in that audio mode though. But I've never before played or seen anyone playing DOOM with in-game music, so I guess it's not so necessary anyways. Perhaps cool to have it as an extra option maybe. Cheers!! Last edited by DJ METUNE; 02 May 2021 at 23:56. Reason: Too many thoughs |
03 May 2021, 00:05 | #743 | |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,611
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Quote:
It does not matter much to me. I will for sure use stereo fx and if I like music I can use a little mixer and play some Pantera tunes from my cell phone together with the stereo fx |
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03 May 2021, 04:49 | #744 | ||||||
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,045
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@All : Thanks guys!
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Here's a more accurate resolution comparison for the 3 games in 1x1: -Alien Breed 3D: 96x78 -Fears: 92x128 (top HUD part was missing in my previous pic) -Dread: 320x100 |
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03 May 2021, 12:49 | #745 | ||
Bad Banana
Join Date: Jul 2020
Location: Sweden
Posts: 58
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Quote:
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I'm so impressed by what you guys are doing. |
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03 May 2021, 13:59 | #746 |
ex. demoscener "Bigmama"
Join Date: Jun 2012
Location: Fyn / Denmark
Posts: 1,634
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One of the things that make Fears look bad is that the perspective of the fixed shotgun barrels doesn't match the perspective of scene..
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03 May 2021, 19:00 | #747 | |||||
Registered User
Join Date: Sep 2019
Location: Gdansk / Poland
Posts: 134
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Quote:
Romero no longer has a say in the matter. In fact, he even uses FreeDoom IWADs on his own deathmatch server. Quote:
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Because that's exactly what John and Dennis do right now. Awesome, guys. Quote:
Completely not worth the effort, and would most likely ruin the gameplay. I'm positive about floor/ceiling height support, though. |
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03 May 2021, 21:52 | #748 |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,611
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I like the floor as is. Just with shadows from walls. Looks clean and nice
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04 May 2021, 09:24 | #749 | |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,667
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Quote:
However, you might consider it (much, much) later for those people with faster Amiga's (ans it's not small numbers). If you are worried that someone with A500 might try it, and ruin it's own experience, you can add a code that if game detects A500, to just restart the comp, and maybe (for the punishment) self destruct the game. |
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04 May 2021, 13:18 | #750 |
Registered User
Join Date: Apr 2002
Location: Germany
Age: 43
Posts: 742
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The game will look great anyway, no matter if floor is textured or not, so I can live without it. But perhaps you can play a little with gradient to give the floor some depth ? Don't know how cpu consuming this would be. Something like the attached pic (although don't know how many "gradient colors" you could use.
Looks strange in the still picture, but saw it often enough in other games. Just took colors from the palette in the screenshot, don't know how flexible you would be in choosing colors, perhaps a more subtle gradient. |
04 May 2021, 16:31 | #751 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,950
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Lookup Operation Bodycount.
Everything that game does: don't do that So as an example a brown gradient for the floor: NO! |
04 May 2021, 19:15 | #752 | |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,045
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Quote:
Last edited by Tsak; 04 May 2021 at 19:27. |
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04 May 2021, 21:13 | #753 |
Registered User
Join Date: Mar 2012
Location: UK
Posts: 1,895
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Looks good to me - I think you should just do what you want as you can end up being overwhelmed by requests! And frankly, we all agree that this looks astounding for an A500.
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05 May 2021, 02:18 | #754 |
Registered User
Join Date: May 2018
Location: Ireland
Posts: 687
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Bigtime, keep the scope as is, it looks fantastic!
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05 May 2021, 08:21 | #755 | |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,611
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Quote:
I also rather play original Amiga titles on Amiga than anything else. If I see original Doom on Amiga ever again I'm going to puke |
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05 May 2021, 14:32 | #756 | |
Registered User
Join Date: Sep 2019
Location: Gdansk / Poland
Posts: 134
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Quote:
The "doom clone" was just a trigger clause that was meant to grab the interest and "it can't be done!" feeling. But now, we are in for a completely new ride. |
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05 May 2021, 14:37 | #757 |
Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 42
Posts: 3,217
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Amazing project, this new gfx really puts this engine to be the best ever done on the Amiga (and similar machines really).... Loving the great professional videos and all being done here... Keep on rocking!!
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06 May 2021, 01:26 | #758 |
Registered User
Join Date: Mar 2016
Location: Australia
Posts: 881
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Every new update continues to (re)blow my mind - the positional sfx and new textures in particular had that extra mind blowing impact on me.
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06 May 2021, 11:22 | #759 | |
Registered User
Join Date: Apr 2018
Location: UK
Posts: 490
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Quote:
Do you think there is any more optimisation to be had, or is this the zenith in your opinion, the perfect Amiga raycaster? Or just the start of a new area of Amiga engines/games? |
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06 May 2021, 17:35 | #760 |
old bearded fool
Join Date: Jan 2010
Location: Bangkok
Age: 56
Posts: 779
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This is beyond impressive, pure innovation using classic hardware. Uncharted territory, "here be dragons" level of excitement.
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