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Old 12 March 2015, 14:32   #701
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Super Basket All Stars (Nice music but very simple gameplay.) [ Show youtube player ]
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Old 21 March 2015, 14:17   #702
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Feeding Frenzy longplay [ Show youtube player ]
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Old 22 March 2015, 22:59   #703
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YAGG: Yet Another Gravity Game
Code:
Copyright 1995 - @{" Black Blade Desing " link BB}

(sorry for my bad English...)

@endnode

@node intro "What is Y.A.G.G.?"


YAGG  is  a  gravity game  like Roketz  and Bratwurst.  2, 3 or 4 player must
destroy their opponents ASAP.

@endnode

@node insta "Installation"


Just drag YAGG drawer anywhere you want.  No assigns are needed.

If you cliks on YAGG icon once and select "icons/informations" from WB menus,
you'll  find  the  tooltype  FIELD=<arena's name>.  Write  here  the  default
battlefield name, if you want...

@endnode

@node user "What do you need to run YAGG ?"


- A fast Amiga.  68030/25MHz or above highly recommended.
- Kickstart v.39  (3.0)  or above.
- FastRam recommended.
- At least 490KB free chip ram
- AGA recommended (Blitter will thank you) but not required.

YAGG is written in 40% assembly  and 60% in BlitzBasic2.  Due to using a high
level language a data cache will increase the speed very much.
YAGG  opens  a  standard  "intuition" screen, so you are free to use a screen
promotor  to  use  a  non-PAL  screenmode (e.g.  try  to  activate  the "mode
promotion" option in  Prefs/Icontrol).  Anyway  you should not use a vertical
refresh frequency different by 50Hz.
YAGG accesses directly to the blitter, anyway, it multitasks happily.

YAGG has been successfully tested on:

Amiga 4000/040        25MHz    8MB Fast + 2MB Chip Os v.3.0  SetPatch v40.16
Amiga 4000/Ec030      25MHz    8MB Fast + 2MB Chip Os v.3.1
Amiga 1200/TQM50 (030/50MHz)   4MB Fast + 2MB Chip Os v.3.0
Amiga 4000/Cyberstorm060/50MHz 8MB Fast + 2MB Chip Os v.3.1
Amiga 3000/Cybervision64+CyGfx 4MB Fast + 2MB chip Os v.3.1

PAL and DblPAL AGA modes and ECS/OCS emulation modes.

@endnode

@node config "Setup screen"


Player1 O    @ Keyboard         Quit            Available ships
Player2 o    Player name                        ----------------
Player3 O                      Start          |Plane           |
Player4 O                                     |Eracle          |
                                              |Nettuno         |
 _        _                                   |                |
|_| Flms |_|cmt                               |                |
                                               ----------------
Last match winner
 _       _____                                         Shields
|5| L.  |350  | g                                      Rot. sp.
                                    Ship infos ---->   Ship mass
            ____________                               Antispin
Weapon1 O  |Nothing     |                              Acceleration
Weapon2 O  |Big Gun 1   |                       _________________
Weapon3 O  |            |                      |                 |
Weapon4 O  |            |                      |                 |
         ---==========--                       |                 |
Arena:  |FourL        |                        |                 |
         -------------                         |                 |
   Speed   Damage                              |   Ship picture  |
 Shots/s   Power                               |                 |
  Deviat   Ammo     <--- Weapon infos          |                 |
   Range   Time                                |                 |
                                               |                 |
                                               |_________________|

---------------------
From top to bottom:

Player ?   - Select the current player

@Keyboard  - Selects  how  you want  to  drive your ship by.  Adapt3, Adapt4,
             CPU modes are not yet implemented.

PlayerName - Write your name here.

Quit       - The end.

Start      - Starts a new battle.

Available ships - These  are the ships  you can use.  Just  click on the name
                  of the ship and it will be displayed in the box below.

Flms       - Enable the "flame" effect.

Cmt        - Enables the comet-like missile trails

LastMatchWinner - It explains itself.

L.         - The number of lives.

g          - Gravity acceleration. Useful values are -3000...3000.

Arena      - Click here to choose the battlefield.

Weapon ?   - Each  ship  can  mount  up to  4 different weapons.  Select here
             what mounting you  are going to select the weapon.  The mounting
             is highlighted  in  the ship  box and you can select the type of
             weapon in the list.
             Each  mounting  can carry a certain amount of weight.  According
             to the chip you have and the mounting you have choosed, the same
             weapon can have a different amount of ammunitions.

Ship Infos:

  Shields  - The damage yuor ship can sustain.
  Rot. sp. - Rotation speed.
  Mass     - Ship mass.
  Antispin - How fast your ship regain control after an uncontrolled spin.
  Acceler. - Acceleration.

Weapon infos:

  Speed   - Starting bullet speed.
  Shots/s - Mah, I don't know :-)
  Deviat  - The lower, the better precision.
  Range   - The  distance  the  bullet  can  reach.  In  case  of  autoguided
            weapons  this is the  distance after  which the missile begins to
            follow the nearest ship.
  Damage  - Single bullet damage. (before arming and not counting splinters).
  Power   - Average damage for 1 second burst.
  Ammo    - Number of shots.
  Time    - The duration in time of your amminutions.

@endnode

@node weap "Weapons"


@{b}Machine Gun 1-5@{ub}           Standard gun. Medium range. Quite weak.  Each model
                          have it's own speed ang Shots/s rate.
                          Bullets appears grey in color.

@{b}Big Gun 1-3@{ub}               Same as above, but the autofire  is very slow. It's
                          between 5 and 6 time more dangerous than MG.
                          This is a long range weapon.  Bullets are orange.

@{b}Small Rocket 1-3@{ub}          They  have  accelerated  movement  and  an exposive
                          warhead.  They  strike  a damage just like BG1, but
                          can bump your opponent against a wall.
                          The color is white.

@{b}Medium Rocket 1-3@{ub}         They  are  similar to  SR, but  they are slower and
                          3-4 time more harmful.

@{b}Large Rocket 1-3@{ub}          More  dangerous  versions  of  MR. They  are really
                          powerful, but  also  very  heavy. Usually  you  can
                          carry only a few shells.

@{b}Turbo Gun 1-3@{ub}             High powered  version of machine guns. Only  little
                          ships (which can't mount heavier weapons) can carry
                          these guns.

@{b}Missiles 1-4@{ub}              Simple  missiles.  They  are  quile easy  to  avoid
                          beacuse  of their strong inertia, but don't  try to
                          exceed them in speed!
                          When you  launch a missile, it  starts just  like a
                          small  rocket.  After  a  certain  amount  of  time
                          (lower  in  Mis-1, higher  in  Mis-4), the  missile
                          begins to follow the nearest ship.  So don't launch
                          a   missile-1  when  your  opponent   is   far  and
                          vice-versa.

@{b}Mini Gun 1-3@{ub}              Between MG and TG.

@{b}Shooting missile 1-4@{ub}      :-))  Really  bad  weapon.  After  they  are  armed
                          (arming  time  varies  very little), they  begin to
                          shot  to  the nearest ship.  The  higher the model,
                          the longer is the lifetime.

@{b}Class-A Smart Missile 1-4@{ub} Slow  and hard  to avoid  missiles.  They are a bit
                          less powerful than standard missiles.

@{b}Auto Rockets 1-3@{ub}          Just like  Small rockets, but they  can change they
                          direction  a bit.  You  can  hit yor  opponent much
                          more easily. Higher models have higher precision.

@{b}Shooting Mine 1-5@{ub}         Very   very   slow   shooting   missiles. You   are
                          recommended to not collide with them....


@{b}Class-B Smart Missile 1-4@{ub} Faster version of Class-A smart missiles.

@{b}Mine 1-4@{ub}                  Simple and powerful proximity mines.


If  a missile  (mines and smart too) hits  before being  armed, it strikes  a
very low damage.  Actually, you waste a bullet.

@endnode

@node game "The game"


Ship controls are:

Left and right      - Rotate the ship.
Up                  - Accelerate.
Fire   e            - Shoots weapons 1 and 2.
Down                - Shoots weapons 3 and 4.

Keys:
                          5
Keyboard 1    LShift   1  2  3        numeric pad


                          W
Keyboard 2    RShift   A  S  D   B
                ^                ^
                |----------------|-- Double key


Try to not bump against the wall. You  must destroy  your opponent before you
can do it with you.

To the edges of the screen are displayed the following informations:

Lives  (2 pixel = 1 life)
Shields
Ammo1  (1 pixel = 16 bullets)
Ammo2  (1 pixel = 16 bullets)
Ammo3  (1 pixel = 2 bullets)
Ammo4  (1 pixel = 2 bullets)
Number of missiles that are following you.

@endnode
@node hist "History"


DO NOT USE OTHER VERSIONS BUT THE FOLLOWING ONES !!

v1.0   * First release.

v1.8   * Fixed  stupid  bug in  the  GUI.  Now  player  1 has no more need to
         reselect the first weapon after every match.
       * Simple mine added. (Old mines are renamed to Shooting mine).
       * Some changes to the ships.
       * Minor changes.
       * Added "Arena:" button to choose the battlefield at runtime.
       * Added some undocumented weapons.
       * Speeded up by 50% ship's points calculation.
       * The direction of weapons in the pre-battle screen was wrong.
       * Small change to the sound routine
       * New intro screen

v1.12  * When you ship is damaged you cannot shoot well
       * Ships no more reappear over another ship.
       * Stupid bug that trashed 115KB of memory removed
       * Now missile trails are much more fun :))
       * Now you cannot completely disable the flames
       * Little bug in the GUI fixed

v1.13  * Now takes care of the ship mass when you are hit.
       * Code is a bit shorter
       * Two ships added

v1.14  * Stupid bug introduced in v1.13 fixed
       * Various changes in collision handling routines
       * "Eracle" collision detection error fixed.

v1.15  * Yet another little gub removed.  I'm sorry for allt these bugs,
         but I can't work well for free.

v1.16  * Rewritten collisions handling.  Improved playability.
       * Some minor changes

v1.17  * Boom3 sound changed.
       * Updated copyright note.
       * Some minor changes


@endnode
@node bugs "Known bugs"


- On A1200s the keyboard controller can't handle  multiple key  pressings, so
  you can't control your ship by keyboard on A1200s :-(
- YAGG seems to hang when QuickGrab is running.

Please report all the bugs you find !!

@endnode
@node share "Shareware notice"


This program is shareware.  If you often use it, you @{u}must@{uu} register.

 This software is  subject to the "Standard Amiga FD-Software Copyright Note"
 It  is  SHAREWARE as  defined in  paragraph  4s. If you  like it  and use it
 regularly please send $8 to me (see below).
 For more information please read "AFD-COPYRIGHT" (Version 1 or higher).

YAGG has the following limitations:

- You can load only 7 ships.
- When you load the game, you must wait 10 seconds.
- After 3-5 matches YAGG quits and you have to reload it.

If you want to regiter, fill the form at the end of this document and send it
to me.

Please send  only cash, EUROcheque  or postal  orders.  I cannot cash foreign
cheques.  I'll  send you  the password to disable  all the above limitations.
I also  accept the registered  version of a your  program (if  I like it,  of
course).

If I will not receive enought registration agreements, I'll stop development.

@endnode

@node autor "How can you reach the author?"


To pay the registration fee, send bugreports, ...

Write to:

  Giuliano Pochini
  Via Torino 34
  19122 La Spezia
  Italy

  Tel. +39-187-714863

Or via e-mail:

  2:332/807.18@fidonet

  pochini@denise.shiny.it

gameplay [ Show youtube player ]
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Old 29 March 2015, 23:16   #704
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Bierschen (Simple horizontal space shooter.) [ Show youtube player ]
Copper (Arkanoid with mine as enemy.) [ Show youtube player ]
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Old 30 March 2015, 11:53   #705
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GX-200 (Shooter in maze like Cybernoid but with Atari ST style.) [ Show youtube player ]
Mega Squad (Deathmatch in maze with Asteroids physics.) [ Show youtube player ]
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Old 03 April 2015, 07:47   #706
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Whools (Dungeon crawler with 2D first person view like BloodFest.) [ Show youtube player ]
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Old 11 April 2015, 16:36   #707
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Seawolf (Navigate your ship through caves.) [ Show youtube player ]
longplay [ Show youtube player ]
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Old 15 April 2015, 16:10   #708
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Cubistix (nice 3D effect on title screen)
gameplay [ Show youtube player ]
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Old 18 April 2015, 15:16   #709
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Wildfire (Horizontal shooter with parallax scrolling, not to be confused with other shooter with same title http://eab.abime.net/showthread.php?t=25245 Nice graphics, basic sounds.) [ Show youtube player ]
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Old 18 April 2015, 16:51   #710
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Cubical Worlds (no sound)
gameplay [ Show youtube player ]
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Old 18 April 2015, 19:49   #711
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Bierschen (Simple horizontal space shooter.)
longplay [ Show youtube player ]
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Old 25 April 2015, 18:07   #712
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Emotional Conflict (Point 'n' click adventure which can pass as commercial game.) [ Show youtube player ]
Dunebuggy (Moon Patrol in infinite loop.) [ Show youtube player ]
Cosmic Racer (Not bad remake of 8-bit game Deathchase.) [ Show youtube player ]
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Old 26 April 2015, 14:58   #713
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Zapone (not easy crosshair shooter, use joystick to aim, do not shoot innocent)
gameplay [ Show youtube player ]
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Old 30 April 2015, 17:16   #714
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Moria v1.2 (RPG without sound)
gameplay [ Show youtube player ]
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Old 10 May 2015, 15:08   #715
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Last Lap (I think it's best-looking PD racing game but they also not forgot about playability, game have single and 2 disks version - maybe with more tracks): [ Show youtube player ]
longplay [ Show youtube player ]
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Old 11 May 2015, 21:06   #716
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s2325, what is the name of the PD / shareware game, similar to Last Lap, Motor Massacre and others, where you can kill accidentally a man on a wheelchair (he makes a long bloody trail then)?
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Old 11 May 2015, 22:42   #717
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Turbo? [ Show youtube player ]
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Old 12 May 2015, 08:48   #718
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No, that is not that one. Was there a game with the name something like "Squeeeak"?
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Old 12 May 2015, 09:33   #719
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Screech [ Show youtube player ]
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Old 12 May 2015, 09:50   #720
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Thats the one! Thanks!
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