![]() |
![]() |
#681 |
Registered User
Join Date: Sep 2019
Location: Gdansk / Poland
Posts: 135
|
And the new video is OUT.
![]() Have fun, and any comments are welcome! ![]() [ Show youtube player ] |
![]() |
![]() |
#682 |
Registered User
Join Date: Feb 2012
Location: United Kingdom
Posts: 3,186
|
|
![]() |
![]() |
#683 |
Bad Banana
Join Date: Jul 2020
Location: Sweden
Posts: 58
|
Edit: Beaten
|
![]() |
![]() |
#684 |
Bad Banana
Join Date: Jul 2020
Location: Sweden
Posts: 58
|
This is awesome I gotta say, adding sounds makes it feel a lot more like a game, and I love that you showed us how you worked on implementing it with the code and all that jazz, I was never a a coder (except for simple basic and html) but I still find stuff like that interesting.
![]() |
![]() |
![]() |
#685 |
CaptainM68K-SPS France
|
|
![]() |
![]() |
#686 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 5,016
|
Man ! By watching this video, everything looks so simple but I am sure it was a real headache
![]() Really accessible and interesting watch ! Keep up the good works and thanks for it ![]() |
![]() |
![]() |
#687 | |
Registered User
Join Date: Jan 2008
Location: Warsaw/Poland
Age: 56
Posts: 2,039
|
Quote:
move.b aud_volume_1(a2),AUD0VOL(A0) use move.b aud_volume_1(a2),AUD0VOL+1(A0) or move.w aud_volume_1(a2),AUD0VOL(A0) Because problems for 68040 and 68060. |
|
![]() |
![]() |
#688 |
Total Chaos forever!
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
Posts: 2,200
|
|
![]() |
![]() |
#689 |
Bad Banana
Join Date: Jul 2020
Location: Sweden
Posts: 58
|
I think he means he wants to see new wall textures and the like.
We already got a long and interesting video, no need to stress on seeing new stuff, it will turn up eventually. ![]() |
![]() |
![]() |
#690 |
Registered User
Join Date: Apr 2016
Location: T/C
Posts: 199
|
I am missing one more sound effect - foot steps at least occasionally when player makes big direction changes or start moving...
|
![]() |
![]() |
#691 | |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,056
|
Quote:
![]() Last edited by Tsak; 25 April 2021 at 20:35. |
|
![]() |
![]() |
#692 | |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,693
|
Quote:
We have to accept and respect that, even it takes more time for the game overall progress. But better to wait a bit more, then project to stop. @KK/Altair Awesome video. Very informative, and I always learn something new. @Tsak Looking forward to it. ![]() |
|
![]() |
![]() |
#693 |
Registered User
Join Date: Apr 2018
Location: UK
Posts: 490
|
Of all the projects I follow online this is my favourite.
|
![]() |
![]() |
#694 |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,616
|
Nice video as always. Nice quality on the sound fx.
I'm sure the new gfx will be fantastic. Looking forward to see it ![]() |
![]() |
![]() |
#695 | |||
Registered User
Join Date: Sep 2019
Location: Gdansk / Poland
Posts: 135
|
Quote:
![]() Quote:
But if not for videos, you would be left in the dark about this project, so I keep making them for you and to connect with you all. ![]() Quote:
![]() In fact, it motivated me to do making-of for the Dread. ![]() |
|||
![]() |
![]() |
#696 |
Registered User
Join Date: Aug 2014
Location: Netherlands
Posts: 700
|
Very nice video again! Have watched it once now but will watch it again. The dynamic stereo feature is really cool. So are the animations that explain how Paula works.
![]() |
![]() |
![]() |
#697 |
Registered User
Join Date: Apr 2017
Location: France
Posts: 646
|
Are you sure the real Amiga 500 blitter will support the rate of what you impose?
![]() Incredible video by the way. ![]() |
![]() |
![]() |
#698 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,593
|
Your tool for dread might already have a name, but if it does not, i would call it Monday - because that is what people dread most
![]() Or,in short, Monday Makes (you) Dread ![]() Last edited by saimon69; 26 April 2021 at 00:30. |
![]() |
![]() |
#699 | |||
Registered User
Join Date: Sep 2019
Location: Gdansk / Poland
Posts: 135
|
Quote:
![]() The main problem comes from the fact, that Paula does no sample interpolation at all and the lover we go, the more distorted sound becomes. Quote:
If the latter, she already does. If Paula couldn't vary sample playback rates smoothly, she couldn't play sample-based music. Quote:
![]() For now it's just called DreadTool. ![]() But I would love to rewrite the tool at some point, because the internal mess just builds up. ![]() |
|||
![]() |
![]() |
#700 | |
Registered User
Join Date: Aug 2014
Location: Netherlands
Posts: 700
|
Quote:
Ah, will have to watch the video again ![]() ![]() And yes, I do completely understand your point about sample interpolation, you can even see it on the sound captures you showed. Some sounds are really clear though while others are a bit more crunchy. Otoh, It sounds a lot like Doom has always sounded ![]() Could something be gained then by lowering the sample rate by an integer factor? Like going from 22050 to 4410Hz (divide by 5) instead of 4000Hz? Last edited by Mathesar; 26 April 2021 at 11:48. |
|
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Amiga DRAM chip tester for HYB-514256B with Arduino UNO - Amiga 500/500+ | andy2018 | support.Hardware | 0 | 31 October 2018 21:27 |
Amiga 500 Rev.6A VS Amiga 500 Plus with 2MB chip and ACA 500 | turrican9 | support.Hardware | 0 | 24 December 2016 02:16 |
Final Fight on AMIGA 500+ (500 Plus), not 500! | padremayi | support.Games | 55 | 09 March 2016 20:39 |
Possible to port Alien Breed 3D maps to Doom? (I know AB3D has features Doom can't) | dex | Coders. General | 2 | 21 January 2012 22:06 |
GL Doom for Amiga | fitzsteve | support.Games | 1 | 09 November 2010 12:52 |
|
|