13 June 2024, 22:27 | #661 |
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OK, a 11th June update has been uploaded! Here goes!
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13 June 2024, 22:40 | #662 |
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Hmm...it looks like only the instructions text file has changed! What's the point?
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17 June 2024, 23:31 | #663 |
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I’ve been captivated by Prototron’s incredible reworking of Final Fight for the Amiga. This enhanced version is impressively fast, achieving a level of performance I didn’t think possible on a standard A500/A600.
Initially, I felt it could get even closer to the arcade version with a refined palette. I naively commented on Indie Retro Gamer about these potential improvements without understanding the development limitations. After reading the insightful blog, "Final Fight Enhanced: The Extended Interview," I gained a deeper appreciation for the challenges involved. Inspired by this, I thought I'd give it a go. https://www.behance.net/gallery/2001...r-Final-Fight? |
17 June 2024, 23:43 | #664 |
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@JonnySevern
Very very nice Sir! You can be on my development team anyday! |
18 June 2024, 00:23 | #665 |
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@JonnySevern
This looks... fantastic! Oh boy... one can only dream. |
18 June 2024, 01:09 | #666 | |
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Quote:
Wow, that's excellent work. This is what the FFE project needs - someone who truly understands colour and how best to implement it. It's amazing how much you can achieve with just 16 colours onscreen. Gone is the hideous overuse of garish-blue and white. Your colour choices evoke an urban grittiness that perfectly suits the subject matter of Final Fight. I get the sense that Brick Nash won't be considering your ideas anytime soon, sadly. I think he's married to the 1991 palette for now, and therefore is only interested in dealing with what he views were the 1991 deficiencies - controls, movement, etc. Who knows... maybe in time he'll change his views. Took 33 years for us to get FFE. Would be a shame to wait another 30+ years to get a version with FFE qualities and a better palette. Many more of us Amiga fans will literally be gone by then. |
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18 June 2024, 05:08 | #667 |
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@JonnySevern
Oh wow, this really looks great! Definitely a massive improvement over the original. Only detail that sticks to me is the aggressive dither on the floor of the first level. The amiga version there feels slightly better (though the texturing is still sub par compared to your version). Also note the upper HUD area can have its own 16 color palette, so that could bring a little more accuracy and extra colors to the mix |
18 June 2024, 08:04 | #668 |
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18 June 2024, 08:33 | #669 | |
Ex nihilo nihil
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Quote:
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18 June 2024, 08:44 | #670 |
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Magnificent proof of concept!
Thanks for sharing |
18 June 2024, 13:46 | #671 | |
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Quote:
Last edited by JonnySevern; 18 June 2024 at 13:57. |
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18 June 2024, 13:56 | #672 |
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When I started playing around, I initially created a 32-colour version. I think an A1200 version could look pretty close to the arcade. |
18 June 2024, 14:23 | #673 |
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Oh damn! Yeah, a 32 color version would work wonders on the Amiga 1200
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19 June 2024, 00:34 | #674 | |
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Quote:
I used your palette and did a fresh conversion of the floors from the arcade but with no dither. See how the floor actually looks textured now, vs the dithered result which is pure noise and texturing is almost lost. This is much more accurate to the arcade. From this result you could go the extra mile and reintroduce a little bit of dither in places (not much, just enough to make some transitions less rough and add extra texture/detail). Also as I mentioned the HUD can be its own thing, you can save one color and do the entire 'TIME 48' part with it completely coppered, then make a new 15 color palette for the rest elements. |
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19 June 2024, 02:46 | #675 | |
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Quote:
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19 June 2024, 04:32 | #676 | |
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Quote:
The ground in your version does look better, and if it's more arcade accurate, all the better. The ground in JonnySevern's version looks like gravel, which isn't a bad thing, but it's best to strive for arcade accuracy where possible. |
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19 June 2024, 04:38 | #677 | |
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If you start doing those copper tricks, will it compromise the speed and fluidity of the existing game? Wouldn't want to see fancier stuff if it causes slowdown, graphics flickering, etc. I already saw plenty of that slowdown and flickering when I bought and played the Super Nintendo version of Final Fight back in the day... LOL! |
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19 June 2024, 06:22 | #678 |
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19 June 2024, 14:46 | #679 |
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@JonnySevern
That's a good palette selection. |
19 June 2024, 17:32 | #680 |
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@JonnySevern
@Tsak Great job on graphics guys! Hopefully at some point Brick Nash will decide to implement it. |
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