07 June 2024, 02:10 | #641 | |
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At this point, if a bit of money can help motivate, then so be it. There's absolutely no shame in that. Almost everyone asks for financial incentives nowadays - e.g. YouTubers, other content creators, etc. Like you, I'd prefer to see Brick Nash pass the source code to someone trustworthy and competent like jotd. Instead of making the code available to everyone. I too would prefer not to see many simultaneous versions of FFE floating around, being worked on by many independent programmers. There is already so much chaos in other parts of the Amiga community, such as the many, many flavours of Amiga or Amiga-like operating systems in existence. So darn confusing! |
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07 June 2024, 09:22 | #642 |
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It’s no wonder some people move on from projects when they keep on getting pressured. If the guy wants to bug fix then let him do so in his own time. If he doesn’t, then he doesn’t. He does not owe anyone here anything. By all means continue to post bug reports, but lay off the clamouring pressure to release his code. It’s his work, if he wants to hand it over he will do, if he doesn’t then sobeit. Some of the entitled comments in this thread are bewildering.
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07 June 2024, 09:29 | #643 |
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There will not be the interest in this release forever. For instance, the Amiga port of C&C is still in an unfinished state with no hot keys implemented on the FMV version! People get bored after the fanfare of achieving the first beta release! It's better to polish a bit now so that it's not just a fun tech demo but a great version in its own right! It's nearly there even with the ECS limitations. It probably needs someone else to do some 2-player testing. My son is getting bored of the replays and I'm not good enough at 1-player to get to Rolento never mind Belger!
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07 June 2024, 09:43 | #644 | |
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Brick Nash, if you're reading this... we're all grateful for this gem you've created. Please continue working on it if you can, at a pace you're comfortable with. We need FFE in our lives, because Metro Siege is a joke at this point and will take at least another 6 years to finish. |
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07 June 2024, 11:03 | #645 |
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07 June 2024, 11:40 | #646 |
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07 June 2024, 12:38 | #647 | |
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Since then, the problem has been compounded by the fact that they've juggled and prioritized other projects over Metro Siege, such as DaemonClaw. They crowdfunded a lot of money for DaemonClaw, but I don't know if this has allowed them to work on their games full-time: https://www.kickstarter.com/projects...ios/daemonclaw In any event, I'm not holding my breath for Metro Siege. If it gets released in 5 or 6 years, I'll consider it a bonus to the Amiga community. If it gets released in 3 to 4 years, I'll consider it a miracle! |
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07 June 2024, 14:55 | #648 | |
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And sorry for writing Richard Aplin's name wrong. Thanks to him for programming my childhood version Last edited by Flytag; 07 June 2024 at 15:19. |
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07 June 2024, 14:59 | #649 |
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It is important to note that Brick Nash wrote the post in January: https://eab.abime.net/showpost.php?p...&postcount=344 and not 'three years ago'.
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07 June 2024, 15:20 | #650 | |
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Does anyone know why that version had looping music (quite basic), whereas the Amiga had just sound effects? The ST's scrolling was absolutely horrible too! It felt almost like a PD version of the game at the time! It definitely didn't play like the arcade. It did have the 'get up wriggle' animation that FFE doesn't though! We really could do with that animation and also the separate dynamite animation continue screen! Last edited by BigD; 07 June 2024 at 16:13. |
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07 June 2024, 15:51 | #651 | |
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But that's not the subject, I wanted to say that if someone wants a version closer to the arcade visually, there are tools to do it. |
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07 June 2024, 17:03 | #652 |
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one thing that Scorpion does wonderfully well is fake dual playfield with AGA multiplexed sprites. Which allows more than 16 colors + parallax. Impressive! I have to do this in asm too.
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07 June 2024, 20:20 | #653 | |
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In all seriousness, though, I lambast him for Final Fight, but I thank him for Double Dragon II: The Revenge which was a decent brawler on the Amiga. So I have mixed feelings about the guy. |
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07 June 2024, 20:26 | #654 | |
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Sorry for suggesting a Patreon. Was only trying to see how we can continue to motivate Brick Nash. |
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07 June 2024, 21:04 | #655 | |
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I've never played the Atari ST version before, so I watched a YouTube video on it just now. You weren't kidding about the horrible scrolling... it looks like it's scrolling eight pixels at a time, like in some of those character-based 8-bit systems of old. And in that video, the game displays the message, "Atari STE hardware detected." I guess the joke is, the STE hardware is detected, but not used. Forget about the STE's blitter, LOL! |
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07 June 2024, 21:15 | #656 | |
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If someone says, "This software is a piece of utter crap... it needs to be fixed by doing X, Y, and Z...", then maybe telling that person to develop their own software is justified. But if a group like us are raving about the high quality of FFE, and offering some suggestions on how to further improve it, why are you compelled to tell us to make our own? |
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08 June 2024, 00:12 | #657 |
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08 June 2024, 00:24 | #658 |
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08 June 2024, 15:22 | #659 |
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The CPC must have a game speed at least a third if the ST. Haggar can't grab opponents 9/10 times he tries! The CPC version is a walking simulator!
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08 June 2024, 16:41 | #660 |
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