11 July 2014, 16:54 | #621 |
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Strange.
Can't see anything special here. It just quits after loading. Last edited by Alexco; 11 July 2014 at 17:03. Reason: upload of wrong file... |
12 July 2014, 16:01 | #622 |
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Nice player, testing it now with PC Engine HES files
thanks :-) |
12 July 2014, 20:51 | #623 |
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Player UI is still so small No chance to add an option to make it twice as large?
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13 July 2014, 13:39 | #624 |
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@Alexco Can't see anything wrong in the log. So what files crash? All or all hvl? Some hvl?
@SaphirJD I'll have a look at scaling the GUI. |
13 July 2014, 17:07 | #625 |
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@bLAZER: any .exe file will crash. Also all .hvl which I downloaded from the hivelytracker homepage.
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14 July 2014, 01:28 | #626 |
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I have no idea, tried a clean 1.0 and a bunch of .exe files and 31 hvl files without any problems...
But mod, sid, mp3 etc work fine? |
14 July 2014, 06:01 | #627 |
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No problems here either with .hvl files, they all play as normal and any .exe files are just skipped and crossed out in the playlist as unplayable.
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15 July 2014, 08:48 | #628 |
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@bLAZER
.mod works here (at least for my approx. 100 mods here), .mp3 crashes (tested only 3 files) like .exe or .hvl. Did not test any other format. |
15 July 2014, 09:47 | #629 |
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It sounds like you may have a codec clash on your system. BZR Player plays anything I throw at it that it can play and just skips what it cant. What codecs or codec packs have you got installed? I have Klite codec pack on mine and have no problems but other packs might.
If it isn't codecs, it's definitely something you either have or haven't got installed. |
15 July 2014, 12:04 | #630 |
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As I said, it is my office notebook, no admin rights, no code packs, nothing. Just plan simple Win7 64-Bit. That's why I tried BZR because I do not need to install something.
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15 July 2014, 12:31 | #631 |
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Ahh sorry, missed that bit. Will have a play with a locked down system and see what happens then get back to you.
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16 July 2014, 00:09 | #632 |
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Yeah, BZR Player doesn't care what codecs you have installed. It uses only it's own codecs, located in the plugin dir.
@Alexco What you can try is to remove all plugins except codec_ahx.dll and see if hvl still crash. If it works, move plugins back one by one and try again (with a restart every time) until you find the culprit. |
16 July 2014, 11:02 | #633 |
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Hi bLAZER,
did what you suggested. The asap codec is responsible for the crashes. If I remove this from the plugin dir, everything works as expected, hvl, exe, mp3. |
16 July 2014, 22:11 | #634 |
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Great! I'll have a look and see if I can find something in ASAP. A bit hard since I can't reproduce though.
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19 July 2014, 00:02 | #635 |
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Working on (optionally) scaling up the GUI, going well, I'll post some screenshots when it's more done.
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22 July 2014, 10:44 | #636 |
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Here's some examples at different scalings (not 100% done yet). You can scale the GUI as small or big you want, but 2x shown in this example is the original for the graphics.
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22 July 2014, 13:07 | #637 |
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Nice
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22 July 2014, 21:37 | #638 | ||
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I actually just dropped by to congratulate bLAZER on hitting 1.0 and to bully him about UADE integration again just kidding, well done mate.
Then I got distracted... Quote:
Quote:
Actually the Amiga version uses MIDI files as well it's only the way the audio is played that differs, samples on the Amiga versus raw MIDI on the PC (excepting PC speaker replay). I take it you've never heard the PC version being played properly i.e. through a Roland MT-32, check out [ Show youtube player ], it might change your mind Ripping the actual MIDI data out of the game is trivial thanks to SCUMM Revisited, just open each data file (the .000, .001, .002 etc. files) and save them out. It's never going to sound the same as the only "player" that can really do the job is SCUMMVM, for the reason explained above. |
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23 July 2014, 16:41 | #640 | |
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Quote:
By the way, Google Chrome stopped reporting my files as malicious a couple of months ago, have no idea why. |
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