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Old 24 March 2020, 07:58   #601
theq
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Originally Posted by Steril707 View Post
And I can always create a sequel with these things that I feel missing from the first game..
That!

Keep up the great work and don't let the (very few) toxic people in the Amiga community get you down
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Old 24 March 2020, 14:44   #602
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Originally Posted by Steril707 View Post
It's just that I'd love the game to be better yet, but there needs to be a point where you let the game be the way it is, or it will never be finished.
I completely understand this feeling. All artists and creators struggle with this. At what point is the work finished? Like you said, there is this point of diminishing return where big time investments yield a small returns. I think it is time to move one once you reach this point. You can always keep improving, but frequently it is better to get it out there vs. making very small changes that don't have a substantial impact. I had a friend who was making a documentary. One year of shooting led to two, led to 5, led to 7 then by that time the film already looked dated and it never came out which is a real shame.

Another thing to think about is that you will will make many, many people happy. But you can't please everyone and there are some folks who won't like it simply because it isn't their cup of tea, not because it isn't good. We put so much time and effort into our creations that we want everyone to like it, but that is impossible.

Listening to feedback is very important, but also keep focused on your vision. This is what makes something unique and great vs average. When you try to please everyone and implement everyone's ideas , sometimes the work feels like it was made my a committee and just comes out average. But of course there is a big difference between quality feedback and YouTube trolls.

Keep on rocking Mike!
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Old 24 March 2020, 15:39   #603
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And I can always create a sequel with these things that I feel missing from the first game..
^^

I saw mentions of your other projects elsewhere, like that side scrolling slash'em up (?) - it looked very interesting! I would love to play it. So, perhaps wrap Inviyya up and do a game in different style, it'd probably be quite a refreshing experience

Also, care to reveal the background of the title itself? Where does "Invviya" come from?
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Old 24 March 2020, 21:59   #604
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This topis is hard. We all know a lot of amiga games came out halfway, promising but not fun to play. I know how hard it is to just make one song. To make everything yourself is to me just insane. A product will not be judged by if you did it yourself or if a team of hundreds did it. From last demo I think Inviyya is very good. I think that listening to people and do adjustments are one of the best thing a game developer can do. We all know that taste is different but if many have same option it is probably something in it.
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Old 26 March 2020, 22:18   #605
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And I can always create a sequel with these things that I feel missing from the first game..
Exactly. This is what I did with the first Reshoot-game - set a timeframe of one year and see what I can achieve within that frame. Then take what I learned within that one year and create something else; that´s how RESHOOT R came to be.

There are only a handful of people who are actually able to code, design, present and communicate a game for a retro platform like the Amiga. Most of these fail after the first demo, for a number of reasons, and their project never gets into a releasable state.

So here ´s you with the determination and stamina to pull through and actually finish an amazing job. You are almost there after ... what ... four years? Everyone in this forum owes you a beer just for the pure entertainment they got from your postings and updates!
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Old 27 March 2020, 07:47   #606
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He he, in some cases, part 1 never happened and the sequel was first out. Or you can release the prequel later. Look at Star Wars:

4, 5, 6, 1, 2, 3, 7, 8, 4.5, 9

To keep the genre, look at Apidya II (joking).
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Old 27 March 2020, 09:28   #607
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Look at Star Wars:
4, 5, 6, 1, 2, 3, 7, 8, 4.5, 9
Wasn't that more like "3.9"?
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Old 27 March 2020, 09:32   #608
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Yes, you are right. Something between 3,5-3,9
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Old 28 March 2020, 09:18   #609
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Yes, you are right. Something between 3,5-3,9
And, Rogue One (2016) came out before The Last Jedi (2017). Solo was 2018. Therefore:

4, 5, 6, 1, 2, 3, 7, 3.9-ish, 8, 3.5-ish, 9

Star Wars' timeline – the complete chronology from Phantom Menace to Rise of Skywalker
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Old 28 March 2020, 09:32   #610
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Finalizing some stuff now..







Btw. Hope I can show you the box art soon.
I think it really really looks amazing. Wish I could draw as well like that dude does..
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Old 28 March 2020, 12:10   #611
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Beautiful !!!
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Old 28 March 2020, 13:14   #612
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There are also plenty of people that wish they could created gfx like you Steril707

Looking good!!
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Old 30 March 2020, 03:12   #613
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Fantastic work, well done! I'm very impressed
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Old 30 March 2020, 13:24   #614
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Looooooks sweeeeeeeeet!!!!
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Old 01 May 2020, 16:23   #615
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Damn, it feels so good to implement a feature, that you had in your head for three years to do..
(was also the last thing still missing in the engine).
Even if it's just a trivial thing like coding getting an extra life after 10000 points.
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Old 02 May 2020, 02:42   #616
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Nice well done!
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Old 02 May 2020, 12:29   #617
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The last level of the game in action...
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Old 05 May 2020, 08:48   #618
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Game is now content and engine code complete, we are entering beta testing phase right now...
Never thought I'd experience that day...
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Old 05 May 2020, 09:35   #619
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Congrats!
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Old 05 May 2020, 10:54   #620
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Great news, good work man Looking ace
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