26 May 2024, 14:10 | #601 | |
Prototron
Join Date: Mar 2015
Location: Glasgow, Scotland
Posts: 421
|
Quote:
It'd save constantly bumping the thread for minor updates, but of course I'd post if anything major happened (can't think what though. I'm pretty happy with everything). Anyway, I made a new build today that should make the game a teeny bit harder, so that's up now. |
|
29 May 2024, 22:39 | #602 |
Registered User
Join Date: Jan 2020
Location: UK
Posts: 538
|
Thanks! Does it fix Belger being stuck off screen and only seemingly firing bolts (sound effects only) when player one is on the left hand side of the screen? He doesn't react to player 2's movements it seems! Is that the problem do you think?
|
01 June 2024, 18:09 | #603 |
Registered User
Join Date: Jan 2020
Location: UK
Posts: 538
|
Still gitching on Rolento sprite before genade throwing phase and an error requiring a core dump/restart during that fight! I doubt it's possible to get to the end on my setup at the moment.
|
01 June 2024, 18:21 | #604 |
Registered User
Join Date: Jan 2020
Location: UK
Posts: 538
|
@Brick Nash
I've also come across a bug where the level is looping back on itself at the end (the start of the level is inaccessible but cuts your play area down to half when fighting Edi.E for example). Maki also started glitching! |
01 June 2024, 18:46 | #605 |
Registered User
Join Date: Jan 2020
Location: UK
Posts: 538
|
@Brick Nash
3rd playthrough today avoiding selecting Maki crashed loading the Rolanto lift stage! Shame! I did select Haggar! Might just stick to Guy and Cody! Last edited by BigD; 01 June 2024 at 19:18. |
01 June 2024, 19:16 | #606 |
Registered User
Join Date: Jan 2020
Location: UK
Posts: 538
|
@Brick Nash
Nope crashed the same with Cody and Guy finishing the furnace level loading into the Rolento level! Annoying! I like how the enemies throw an early attack now though! It feels more like the arcade and less like a bully simulator! |
01 June 2024, 20:22 | #607 |
Registered User
Join Date: Jan 2020
Location: UK
Posts: 538
|
@Brick Nash
Played with Haggar and Guy and made sure I was playing on a 7Mhz setup. Rolento still had graphical glitches but managed to get to the end! Then Belger refused to make an appearance again! Why oh why can he get stuck off screen?!!! Sad end to a great 2-player game on the 'miggy! |
01 June 2024, 21:56 | #608 |
Rumpig
Join Date: Aug 2006
Location: The bottom of the bottle
Age: 93
Posts: 254
|
Holy snapping duck shit BigD! Whine much?
|
01 June 2024, 22:47 | #609 |
Registered User
Join Date: Jan 2020
Location: UK
Posts: 538
|
@haps
It's a fairly big bug for a player to invest the time to play through the entire game and to not be able to duel with the boss and see the credits! I am right to report it and it should be fixable! |
01 June 2024, 23:36 | #610 |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,699
|
You're certainly a dedicated game tester.
|
02 June 2024, 08:50 | #611 | |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
|
Quote:
If playing games is "invest time" to you, you should probably just stop playing games. Learn to code and fix the bug yourself, that's time better spent than whining and telling he needs to fix a bug just because you want him to do so. |
|
02 June 2024, 09:22 | #612 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,982
|
|
02 June 2024, 13:41 | #613 |
Registered User
Join Date: Jan 2020
Location: UK
Posts: 538
|
Thanks! I think it's an underappreciated service on this thread to be honest! It is just a glorified tech demo (however impressive) if it is impossible to play to the end consistently.
I'm guessing the issue is Belger is targeting the movements of Player 1 only so a 2-player game is breaking it! I think it would be safer to have Belger already in the corner suite of the hotel when you enter rather than have him enter (or not) from off-screen on the left! Like Edi.E's position really, just have Belger sitting there by the window on the right on entry! |
02 June 2024, 13:52 | #614 |
Registered User
Join Date: Jan 2020
Location: UK
Posts: 538
|
In the original Amiga version the game would scroll to the left as well as the right so it wouldn't have been possible to get stuck even if Belger wasn't initially activated! You could just walk left and try again until he is triggered!
|
02 June 2024, 15:04 | #615 |
Registered User
Join Date: Jan 2020
Location: UK
Posts: 538
|
@Brick Nash
I just noticed the downloadable files were modified on 30th May! Does this update address the Belger bug? |
02 June 2024, 15:10 | #616 |
Registered User
Join Date: Oct 2022
Location: Roma
Posts: 348
|
Honestly, I think many of these issues would be fixed with just an AGA port
|
02 June 2024, 15:57 | #617 |
Registered User
Join Date: Jan 2020
Location: UK
Posts: 538
|
Yeah, the A600 with a 2MB chip ram expansion is a dubious target machine in my view! It is a proof of concept that the 1st gen OCS/ECS Amigas could handle Final Fight in all its arcade glory. An A1200 version could have been arcade perfect!
|
02 June 2024, 17:09 | #618 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,370
|
I'm positive that at some point Brick Nash will allow us to use the source code. At this point, an AGA version will be possible.
|
03 June 2024, 10:51 | #619 |
Registered User
Join Date: Nov 2012
Location: Willich/Germany
Posts: 233
|
|
03 June 2024, 15:21 | #620 |
Registered User
Join Date: Jan 2020
Location: UK
Posts: 538
|
@AnimaInCorpore
...or if not arcade perfect, at least the A1200 AGA stock machine could provide a more sensible default setup than an A600 + 2MB Chip Ram Expansion!?! Maybe more of us could run it problem free if that was the case? Just saying. |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Final Fight Speculation | sandruzzo | Retrogaming General Discussion | 199 | 18 November 2020 22:23 |
Final Fight AGA | Retro1234 | request.Old Rare Games | 66 | 25 April 2019 23:48 |
Final Fight AGA? | Amiga Forever | Coders. General | 15 | 25 April 2011 15:15 |
Ripping - Final Fight | BippyM | project.Sprites | 2 | 06 April 2005 19:53 |
Final Fight | Dastardly | support.Games | 3 | 01 June 2003 23:16 |
|
|