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#581 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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#583 | |
Registered User
Join Date: Jan 2014
Location: St.Gallen / Switzerland
Posts: 84
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Quote:
Thanks again, really appreciate that ![]() @NovaCoder: The original FM-Towns/Marty consists of a mixed CD-ROM. There's one data track and several audio tracks on the CD. Just to be sure, I guess I would have to convert the audio tracks to ogg or fla/flac in order to run the game on the ScummVM? So that will throw me back to the start... But as mentioned before, I am really happy with the PC/VGA version ![]() |
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#584 |
Registered User
Join Date: Jul 2017
Location: San Jose
Posts: 676
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The FM towns version is using a software FM synth emulator which is hogging the cpu like crazy, even though it’s only used for sound effects here and there. Music is supposed to come from the CD audio tracks.
Maybe the synth emulator can be optimized to only use the cpu when it’s actually producing audible data... |
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#585 |
Registered User
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,262
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Tested Broken Sword on ScummVM RTG on WinUAE and I must say that Audio and Graphics are perfect, the defects only blamed on the Audio-Video recording.
I played Broken Sword in Italian version but this does not matter to appreciate the game. Last edited by AMIGASYSTEM; 27 April 2019 at 02:24. |
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#586 |
Registered User
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,262
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Re-made the video now the game is on a higher resolution is the audio recording is improved greatly
Test Video Broken Sword I: https://drive.google.com/open?id=1Qh...F2p-sJlfHUOoeV |
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#587 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,416
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Cool, did you download the music package for the intro too?
Also you can set tooltype to run the launcher in full HD ![]() Last edited by NovaCoder; 27 April 2019 at 03:05. |
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#588 | ||
Registered User
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,262
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Quote:
![]() Quote:
Last edited by AMIGASYSTEM; 27 April 2019 at 10:37. |
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#589 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,416
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Overlay width and height.
You need to download the audio packs from the scummVM website I think. https://www.scummvm.org/frs/extras/B..._Cutscenes.zip https://www.scummvm.org/games/#sword1 Last edited by NovaCoder; 27 April 2019 at 03:05. |
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#590 | |
Registered User
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,262
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Quote:
About "tooltype to run the launcher in full HD" what to write in the tooltype? Last edited by AMIGASYSTEM; 18 May 2019 at 18:07. |
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#591 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,416
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Apparently all you need is a null modem cable and a PC to enable MIDI playback with a classic Amiga.
http://www.amibay.com/showthread.php...ll-Modem-cable This was news to me ![]() |
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#592 |
Registered User
Join Date: Jul 2017
Location: San Jose
Posts: 676
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Now that I’ve seen it, it is so obvious that one wonders why it isn’t more widely known
![]() WRT to SCI games in ScummVM: I sank some time into optimizing it. The main problems is inefficient implementation of few functions around the SCI VM and and only second the inefficient drawing routines. But it can be made playable on 030. |
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#593 | |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,416
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Quote:
![]() SCI games were always very slow so would be great to get them running on an 030. This is nice too -> https://rastport.com/products/KA12/ Last edited by NovaCoder; 17 May 2019 at 04:23. |
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#594 |
Registered User
Join Date: Jul 2017
Location: San Jose
Posts: 676
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You can give it a go at: https://github.com/mheyer32/scummvm-amigaos3
You'll notice that it is based on an RTG port of your AGA port, with the AGA code put back in place ![]() It builds with Bebbo's GCC: Code:
./configure --host=m68k-amigaos --disable-all-engines --enable-engine=sci --disable-mt32emu --enable-release --enable-optimizations --disable-hq-scalers --with-amiga-prefix=/media/sf_Amiga/ScummVM Code:
make amigaos3dist -j<X> '--enable-engine=sci' only enables SCI... but you can also enable scumm, scumm_7-8, eob, lol, kyra etc. The resulting executable is ginormous - there's just too much stuff in it. |
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#595 | |
Registered User
Join Date: Nov 2014
Location: Italy
Posts: 2,437
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Quote:
so if in windows version i write in a batch: scummvm.exe -n -p1 ("1" is the sub directory where i put a game) it run directly without using launcher. i tried with 1.8.1 Amiga version and the commands are ok, but launcher is always there. |
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#596 |
Registered User
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,262
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Would you like to start the game by bypassing the GUI?
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#597 | |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,416
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Quote:
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#598 |
Registered User
Join Date: Nov 2014
Location: Italy
Posts: 2,437
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#599 | |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
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Quote:
a plug between winuae and his windows ? |
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#600 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,416
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