27 March 2017, 21:17 | #41 |
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New video:
[ Show youtube player ] |
02 April 2017, 12:42 | #42 |
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Great work
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03 April 2017, 20:43 | #43 |
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Thanks mate - glad someone liked it!
A couple of dev questions: 1. How do I track how much memory my game is using? 2. How can I embed a bitmap font in my game's binary? Ideally I'd like to create a font, embed it and use standard stuff like TextFont and ColorTextFont. Unless there's a good reason not to do it like that. |
03 April 2017, 20:53 | #44 |
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Neat! Ive never seen a similar game, so looking forward testing it!
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04 April 2017, 12:58 | #45 |
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Reminds me a bit of Baku Baku Animal.
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04 April 2017, 13:51 | #46 |
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05 April 2017, 23:21 | #47 |
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That's a good call - that's the closest thing I've seen. I'm relieved that it's still not the same!
The game pretty much just needs sound now and it's ready. If anyone can help me with the memory question particularly, I'd appreciate it. |
26 April 2017, 03:06 | #48 |
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1.3 or 2.0+
?? Guess it doesn't matter. Look here, you might get an idea as to how to do it. https://sourceforge.net/p/diropus4/c...trunk/Program/ Last edited by DH; 14 November 2017 at 17:23. Reason: Deleted direct signature |
26 April 2017, 10:23 | #49 | |
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Quote:
I think I need to start a dedicated thread for this question... EDIT: started a new thread Last edited by clebin; 26 April 2017 at 10:31. |
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12 September 2017, 10:51 | #50 |
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I sincerely love the background art.
Looks very much like the early 16/32 games <3 Super nice as well to see someone who managed to get something out of GameSmith. I was tempted to give a try, a couple of years ago, but I wasn't sure how it would behave with SAS/C. |
28 November 2017, 13:56 | #51 |
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Any chance of GameSmith being uploaded to The Zone to take a look at it?
Cammy's link from 2009 is no longer active. |
28 November 2017, 15:12 | #52 |
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It's also on Amiga Future:
http://www.amigafuture.de/downloads....ail&df_id=5083 |
28 November 2017, 22:59 | #53 |
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29 November 2017, 06:26 | #54 |
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Thanks for the link Steffest (and AmigaFuture.de for hosting).
Thanks Davideo for letting me know. I'll remember to check it out next time. Before you mentioned it, I stumbled across Sir_Xeno's post for the manual (very nice website ). |
29 November 2017, 10:41 | #55 | |
Amiga Tomcat
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Quote:
I must update it as I've spotted a couple of errors since I created it. |
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29 November 2017, 20:32 | #56 |
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@Davideo
Keep us posted when updated. How many pages in A4? Last edited by DH; 02 December 2017 at 00:49. Reason: Removed direct signature |
29 November 2017, 22:10 | #57 |
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@kamelito
It's 207 pages which has been reset to print on A4. My OCR software wasn't the best and I thought I'd corrected all the errors but a few managed to escape me. I'll try and update it in the next couple of weeks. |
30 November 2017, 07:13 | #58 |
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Thanks very much for doing so, Davideo
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30 November 2017, 07:36 | #59 |
J.M.D - Bedroom Musician
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As a side topic, for Landfill i made the soundtrack and chosen the sound effects for the game, so when is ready is going to look good, play good and sound good
Last edited by saimon69; 30 November 2017 at 07:43. |
20 March 2018, 15:35 | #60 | |
Amiga Tomcat
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Quote:
It's still 207 pages laid out to suit A4 and be ring bound. I've put it in my upload folder and I'll ask someone to move it and replace the previous version with this one. |
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