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#41 |
Zone Friend
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In theory it makes sense, but when I was 12 years old I didn't even know those fancy words such as scrolling and sprite collision, I just picked up my joystick and played. In theory I shouldn't have liked Shinobi, but I did.
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#42 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,457
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And it's nothing wrong with that you liked it. But that's not the point imo.
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#43 |
Posts: n/a
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Total Recall on the Spectrum played far better than the Amiga version. And the Spectrum version was produced in THREE weeks after the original programmers made a mess of it.
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#44 |
CaptainM68K-SPS France
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active minds, get out of this bodyyy XD
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#45 | |
-
Join Date: Jul 2003
Location: Helsinki / Finland
Age: 43
Posts: 9,910
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Quote:
Then a lot of time went by without me touching TNZS on any platform. After I got into arcade collecting I purchased TNZS as a JAMMA PCB and played that to death. Then just to see how it was on the Amiga, I booted up the Amiga version after all these years. Where are my colours? Why is this running at only 25fps? Why are the levels truncated and some of the warps missing? Aaargh. I can't play the Amiga port ever again. :-) It's not a bad port after all, but the Amiga could have done much better. |
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#46 |
Join Date: Jul 2008
Location: Sweden
Posts: 2,269
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King's Quest V. I can't get my head around how incredibly slow and sluggish it is.
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#47 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,942
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Quote:
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#48 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,414
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#49 |
68k
Join Date: Sep 2005
Location: Somewhere
Posts: 829
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For meTiger Road.
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#51 | |
Amiga is my Goddess
Join Date: Apr 2014
Location: Future world
Posts: 140
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Quote:
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#52 |
Posts: n/a
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As I said in another thread, Rolling Thunder!
1) Small sprites in a small area. 2) Game running at almost 4 FPS. 3) Jerky scrolling. 4) Non-responsive controls. 5) All the enemies have all the same colors, while in the coin-op there were a lot of different ones. 6) No continues. 7) The music is a loop of the first notes of the original coin-op, making it horrible. ... can't believe there really was a magazine that pointed out almost all of this, yet still dared to say:"... we can pass over those things and say that it is a wonderful games that is going to set new stardards for the Amiga in the future!"... BLEAH!!!! |
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#53 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,593
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Among the black beasts for me:
-Street fighter I and II -Strider -Outrun (turbo outrun affect me less but is still 5h17) -Hard Drivin -Black Tiger -Ghouls'n'Ghosts -Power Drift -Galaxy Force -Shinobi -Pacland -Chase HQ Wish there was an Amiga Arcade Conversions Remake project so that finally those bad sores would be cured ![]() |
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#54 |
Registered User
Join Date: Oct 2009
Location: Salem, OR
Posts: 1,770
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Outrun with perspective, definitely.
I have to admit that I loved Outrun in the arcade so much at the time, and didn't think the Amiga could do it anyway, so even a really really bad Outrun didn't seem as bad to me.. (At least till I saw some other Amiga driving games (Lotus II) and realized it could/should have been SO much better) But the one I really remember being disappointed with was SideArms. ;-( I really liked that arcade game, and having seen Amiga games like R-Type, I was thinking this could be a great port. But as I remember, it was just so slow... (fuzzy or is that real? It's been a long time..) desiv |
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#55 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,593
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@desiv
The port was made by Factor-5, same people as Turrican and Katakis/Denaris, but i guess short dev time and still little experience on Amiga Hardware had the best on them... |
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#56 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
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#57 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,457
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For WHLoad version = put the NTSC tooltype in the game icon or load the disk image with a NTSC Amiga setup.
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#58 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
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I always load WHDLoad from the CLI , I just type " whdload rtype2.slave " and that's all.
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#59 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,651
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You can add the options after the slave art, I think.
Type "whdload ?" at the CLI to see how it should be invoked. |
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#60 |
Registered User
Join Date: Jul 2011
Location: UK
Posts: 341
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I loved Bubble Bobble on the Arcade (10p used to last like 30+ minutes), the C64 version was great, the Spectrum version played good even thou it it looked quite terrible.The Amiga version even though it looked and sounded great played terribly. The collision detection was to blame as it was just to mean in comparison to all the other versions that I have played.
I still have fond memories of The New Zealand Story. It may not have been the same quality as the arcade version but it played good. Compared to such utter rubbish such as Outrun and Super C they both look like almost perfect games however. |
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