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Old 21 May 2013, 11:10   #41
alkis21
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In theory it makes sense, but when I was 12 years old I didn't even know those fancy words such as scrolling and sprite collision, I just picked up my joystick and played. In theory I shouldn't have liked Shinobi, but I did.
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Old 21 May 2013, 11:12   #42
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And it's nothing wrong with that you liked it. But that's not the point imo.
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Old 17 June 2013, 00:51   #43
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Total Recall on the Spectrum played far better than the Amiga version. And the Spectrum version was produced in THREE weeks after the original programmers made a mess of it.
 
Old 17 June 2013, 03:37   #44
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active minds, get out of this bodyyy XD
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Old 24 June 2013, 15:14   #45
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Quote:
Originally Posted by alkis21 View Post
Well, not everything is black or white. A game can be worse than its arcade equivalent and still be a good game. Perhaps if you hadn't played the other version, you would enjoy it more because now all you can think of is how badly it compares.
Precisely. I loved the Amiga port of The New Zealand Story as a kid. Played it to death.

Then a lot of time went by without me touching TNZS on any platform.

After I got into arcade collecting I purchased TNZS as a JAMMA PCB and played that to death. Then just to see how it was on the Amiga, I booted up the Amiga version after all these years.

Where are my colours? Why is this running at only 25fps? Why are the levels truncated and some of the warps missing? Aaargh. I can't play the Amiga port ever again. :-)

It's not a bad port after all, but the Amiga could have done much better.
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Old 24 June 2013, 16:15   #46
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King's Quest V. I can't get my head around how incredibly slow and sluggish it is.
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Old 24 June 2013, 16:51   #47
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King's Quest V. I can't get my head around how incredibly slow and sluggish it is.
Second that... you have to enable 'warp' mode in an emulator to make it playable Plus the conversion of the colours from VGA is quite 'suboptimal'.
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Old 25 June 2013, 03:23   #48
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Second that... you have to enable 'warp' mode in an emulator to make it playable Plus the conversion of the colours from VGA is quite 'suboptimal'.
Anyone tried it on ScummVM AGA using the PC game data? It probably looks quite good now
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Old 06 September 2014, 19:40   #49
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For meTiger Road.
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Old 06 September 2014, 21:03   #50
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Bad Dudes reaches a new low.
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Old 06 September 2014, 21:08   #51
Galder
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Originally Posted by Hewitson View Post
I was looking through some Amiga videos on youtube and found a couple of games which were so bad that I had to share them.

Castlevania:

I've always enjoyed the Castlevania games, I was aware there was a C64 version of the first game but I had no idea there was also an Amiga version. This has to be the jerkiest, most unplayable heap of crap ever released on the Amiga computer. I have no idea how they thought it was suitable to release it in this condition.

[ Show youtube player ]

Super C:

Brilliant arcade game that the Amiga could have quite easily done perfectly. Instead we were provided with this rubbish.

[ Show youtube player ]
Jeeeeez... how the HECK did they manage to make such a CRAPY Castlevania?! I wasn't aware of its existence and I regret that I am aware of it now...
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Old 07 August 2015, 18:26   #52
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As I said in another thread, Rolling Thunder!

1) Small sprites in a small area.
2) Game running at almost 4 FPS.
3) Jerky scrolling.
4) Non-responsive controls.
5) All the enemies have all the same colors, while in the coin-op there were a lot of different ones.
6) No continues.
7) The music is a loop of the first notes of the original coin-op, making it horrible.

... can't believe there really was a magazine that pointed out almost all of this, yet still dared to say:"... we can pass over those things and say that it is a wonderful games that is going to set new stardards for the Amiga in the future!"...

BLEAH!!!!
 
Old 07 August 2015, 18:45   #53
saimon69
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Among the black beasts for me:

-Street fighter I and II
-Strider
-Outrun (turbo outrun affect me less but is still 5h17)
-Hard Drivin
-Black Tiger
-Ghouls'n'Ghosts
-Power Drift
-Galaxy Force
-Shinobi
-Pacland
-Chase HQ

Wish there was an Amiga Arcade Conversions Remake project so that finally those bad sores would be cured
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Old 07 August 2015, 19:15   #54
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Outrun with perspective, definitely.
I have to admit that I loved Outrun in the arcade so much at the time, and didn't think the Amiga could do it anyway, so even a really really bad Outrun didn't seem as bad to me..
(At least till I saw some other Amiga driving games (Lotus II) and realized it could/should have been SO much better)

But the one I really remember being disappointed with was SideArms. ;-(

I really liked that arcade game, and having seen Amiga games like R-Type, I was thinking this could be a great port.
But as I remember, it was just so slow... (fuzzy or is that real? It's been a long time..)

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Old 07 August 2015, 19:22   #55
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@desiv

The port was made by Factor-5, same people as Turrican and Katakis/Denaris, but i guess short dev time and still little experience on Amiga Hardware had the best on them...
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Old 18 December 2015, 17:12   #56
Shatterhand
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Quote:
Originally Posted by JudasEZT View Post
You can avoid those slowdowns by loading the game in NTSC mode. Also worked with R-Type 2, in NTSC you got perfect constant framerate.
How do I do that?
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Old 18 December 2015, 17:35   #57
Retro-Nerd
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For WHLoad version = put the NTSC tooltype in the game icon or load the disk image with a NTSC Amiga setup.
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Old 18 December 2015, 17:41   #58
Shatterhand
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I always load WHDLoad from the CLI , I just type " whdload rtype2.slave " and that's all.
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Old 18 December 2015, 18:04   #59
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You can add the options after the slave art, I think.
Type "whdload ?" at the CLI to see how it should be invoked.
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Old 18 December 2015, 18:39   #60
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I loved Bubble Bobble on the Arcade (10p used to last like 30+ minutes), the C64 version was great, the Spectrum version played good even thou it it looked quite terrible.The Amiga version even though it looked and sounded great played terribly. The collision detection was to blame as it was just to mean in comparison to all the other versions that I have played.

I still have fond memories of The New Zealand Story. It may not have been the same quality as the arcade version but it played good.

Compared to such utter rubbish such as Outrun and Super C they both look like almost perfect games however.
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