28 May 2014, 20:22 | #41 |
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Some tiles and sprites i did using the pixel art below as a reference:
image is 32 color format, bottom right is the sprites palette, (edit palette order with personal paint and save as iff). Feel free to use in any project. |
28 May 2014, 21:53 | #42 |
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are you the author of the mockups too?
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29 May 2014, 08:16 | #43 |
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No but the result will be almost the same if you map the tiles I made.
The author of the mockups is jalonso. http://www.pixeljoint.com/p/3240.htm |
29 May 2014, 15:46 | #44 | |
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ok i understand, but we have the author persmission to use this "modified" tileset ? because it's great, and i want to use it, but don't want to be sued |
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29 May 2014, 15:58 | #45 |
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It's not a copy/paste tileset, everything is made from scratch so no one can sue you.
If that was true, all games with a square tile would be sued from Nintendo Last edited by nobody; 29 May 2014 at 18:28. |
01 June 2014, 23:40 | #46 |
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Marylin Monroe, right ? |
02 June 2014, 18:16 | #47 |
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yes
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02 July 2014, 14:19 | #48 | |
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Quote:
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12 September 2014, 19:26 | #49 |
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I have in mind since a while to do a Cadash-like game and no amiga programming skills: do you think Backbone could help me in doing that?
[edit] Ok,probably most people might not know Kadash: is a mix Arcade/RPG game like also in example the infamouis Simon's Quest on NES; (video link) [ Show youtube player ] however the game i wanted to do with a similar method is loosely inspired to the Xenon manga... Last edited by saimon69; 15 September 2014 at 18:47. Reason: added video link |
12 September 2014, 23:35 | #50 |
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Maybe you should wait for Amiga Game Creator
[ Show youtube player ]
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13 September 2014, 01:10 | #51 |
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Oysters!
This is new software? More info please. Oh, is Zener (Tracker hero)! Last edited by vitux; 13 September 2014 at 01:29. |
13 September 2014, 04:02 | #52 |
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as you can see no info in description or comments
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13 September 2014, 05:32 | #53 |
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13 September 2014, 05:46 | #54 |
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14 September 2014, 12:24 | #55 | |
Amiga will never die!
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Quote:
This new game creator program looks like it'll produce much nicer games than Backbone, but I think Backbone's GUI is a little nicer to use. I'll probably switch a few of my ongoing platform game projects to this new engine once it's out and scrap Backbone. |
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27 September 2014, 14:56 | #56 |
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Look better; Gus entertainment (tracker hero)
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10 November 2014, 20:09 | #57 |
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Hello Cammy, Rebel-CD32 and all others who have working with Backbone.
Now, I too have jumped on the Backbone bandwagon. So far I have got pretty far with my game (hope to release it within two weeks). I can reveal that it will be a side scroller game based of the SuperTed character. Spectrum and C64 has a SuperTed game, so I thought it will be cool if Amiga had one version as well. However, My version will be quite different But I must say this software is so annoying to use. I've actually never used such a program with so many bugs before. Because of all these bugs, it takes about 10 times longer to make a game. I don't know what happen. But now all of sudden conditions have stopped working for me. I hope to find a solution soon. But that is only one of the bugs I have encountered |
11 November 2014, 03:32 | #58 |
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lol. Superted. I have not thought about this guy in years...
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11 November 2014, 19:56 | #59 |
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Does anyone know what ammo and weapon is under the Panel section?
There is no place to set the values for those things anyway. Lives, score and energy works great. |
11 November 2014, 20:15 | #60 | |
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Quote:
These options are not implemented. You can have different weapons but not as changeable in-game items. |
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