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#41 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,812
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I could do with some help -for example if i was makeing a platform game how would I do the collision interation between the tiles and the character. My haveing the main character follow the MAP data or my defining areas.
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#42 |
Moderator
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hmmm...if you like to know how platformers work:
http://jnrdev.72dpiarmy.com/ there are many other tutorials from which i learned enough to write tools like LvlRip and the new started JoeED... even if you like to know how Turrican 2 works...feel free to ask.. ![]() |
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#43 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,812
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Thanks Joe that looks intresting by checking X and Y coordinates against the MAP data - I just cant programe a good rutine.
Also something starnge I was hacking Giana sisters sprite and noticed it displays two sprites on the screen at the same time. One is the normal sprite the other underneath is the same but a simple 1 bit plane image. |
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#44 |
Zone Friend
Join Date: Dec 2005
Location: Australia
Age: 50
Posts: 2,616
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Great to have you onboard here ChuckRockJnr
![]() I mention the age thing because i noticed like a few others have picked up on that you are 16 !!... but please don't think that i am putting you down for being younger, on the contrary, its absolutely brilliant that you the age you are now and are into the Amiga ![]() Welcome mate ![]() |
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#45 |
Joy Division
Join Date: Nov 2006
Location: East Yorkshire
Age: 60
Posts: 243
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@Boo Boo
You could also install MicroS**t's free VisualC# and XNA 3 framework, which comes with a ready made platformer demo. You need a little C# skill, but it's quite simple to understand. NB Don't flame me please for mentioning the 'M' word ![]() |
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#46 | |
Registered User
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![]() Quote:
I don't care if I get moaned at because i'm not using C++/c , i'm doing it my way, to see if a good game can be made without c coding! I had a private message asking why the hell a 16 year old is on here ¬¬ are younger people frowned upon???!?! Anyway thanks for the warm welcome! ![]() |
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#47 | |
Zone Friend
Join Date: Dec 2005
Location: Australia
Age: 50
Posts: 2,616
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Quote:
![]() Program how you see fit mate, it does not matter how you do it, the important FACT is that you are doing it! ![]() |
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#48 | |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,168
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Quote:
Welcome aboard, best of luck and don't let the idiots get you down ![]() |
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#49 | |
Registered User
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Quote:
EVERYONE ON HERE IS SOOOO NICE!!!! you all rock!! thank you so much for the welcome guys!! ![]() |
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#50 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,969
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welcome aboard CRJ. I find your choice of development platform an interesting one, hurray for people that rebel against the all too common C++
![]() Good luck on your project! |
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#51 |
Registered User
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I was just wandering, I saw on some other thread websites that people hated the look of those walking eyes from the ALIEN level of turrican 2 as they were ugly, well I could replace them with the Alien creatures from turrican 3 if you want? I will have to edit their colours to match the pallette of the Turrican 2 alien level, but if you want me to replace the walking eyes with the ALIEN creature from turrican 3 i need someone to rip the sprite, so please let me know
![]() Last edited by Chuck-Rock-Jnr; 05 March 2009 at 19:13. |
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#52 |
Moderator
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yes please do it...i believe you can create a fantastic remake...
and remember that i'll rip the gfx for you without any problems ![]() |
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#53 | |
Registered User
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Quote:
I would like the Alien walker from turrican 3 please! Thank you so much!!! Hope to get it soon!!! Thank you ever so much George ![]() P.S. i have a few remake screenshots on my profile! |
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#54 |
Registered WHDLoad User
Join Date: Jul 2008
Location: Denmark
Age: 46
Posts: 70
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Maybe I'm just a little daft today, but where do I find this demo with the exploding sprites?
I'm a big fan of the Turrican games and Chris Hüelsbeck, who made the music for the games. A remake would be great, but I must admit, that as an educated programmer, I also have some concerns about how much you can stretch a high-level script/command based programming language. On the other hand, computers today are so powerful, that maybe it is not absolutely nessasary anymore to optimize your code to achieve great results. The graphics hardware today is way faster and compared to the 7MHz of Amiga 500, you can do a lot with the multicore 3000MHz computers most of us are using today. Maybe the hardware and "real" programming abstraction can allow Chuck-Rock-Jnr to focus on things like the gameplay and actually finish the project instead of it dying long before being finished like these projects usually do. |
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#55 | |
Moderator
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Quote:
as i already said...i BELIEVE that he creates a great remake.. ![]() BTW: here are the alien sprites that you requested... ![]() |
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#56 |
Registered User
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Can people stop having a go because im not using C++/C
I dont care, i'm trying it my own way, thanks for the sprites Joe ![]() Last edited by Chuck-Rock-Jnr; 08 March 2009 at 19:48. |
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#57 |
Registered WHDLoad User
Join Date: Jul 2008
Location: Denmark
Age: 46
Posts: 70
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Are you lashing out at me now?
![]() ![]() I would recommend you subdue that temper of yours and count to ten, because most of us are actually supporting you. Even Ironclaw wants to help you, and even though his approach may seem provocative to you, he is just trying to force you to handle this project realistically so you won't crash, not discourage you. If we just wanted to shut you up og discourage you, we would be the ones posting "you are not welcome" private messages or just simply ignore you. If you look at this thread, everybody wants to see you succeed and make a great tribute to one of our favorite games. And now... Where is that demo I was asking about? |
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#58 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,942
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Here you go
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#59 |
Registered WHDLoad User
Join Date: Jul 2008
Location: Denmark
Age: 46
Posts: 70
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Thanks
![]() That demo runs smoothly on my system, even though I explode them all at almost the same time. I know there is a long way to a real game, as stuff like collision detection, move patterns, levels and other sprites are missing, but this is a good start. Animation is good, so you can definetely do more than "hello world!" ![]() |
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#60 |
Registered User
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