01 October 2023, 19:13 | #41 |
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Yeah a good ocs port would be excellent,else even an aga one .
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02 October 2023, 14:24 | #42 |
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Shinobi in Scorpion.
I have been working to see if Scorpion could pull off a version better than the old version ,these are just tests.
[ Show youtube player ] [ Show youtube player ] [ Show youtube player ] No optimization has been done at this point all the GFX are 256 Colour AGA. |
02 October 2023, 15:27 | #43 |
CaptainM68K-SPS France
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Very nice work. Well it shows that if you want something correct aside the arcade on Amiga, the amount of colors has to be higher than 32 colors.
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02 October 2023, 16:11 | #44 |
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Not bad at all, thanks for sharing
The AGA definitively deserves its shinobi conversion . |
02 October 2023, 19:48 | #45 |
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Very nice, (apart from the moon-gravity settings :-) it really looks like its possible to do a pretty much perfect arcade conversion.
Though I think I would need to play this on a at least 2 button arcade stick since I'm so used to jump with a button in this game. ;-) |
02 October 2023, 22:20 | #46 | |
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Quote:
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03 October 2023, 22:42 | #47 |
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GFX wise yeah 256 colour is overkill, i'm just testing what Scorpion can do with the FG/BG things at the minute, no point putting all the effort in if it can't be done properly.
It is already 2 button |
04 October 2023, 14:18 | #48 |
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You need between 80 and 100 colors on screen for a 1:1 version,so the AGA is the right solution if you want to be as close as possible.
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04 October 2023, 14:43 | #49 |
CaptainM68K-SPS France
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04 October 2023, 15:18 | #50 |
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128 colors + AGA 64-bit wide sprites then
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04 October 2023, 15:46 | #51 | ||
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Quote:
Eatch level have 32/40 colors with the both layers, each sprite is 15 colors, with player you have something like 4/5 different sprites on screen at the same time, so do the maths This is not because all the palettes are full that they are used at the same time . You can take a snapshot in mame and check by yourself . Quote:
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04 October 2023, 16:30 | #52 | |
CaptainM68K-SPS France
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Quote:
Doing an OCS/ECS version would need a big rework job on the graphics. Because in 32 colors, i don't know how to respect the original arcade game without doing bland or dull graphics. |
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04 October 2023, 17:53 | #53 |
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I can confirm (still ripping the GFX) that indeed there are more than 256 colours used throughout the game. I do feel that if carefully broken down a 64 colour version could be done. I would say that a 32 colour version could be done if a talented artist like BasementApe (Rastan) reworked the GFX.
Also i do think that alot of the appearance of a game relies on the fact that the GFX are the same shape (pixel for pixel) as the arcade, a nice colour remap just adds to that. You may notice that in my demos i have copper sky effects, i want to sort of indicate a time line, so level 1 has a sunset sort of effect, level 2 gets to a dark blue sky fade etc. Last edited by flibble42; 04 October 2023 at 18:00. |
04 October 2023, 18:36 | #54 |
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I haven't played it, but from what I've heard, Shadow Dancer have a very nice port for OCS Amiga.
Isn't that a proof that very nice Shinobi port can also be done for the OCS? Sure, AGA if you want really close to arcade (with parallax and more colors (and stuff that really not affect much gameplay)), but with right compromises, I assume a very nice OCS port can be done. |
04 October 2023, 19:10 | #55 | ||
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Quote:
I made a mockup : 125 colors here, no loss,you are far to have so many different sprites on screen at the same time . 256 is possible with all the game sprites at the same time . Quote:
Last edited by touko; 04 October 2023 at 19:25. |
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04 October 2023, 19:28 | #56 |
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Well you did see what we were able to do with Flying Shark even at its worst, so is more about HOW to use the colors than how many - and in AGA 64 are plenty
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04 October 2023, 19:30 | #57 |
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Here the Md version, so less than 64 colors on screen,it's more 30 -> 50 max :
[ Show youtube player ] |
04 October 2023, 19:39 | #58 | |
CaptainM68K-SPS France
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Quote:
why not doing shinobi in 128 colors ? |
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04 October 2023, 20:57 | #59 | |
J.M.D - Bedroom Musician
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Quote:
If scorpion allows it with a decent performance why not? |
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04 October 2023, 21:17 | #60 |
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Yeah, you guys are seriously overestimating the capabilities of the System 16 board. I'd say converting the graphics to 64, 128 colors at most wouldn't be that bad
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