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#41 |
Registered User
Join Date: Jul 2012
Location: Bury, Lancs
Age: 47
Posts: 664
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Bummer - on the list to play as well
Due to the above gave it a go, got through the training missions ok, mine actually crashes on the first proper mission (stage 1 of 5 - finding 12 hostiles) music carries on playing fine, but screen freezes Tried various option in the setup too, before the game loads in the WB options, max memory, low-scale options for animation, etc - always crashes for me |
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#42 |
Registered User
Join Date: Feb 2018
Location: France
Posts: 510
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To those who have problems:
which RTG card are you using? UaeGfx, PIV, other? Which version for the 68040.library or 68060.library? What is the version of your Workbench? A save of your game (where the problem appears) would be useful for me to test. |
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#43 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Quote:
My setup is via WinUAE:
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#44 | ||
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Quote:
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Can this be done under OS 3.1? If not and only OS 4.x then that's a no go for me. |
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#45 |
Registered User
Join Date: Jul 2012
Location: Bury, Lancs
Age: 47
Posts: 664
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Same as yours Damien - you actually got it working for me!
![]() Yeah sailed through training missions without a hitch. First problem I encountered |
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#46 | |
Registered User
Join Date: Mar 2021
Location: Austria
Posts: 50
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Quote:
The problem no longer appears for me with Freespace68k Beta 2, I was able to complete mission 2 now without any freeze ![]() |
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#47 |
Registered User
Join Date: Feb 2008
Location: RNO
Posts: 1,009
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Zoned the PPC version of the Beta 2 too, just in case.
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#48 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Quote:
![]() Many thanks for testing Patrick ![]() I really have to wonder why Hyperion don't provide the "Freespace68k Beta 2.lha" file on their website then? |
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#49 |
Registered User
Join Date: Feb 2008
Location: RNO
Posts: 1,009
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Probably because it's still beta
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#50 | |||
Registered User
Join Date: Jun 2009
Location: Dublin, then Glasgow
Posts: 6,393
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Quote:
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Quote:
Looking at my files now, my Freespace.exe is 2747016 bytes, which appears to match the update 1 version. It would appear that I installed the original game 12-Dec-2001, and the update 15-Mar-2002 (just for interest). But it's probably the same update that Hyperion have listed with the later date now. Now, I'm a bit of a digital hoarder and rarely delete anything. So I fired up YAM on my A1200 and found the emails between myself and the developers back in 2002. Apparently someone else was having the problem and it turned out to be damaged texture files for the asteroids. They sent out a fixed copy of the file, and it fixed the problem for them but not for me it seems. Instead, it looks like I simply renamed the three files: asteroid01a.pcx asteroid01b.pcx asteroid01c.pcx so the game didn't try to load them, and all was well, or at least, well enough to get past that point and play the rest of the game. I've attached the file they sent me anyway, just in case you wanted to try it? The three files are actually identical, so just copy and rename the file in the archive. |
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#51 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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You would hope after sooooo many years that it's been tested thoroughly though; and good for release.
If you didn't have the file then Patrick and myself would have been definitely stuck ![]() Plus surely others must have reported this "Mission 2 asteroid" issue? Quote:
![]() Good to know that the "Freespace68k Beta 2.lha" file fixed this issue when Patrick tested though ![]() Many thanks to jPV for that... and to all that assisted in thread ![]() |
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#52 |
Registered User
Join Date: Mar 2021
Location: Austria
Posts: 50
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Yes, thanks a lot, guys! I'm at mission 10 now and no more problems. It's good that a solution was found, because there's another mission later with LOADS of asteroids that you have to blow up
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#53 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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#54 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Just as an FYI:
"FreespaceUpd68k_1.lha" only updates the "Freespace.exe" file.So really you can skip applying "FreespaceUpd68k_1.lha", and just apply "Freespace68k Beta 2.lha" to have a working / bug free game ![]() |
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#55 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Seems there are 30 single-player missions in campaign mode
![]() A shame that when I purchase this Hyperion they don't give links to a manual... I guess I can just use the one for the PC version. Also, would be nice if they released the Mission Packs. |
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#56 |
Registered User
Join Date: Jun 2009
Location: Dublin, then Glasgow
Posts: 6,393
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There was no manual with the physical release either unfortunately, though at least there was a reference card cheat sheet on the CD which I printed for the controls. Especially later on, having quick access to lots of different functions is important. The in-game tutorials and briefings seemed to be enough to get a good idea of the story and controls though - further training missions crop up later on IIRC, for dealing with the more complex aspects of the game.
As for the mission packs, I haven't tried them but it appears that someone has ported them: http://www.amigalien.de/freespace/mods.php Bit of an aside, but I also played through Freespace 2 under OS4, and it's excellent as well ![]() |
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#57 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Quote:
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#58 |
Registered User
Join Date: Feb 2018
Location: France
Posts: 510
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I just tested it in 68K + Voodoo 3 emulation.
It works but with the usual flickering seen in 68K games with or without JIT / V-sync (Payback for example). It can be reduced but not deleted. Everything is OK in PPC or 68K full software mode. |
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#59 |
Registered User
Join Date: Feb 2018
Location: France
Posts: 510
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[ Show youtube player ]
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#60 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Quote:
![]() Last edited by DamienD; 31 March 2021 at 16:22. Reason: Fixed spelling mistakes... |
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