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#41 |
Registered User
Join Date: Jul 2008
Location: Cagliari / ITALY
Posts: 25
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Hi to everyone!
@ Titler: after 12 years I was skymming around the sun ![]() @ Harrison: I try to play Frontier but just for a few times and I think I ve not yet understand the right way to play it...mm..I dont know, maybe I entered not yet in "game-mind"..really strange to play, in large sense. For now the best (unofficial?) part II of the Elite, I think, is Oolite...really close to the first project and really nice graphic. Of course if I had discover Frontier 15 years ago, maybe now I would have a very different opionion about it... ![]() Thanks for Archi's infos. Now I want try to resolve problems with WB, want to play to AmiGer version absolutely ![]() @ Galahad: as you I never reached ELITE status....I play a loooong time in Amiga500+ but I never...just deadly. I thought it was a bug of my personal floppy...oh how much ships I destroyed ![]() @ Angus & others: Thargoids suck! ![]() ![]() ![]() |
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#42 | |
Zone Friend
Join Date: Nov 2002
Location: UK
Posts: 303
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Quote:
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#43 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,018
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I killed loads of ships. Used to kill Thargoids in Witchspace the same as others, target with Military lasers when they were really far away, meant lasers would be cool enough to keep shooting at other Thargoids.
I had it on the BBC Model B as well, but for some reason Elite wouldn't save to my tape drive, so it was marathon sessions on it, until my mum decided she wanted the electric socket to do some hoovering!!! Grrrrrrr! |
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#44 | |
Moderator
Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,674
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Quote:
Archimedes version is mouse flight controls only, at least I couldn't figure out the keys when I quicktested it. And the mouse controls were way too sensitive, didn't figure out if there was a way to lower it then, either. So I agree with you, Amiga version is the best ![]() Last edited by Photon; 16 July 2008 at 21:11. |
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#45 | |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 1,294
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Quote:
I believe what I said regarding the seperate "kill point" system which the player does not have direct sight of, but which actually governs your status, is correct though. This system was basically in all versions of Elite, but as I said it was enhanced somewhat after the BBC version - I think to stop people sitting outside space stations and popping off at the emerging Vipers. ![]() It can be kind of tested by starting a new game, and "killing" only asteroids and seeing how many are needed before achieving Mostly harmless status - the doing the same with Pythons or something. |
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#46 |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 1,294
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I thought it was still; a good game on the Amiga, but where as the BBC and CBM 64 versions in particular had played to the strengths of the machines, and genuinely pushed the hardware as far as possible, the same could not be said of the Amiga version. It was essentially just a conversion, with filled vectors, (and the Wolf ship). At the time I expected a lot more from the mighty Amiga, and was saddened to see no real love lavished on the game.
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