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Old 04 October 2023, 06:25   #41
Mr-Z
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Isn't it just & really....

With a CM4 Module @ 2.3Ghz & running almost 2000 times fater than a Stock A1200, do you really need more?

Yes
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Old 04 October 2023, 15:07   #42
Kin Hell
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<snip>
With a CM4 Module @ 2.3Ghz & running almost 2000 times fater than a Stock A1200, do you really need more?
Quote:
Originally Posted by Mr-Z View Post
Yes


....of course of course!

More P O W E R !

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Old 04 October 2023, 15:51   #43
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What we need is a way to expose the SIMD capabilities for things like datatpes, codecs and the like. Forget 2000 times faster....
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Old 04 October 2023, 16:22   #44
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What we need is a way to expose the SIMD capabilities for things like datatpes, codecs and the like. Forget 2000 times faster....
I think everything is already exposed... i.e. the actual RTG P96 display driver, the SD card driver, ... are already written completely in 68k code and use pi's hardware resources. Michal can explain it better
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Old 04 October 2023, 18:07   #45
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Do I understand this correctly that under Emu68k's RTG there is no CPU-vs-DMA interleaving issue (as there is no Amiga chipset being emulated) ?

Meaning the 68040 code runs at full possible speed of the single core of Cortex A-72 ?

Because that would make it an RTG monster...

Are all typical color depths (8,16,24,32) and RTG resolutions working there under P96 (800x600,1024x768,1280x1024,1600x1200) ?
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Old 05 October 2023, 00:09   #46
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Do I understand this correctly that under Emu68k's RTG there is no CPU-vs-DMA interleaving issue (as there is no Amiga chipset being emulated) ?
Correct, as far as I understand it. There is some issue with Chip RAM read speeds - it's too fast so has to be slowed down a touch in certain situations.

Quote:
Meaning the 68040 code runs at full possible speed of the single core of Cortex A-72 ?
Correct. It's not a 68040 though, it just identifies as one.

Quote:
Because that would make it an RTG monster...

Are all typical color depths (8,16,24,32) and RTG resolutions working there under P96 (800x600,1024x768,1280x1024,1600x1200) ?
Yes it is an RTG monster. I run my WB at 1920x1080x32 for example.
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Old 05 October 2023, 12:38   #47
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Correct, as far as I understand it. There is some issue with Chip RAM read speeds - it's too fast so has to be slowed down a touch in certain situations.
I reckon that only applies to legacy SW that wasn't written with 2500 MIPS in mind, right ?
ChipRam latency/bandwidth has certainly been a consideration (e.g. framebuffer/bitplane writes) on the poor old legacy HW, but goes out the window with Cortex A-72.

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Correct. It's not a 68040 though, it just identifies as one.
Well, I've read recently that they just fixed some FPU-related bugs, so it leads me to believe it implements FPU instructions (maybe just a most-used subset, perhaps?) from 68040, right ?

Since a lot of older demos using FPU run fine already (especially after recent paraj's work), then Emu68k must be able to interleave Integer and FPU ops in parallel (just like regular 68040), correct ?

Do you perhaps mean that some parts of 040 instructions remain currently unimplemented (say, MMU, and some rarely-used ops, etc.) ?
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Old 05 October 2023, 13:52   #48
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Do you perhaps mean that some parts of 040 instructions remain currently unimplemented (say, MMU, and some rarely-used ops, etc.) ?
I'm no expert but I believe that's so.
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Old 08 October 2023, 17:06   #49
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Another milestone reached by Paraj... this time TBL - Eon demo perfectly working on pistorm32 ... 2500 MIPS 2.2Ghz amiga He even went so far to completely fix the cube part which was only ever meant to work on non-AGA amigas.

[ Show youtube player ]
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Old 10 October 2023, 21:53   #50
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Very cool.
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Old 13 October 2023, 13:40   #51
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Wow !
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Old 26 June 2024, 17:13   #52
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Great stuff @tomcat666 @Dunny, looking forward to testing stuff on my recently purchased PiStorm/rpi3a+ (after my BPPC failed :-(). Has anyone tried any of the later RTG demos yet? Has anyone tested Pi/FPU against say the TF1230/60 that don't have FPU using SoftFPU vs a real FPU?

Also, it'll be interesting to see how it deals with the Speccy emulators. I can't remember if any need MMU, I'll soon find out. Can't remember if the Amiga port of x128 was 68k or PPC. I'm sure it was 68k tested on my 060 for Paul Hill back in the day.

My A1200 T Power Tower is canny yellow now mind ya.
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Old 29 June 2024, 07:33   #53
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Just about anything should work also later demos that use RTG (ran a bunch of them) but demos that use WOS will obviously not work.

Do yourself a favor go for a pi4b/CM4 setup the speed difference is massive!
At 2.2 Ghz overclock you'll almost get 3 times the performance of a pi3 setup.

Sorry to hear about your BPPC, still a nice card to have.
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Old 29 June 2024, 15:37   #54
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Question

Quote:
Originally Posted by Mr-Z View Post
...
Do yourself a favor go for a pi4b/CM4 setup the speed difference is massive!
At 2.2 Ghz overclock you'll almost get 3 times the performance of a pi3 setup.
.
Just curious if you already have a PiStorm32 setup with Pi3A+ loading OS3.2 directly off the onboard miniSD on the Pi is it possible to just swap the miniSD into the Pi4B/CM4 and upgrade firmware on the PC side?
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Old 29 June 2024, 21:04   #55
specfreak
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Originally Posted by Mr-Z View Post
Just about anything should work also later demos that use RTG (ran a bunch of them) but demos that use WOS will obviously not work.

Do yourself a favor go for a pi4b/CM4 setup the speed difference is massive!
At 2.2 Ghz overclock you'll almost get 3 times the performance of a pi3 setup.

Sorry to hear about your BPPC, still a nice card to have.
I've tried some today, but not many if any worked correctly. It's probably cos I'm RTGing on my Mediator to a Voodoo 3/3000 16MB card rather than the Pi's RTG. Mental by Push Entertainment, just shows a small split screen that's one side flickers. I tried all the trueaga.libraries and they all do the same.

I'll spin up CaffeineOS and see what that does, or make another setup, but use the Pi's RTG rather than my Voodoo.
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Old 29 June 2024, 23:25   #56
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Originally Posted by klx300r View Post
Just curious if you already have a PiStorm32 setup with Pi3A+ loading OS3.2 directly off the onboard miniSD on the Pi is it possible to just swap the miniSD into the Pi4B/CM4 and upgrade firmware on the PC side?
It might, but bear in mind that Pi3A uses brcm-sdhc.device for the uSD card and the Pi4 uses brcm-emmc.device which may slow you down.
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Old Yesterday, 11:31   #57
Mr-Z
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Originally Posted by specfreak View Post
I've tried some today, but not many if any worked correctly. It's probably cos I'm RTGing on my Mediator to a Voodoo 3/3000 16MB card rather than the Pi's RTG. Mental by Push Entertainment, just shows a small split screen that's one side flickers. I tried all the trueaga.libraries and they all do the same.

I'll spin up CaffeineOS and see what that does, or make another setup, but use the Pi's RTG rather than my Voodoo.

That's indeed due to the mediator+voodoo 3 setup, it doesn't play nice with PiStorm (known issue).

On my CM4 setup Push mental RTG works fine.
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Old Yesterday, 18:16   #58
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Originally Posted by Dunny View Post
It might, but bear in mind that Pi3A uses brcm-sdhc.device for the uSD card and the Pi4 uses brcm-emmc.device which may slow you down.
This shouldn't make much difference for a running system.

Modifications are only needed if there are some partitions that are mounted from mount files via the startup-sequence, then the mountfiles need to have the driver name updated.
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Old Yesterday, 18:29   #59
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Has anyone here played around with the FPSE emulator? I'm surprised by the speed of the thing.

As long as you don't try 3D games like Tomb Raider, it runs really well.
This means many 2D games are playable with a few limitations.
And games like Resident Evil 2 and 3 run surprisingly well.

The games I have tried and that run well: Alundra, CT Special Forces, NBA Jam, Raiden Project, RE2 and 3, Strikers 1945 I and II

All of this, of course, is with an RPi4.
I would be interested to know how much more performance an overclocked CM4 brings compared to a normally clocked 1.5GHz.
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Old Yesterday, 19:01   #60
Mr-Z
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Originally Posted by jeff b00toNic View Post
Has anyone here played around with the FPSE emulator? I'm surprised by the speed of the thing.

As long as you don't try 3D games like Tomb Raider, it runs really well.
This means many 2D games are playable with a few limitations.
And games like Resident Evil 2 and 3 run surprisingly well.

The games I have tried and that run well: Alundra, CT Special Forces, NBA Jam, Raiden Project, RE2 and 3, Strikers 1945 I and II

All of this, of course, is with an RPi4.
I would be interested to know how much more performance an overclocked CM4 brings compared to a normally clocked 1.5GHz.

Did try FPSE on CM4 2.2Ghz with Gran Tourismo 3 and Rayman it performs better than expected but Gran Tourismo was too much.
Rayman is kinda playable though.


2.2 Ghz OC for pi4b/CM4 brings roughly 2500 MIPS in Sysinfo, it's more than a noticeable boost.
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