29 September 2014, 14:54 | #41 |
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RE Slap fight.
Not blowing my own trumpet but I am the World Record Holder for the arcade version. So I know the game inside out and would like to offer my play testing services! |
29 September 2014, 15:06 | #42 |
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Maybe you may test Atari ST version before porting to Amiga.
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29 September 2014, 19:59 | #43 |
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29 September 2014, 21:39 | #44 |
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30 September 2014, 12:00 | #45 |
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I have watched the longplay version on the ST, problems that hopefully would be rectified for the Amiga version:
1. Sound or Music, not both. 2. Poor SFX and Music. 3. Aspect Ratio, cant see enemies coming properly. 4. Flickering sprites. (Maybe youtube or recording software?) 5. Poor homing missile sprites. Incorrect flight path. 6. Poor ship and enemy sprites (why not rip straight from arcade version?). 7. Bosses too easy. 8. Poor Boss GFX. 9. Bullets from enemy not the same. 10. Poor explosion effect of when you die. 11. Secret power ups and 'sprouts', space invader. 12. In the 'train section', level 2, you cannot shoot the enemies when they are not protected by the tunnels. 13. Too short shield time. 14. Backgrounds don't react to weapons. e.g. bomb causes sprouts to appear, homing missiles destroy tracks in lvl 3. 15. Some bigger enmies missin after track section. 16. No intermediate section between last level and the 1st level. Things that are OK: 1. Enemy layout (Just). 2. Star (powerups) layout. 3. Background GFX OK. |
30 September 2014, 12:11 | #46 |
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This might be a good place for the music:
[ Show youtube player ] |
30 September 2014, 13:55 | #47 |
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30 September 2014, 13:56 | #48 | |
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Quote:
Kamelito |
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30 September 2014, 13:59 | #49 |
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Asman PM me ............ I will tell you about some St atari games
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30 September 2014, 15:17 | #50 |
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@evanluca4
PM sent. |
30 September 2014, 15:32 | #51 | |
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Quote:
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30 September 2014, 16:45 | #52 |
Moon 1969 = amiga 1985
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karateka !!! this is the one to port !
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30 September 2014, 17:47 | #53 |
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19 October 2014, 14:12 | #54 |
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03 April 2015, 23:30 | #55 |
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Retro Gamer #140 has a list of 10 (nee 11) games "not on the Amiga". Could I put forward those as worthy proposals for a hostile conversion?
-Super Sprint (done) -Road Runner (WIP 2013?) -Where time stood still (done) -Enduro racer (WIP) -Oids (done) -Ranarama -Star Quake (WIP) -Championship Wrestling -Slap Fight -Trantor: The last stormtrooper -Gaunlet (done) And since I found out that Crystal Castles also exists, that would be a personal wish. |
04 April 2015, 19:44 | #56 |
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05 April 2015, 15:37 | #57 | |
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Quote:
The original game has 240x280 pixels, maybe we can use the same on Amiga. |
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05 April 2015, 16:28 | #58 | |
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Quote:
Here you can find the color palette, 32 colors for the entire game, looks almost like the arcade, much better than the Atari ST conversion. |
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13 June 2015, 17:06 | #59 | |
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Quote:
Any news about the conversion of Slap Fight ? |
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07 August 2015, 23:48 | #60 |
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knock knock.?.?.?... is Slap Fight still on your W.I.P. list ?
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