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Old 19 March 2013, 00:19   #41
dlfrsilver
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oh yes of course ! check your mail
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Old 19 March 2013, 00:26   #42
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oh yes of course ! check your mail
ok not again received, so i will looks tomorrow

Good night Denis
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Old 19 March 2013, 00:29   #43
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ok see you tomorrow, you'll find it then
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Old 19 March 2013, 01:03   #44
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ok see you tomorrow, you'll find it then
not again received (perhpas blocked in your mailbox
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Old 19 March 2013, 02:39   #45
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now it's done
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Old 22 March 2013, 15:29   #46
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ok i am finishing IShar 2 update

i will start soon Ishar2

works planned:
- fix bad memory type allocation of the 2 first bitplanes for fast memory support (AGA)
- add trainer (OCS/AGA)
- try to fix original crash, if possible (aGA)
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Old 22 March 2013, 18:25   #47
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That's great! I'll test it gladly (time permitting).
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Old 22 March 2013, 19:23   #48
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Quote:
Originally Posted by CFOU! View Post
ok i am finishing IShar 2 update

i will start soon Ishar2

works planned:
- fix bad memory type allocation of the 2 first bitplanes for fast memory support (AGA)
- add trainer (OCS/AGA)
- try to fix original crash, if possible (aGA)
as written, and considering the last test i did on ishar I AGA, any save game if there is an error or a bug ingame will be included in the save file.

Maybe this explains the error when using the crash2 & crash3.sav files.
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Old 22 March 2013, 20:16   #49
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as written, and considering the last test i did on ishar I AGA, any save game if there is an error or a bug ingame will be included in the save file.

Maybe this explains the error when using the crash2 & crash3.sav files.
Indeed Denis

so i will quickly done trainer

i will need testers for confirmation

i you can done other save before crash it will be interseting...
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Old 22 March 2013, 21:26   #50
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- now game works with fast memory (bitplane adresse allocatino fixe )
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Old 23 March 2013, 00:45   #51
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HI i happy to present you for test:

Ishar AGA V1.4 beta 1:
- memory reservation of first é bitplan fixed
- trainer added (Same function that Ishar 1)
- use fast memor to incease game speed

Regards,
Bertrand
Attached Files
File Type: slave Ishar2AGA.Slave (6.0 KB, 114 views)
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Old 23 March 2013, 01:25   #52
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Same new feature for ISahr OCS (beta1):
- trainer added (Same function that Ishar 1)
- use fast memor to incease game speed
Attached Files
File Type: slave Ishar2Ocs.Slave (5.4 KB, 112 views)
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Old 23 March 2013, 03:14   #53
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beta2
- trainer vitality gauge fixed
Attached Files
File Type: slave Ishar2AGA.Slave (6.0 KB, 117 views)
File Type: slave Ishar2Ocs.Slave (5.4 KB, 106 views)
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Old 23 March 2013, 05:35   #54
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Truly great work CFOU! !!
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Old 23 March 2013, 06:31   #55
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ok i have tested the latest beta, i have been much further from the beginning of the game, however, the money decrease. a seller told me sorry you're out of money when i wanted to buy weapons once i enroled players.

other than that, the music behave strangely, with slowdowns and speedups ingame.....
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Old 23 March 2013, 08:34   #56
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EDIT : to be cleared, problem still here

i can at least say that the AGA release is a port of the falcon version.

EDIT : the falcon files version are FULLY compatible with the amiga release. just need to rename from *.FO to *.DO and it's done.

i have now access to the dead woman.

from all my tests, only remains the problem of night and day cycling. It's clearly located inside the T.X program amiga code.
The falcon has not this problem (it's coded in 68k too!).

i guess a code compare between OCS and AGA release is needed here.....

Last edited by dlfrsilver; 23 March 2013 at 10:40.
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Old 23 March 2013, 14:12   #57
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EDIT : to be cleared, problem still here

i can at least say that the AGA release is a port of the falcon version.

EDIT : the falcon files version are FULLY compatible with the amiga release. just need to rename from *.FO to *.DO and it's done.

i have now access to the dead woman.

from all my tests, only remains the problem of night and day cycling. It's clearly located inside the T.X program amiga code.
The falcon has not this problem (it's coded in 68k too!).

i guess a code compare between OCS and AGA release is needed here.....
i don't understand, you have access dead woman replacing amiga file by falcon?

if it's right can you send to my good file to fix missing or bad file?
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Old 23 March 2013, 15:29   #58
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the fact that i don't understand is that yes by replacing all the *.DO files by falcon *.FO renamed to *.DO, i get the dead girl appearing behind me.

Only remains the night day cycle, which is a bug of the T.X main code file.

i got a whdload crash about it, saying it's 'task initial CLI' bug in $78. I have a dump from whdload if you want
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Old 23 March 2013, 15:32   #59
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what's even more strange the inside of atari falcon files differs from what we have inside amiga 1200 files. And incredible as it is, the amiga executable can use perfectly the falcon files !!!! you just need to keep the T.X file and blanc.snd files and add to them the renamed falcon files from *.FO to .DO and that's it. The PC files are uncompatible. (A1200 and falcon are in 68k so hence the result )
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Old 23 March 2013, 15:52   #60
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http://christophe.bray.free.fr/infor....htm#Ishar%202

where the falcon release is

a lot of saves here :

http://www.leehanken.pwp.blueyonder....n/GAME_SAV.ES/

EDIT : the music problem is related to a data cache problem (using 'nocache' is helping but not correcting it).

by using 'snoop' command, i have catched 2 errors, the one about the music, and the other about the crash about the night day cycle.

Last edited by dlfrsilver; 23 March 2013 at 22:27.
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